OK, I lied. I do have time to develop the idea more… I had said,
I think it would be better to have a scale with many steps of productivity (fractional/decimal outputs) rather than the few integer value steps allowed in Civ/SMAC.
I like the idea of Engineers (terraformers) being distinct from population expansion (colonies). However, I disagree with the whole idea of changing basic land types. A possible exception is deforestation, which could result in grassland, plains, or desert (but should reap a substantial bonus of timber/shields in the process). Reforestation should be a tech developed late in the industrial age of technology after huge tracts are denuded and the consequences hit the pocketbook!
I don't see too many examples of modern engineers turning hills into grasslands or mountains into hills, etc. We have strip-mined long ridges of hills, but not enough of them together to result in a "grassland" tens of miles across. We have dug a pit mine two miles wide on the sides of mountains, but that wouldn't turn tens of miles of mountains into hills. The cost of earthmoving is usually the most expensive phase of construction. It would take an expenditure of man-hours and machinery equivalent to all the dams, canals, and roads built in the USA to turn one hills tile into grasslands, much less mountains to hills.
I'd want to see something a little more innovative for handling terrain use and improvement. Allow more than one pop unit to use a tile, with some kind of diminishing returns depending on terrain. For hills only one pop unit could farm at the highest productivity, but for a fertile grassland several could. Then Civ3 could actually use a linear population scale for the city size… but maybe I'm asking too much.
I like the idea of Engineers (terraformers) being distinct from population expansion (colonies). However, I disagree with the whole idea of changing basic land types. A possible exception is deforestation, which could result in grassland, plains, or desert (but should reap a substantial bonus of timber/shields in the process). Reforestation should be a tech developed late in the industrial age of technology after huge tracts are denuded and the consequences hit the pocketbook!
I don't see too many examples of modern engineers turning hills into grasslands or mountains into hills, etc. We have strip-mined long ridges of hills, but not enough of them together to result in a "grassland" tens of miles across. We have dug a pit mine two miles wide on the sides of mountains, but that wouldn't turn tens of miles of mountains into hills. The cost of earthmoving is usually the most expensive phase of construction. It would take an expenditure of man-hours and machinery equivalent to all the dams, canals, and roads built in the USA to turn one hills tile into grasslands, much less mountains to hills.
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