This may have been discussed before in more detail, and if so, I apologize.
I have been thinking more on the "minor" nation concepts and can see the "realism" need for it, but frankly, they would seem to get in the way and slow the game down.
I am a firm believer in letting the game decide who is a minor nation and who is not. Realisitcally there were two main reasons that a civ rose to the top.
1) Geography
2) Leadership
The map dictates 1 and we the gameplay/AI dictate the second.
What I would not mind seeing is that surrendering of a civ to another and that second civ beoming a minor. Again the game dictates this.
Additionally, the chance for revolution should be higher. This would make happiness techs more important and force reaserch away from a strict hard science approach.
I have been thinking more on the "minor" nation concepts and can see the "realism" need for it, but frankly, they would seem to get in the way and slow the game down.
I am a firm believer in letting the game decide who is a minor nation and who is not. Realisitcally there were two main reasons that a civ rose to the top.
1) Geography
2) Leadership
The map dictates 1 and we the gameplay/AI dictate the second.
What I would not mind seeing is that surrendering of a civ to another and that second civ beoming a minor. Again the game dictates this.
Additionally, the chance for revolution should be higher. This would make happiness techs more important and force reaserch away from a strict hard science approach.
Comment