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  • #31
    Brain: love your idea.
    I think it should be the same aliens from SMACX. SMAC comes after Civ3, so what better story lead in, than to have mysterious aliens come to Earth, Mankind barely escaping to Alpha Centauri only to find that Planet was home to the same aliens that almost destroyed them. The final chapter being SMACX and the third game of the "Sweep of Time" trilogy. WOW, what a plot Firaxis could have. My heart is already racing just at the anticipation.

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    • #32
      And I thought I was the only person who read that series!
      I'm consitently stupid- Japher
      I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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      • #33
        Brain,
        That idea is so dumb it might work.

        Maybe it could be a victory condition: get the aliens to contact you, and convince them that you are worthy of their technology.

        I'm consitently stupid- Japher
        I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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        • #34
          Nooooooo!

          As I've said in other forums, Civ is an historical game, while SMAC is an SF game. Games that try to combine the two usually ruin both.

          If Civ has aliens, I will not buy it.

          PS: I also read the Worldwar series (well, second book). I'm a great fan of Alternate Histories, but I felt that the aliens spoiled it for me. Couldn't some other kind of more realistic occurance have cropped up, with equally dramatic effects? In soc.history.what-if, we refer to anything occurance that is unexplainable for the sake of an interesting situation a result of "Alien Space Bats", invoked by vigerous arm waving.

          ie: In 1932, after vigerous arm waving, Alien Space Bats replace Russia with a wilderness of dinosaurs. Now what?
          <font size=1 face=Arial color=444444>[This message has been edited by NotLikeTea (edited July 06, 1999).]</font>

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          • #35
            Excuse me, I have to sneeze...

            Ah... ah... *optional*!

            Excuse me.

            (C'mon, everybody. SimCity had aliens... and the late game gets so boring without them...)
            "Harel didn't replay. He just stood there, with his friend, transfixed by the brown balls."

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            • #36
              *sigh*
              [double post]

              [Somebody's got to speed up the connection at Apolyton pretty soon.)
              <font size=1 face=Arial color=444444>[This message has been edited by EnochF (edited July 06, 1999).]</font>
              "Harel didn't replay. He just stood there, with his friend, transfixed by the brown balls."

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              • #37
                Oh, oh, and one more thing. This is about "minor" civs. I just bought Birth of the Federation and it took up most of my Fourth of July weekend.

                And I've got to say that, as much as I enjoyed the system of meeting minor alien civilizations and slowly convincing them to join my Federation, I don't think this style of play would suit Civilization. Human history has only rarely proceeded in this fashion. Alexander the Great, the Roman Empire, maybe the Hapsburgs, and eventually the European powers in the Eighteenth Century. And the didn't so much assimilate as they did conquer. And really, when it comes right down to it, when the European powers were colonizing the various islands of the Americas and meeting minor tribes... let's face it, they were finding goodie huts, not minor civs.

                So, my vote: minor civs, nay!
                "Harel didn't replay. He just stood there, with his friend, transfixed by the brown balls."

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                • #38
                  double post
                  <font size=1 face=Arial color=444444>[This message has been edited by Flavor Dave (edited July 06, 1999).]</font>

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                  • #39
                    About the Brain's idea--any aliens capable of interstellar travel, esp. in a period so short as the time between the discovery of atomic energy and 2020, would make short work of the Earth.

                    If you want aliens, why not just ask Firaxis to increase the barb/religious fanatic threat late in the game? Accomplishes the same thing without having ridiculously under-powered aliens.

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                    • #40
                      actually, triple post
                      <font size=1 face=Arial color=444444>[This message has been edited by Flavor Dave (edited July 06, 1999).]</font>

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                      • #41
                        Brain: I don't like the alien idea at all, I like civ for the historical aspects. But others are right (either that or the percocet I'm taking for my wisdom teeth extraction is kicking in). An alien civ is an alternative to history and who knows it might happen tomorrow. But i think if they have that it should be an option (like bloodlust at the beginning of a game) so i doesn't show up in scenarios or if a player wants the history. I'm all for civ3 being as customizeable as possible and an alien civ option should be optional but customizeable so if you are playing a game in the new world as indians then you can edit the aliens to be europeans (or an american civil war scenario too). Also if the alien thing does happen, it should open up the possibility for a whole new tech tree because if/when something like that happens progress will definetely go in another direction.

                        EnochF: the minor civs thing i think is important, and a real reading of history like alexander and the Roman Empire you will see that they never conquered ever city by force a lot of cities and states bandwagoned or like roman in italy or the prussian unification of germany they forged an alliance but eventually the alliances became unification. Also alexander may have built a lot of cities but the romans rebuilt/"modernized" a lot of cities only in the new world massive city building is what made nations in europe tribes were everywhere and were assimilated, so civ in a lot of ways is unistorical by how everyone builds cities everywhere. Minor civs are essental and the presence of many should also be a feature that adds to the tech tree (every time you contact someone it stimulates progress so we can have something to mimic development rates bewteen the new and old worlds and that was contact with competing civilization because hegemonic empires tend not to progress well without outside contact).

                        ------------------
                        "Destiny has left two courses open to me on my journey to the grave. Either die young and gloriously or live long and anonymously. I choose the first." - Achilles, The Iliad
                        Formerly known as "E" on Apolyton

                        See me at Civfanatics.com

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                        • #42
                          I agree, the aliens probably wouldn't be a good idea - too much like the ending of Call to Power anyway.

                          However, to make the end game more interesting, why not add a late game force of super humans like the Star Trek Eugenics Wars that replace the barbarians and start to try and take over your cities. These units would be stronger than any other unit.

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                          • #43
                            Comments have been made that aliens would make the late game more interesting.

                            What about the novel idea of making the late game more interesting by, oh, I dunno, making it more interesting??

                            Look around you.. the "late game" of history is certainly as facinating as any other point in history, if not more so. The problem is that Civ handles empires and kingdoms well, but not modern states, so the post industrial revolution ero of the game seems a bit flat. Fix that up, and we'll see how exciting it is!

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                            • #44
                              Oh yes i agree on the late game comment and I posted a thought here but maybe it was in another thread. It requires a lot of research by Firaxis (but you know they can probably get around the research thing by asking questions on the web or requesting volunteer contribuors, I'd help). anyways... late game and some stuff that might be hard to represent but good fun and challenging if they do...

                              Erosion of the nation state: national borders are eroding. See the book Barber, "Jihad vs McWorld" global corporations on one end tear apart the state while smile ethno-centric tribal groups erode it as well.

                              Or read an article in Foreiegn affairs by Kaplan, "the Coming Anarchy." same idea but focusing on the tribal concept and the failure of law and order by distant government centers.

                              Then there is Huntington's article "Clash of Civilizations" where similar cultures that may compete economically become allied superstates when it comes to military action or foriegn policy in relation to other cultures (i.e. the West vs Islam etc.).

                              How to model these i don't know but man it would be fun!






                              ------------------
                              "He who makes a beast of himself gets rid of the pain of being a man."
                              - Dr. Johnson, from Fear and Loathing in Las Vegas
                              Formerly known as "E" on Apolyton

                              See me at Civfanatics.com

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                              • #45
                                Aliens should be optional, in the optional continuation of the game after 2050.

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