This is a post Brian made in response to the question: Will Civ3 address the problem of ICS or "Infinite City Sleaze," a topic made popular here by Metamorph and others. ICS addresses a "flaw" in the game design: New cities are x+1, where one is the extra square worked with each new city, thus making 5 small cities of population one more productive than a single, larger population 5 city. That discussion is still around here if you are interested in it.
This quote comes from the SMAC forum. I put it here for obvious reasons and because I think it highlights the importance of our work on the list.
As promised, Shining and I will sort a few things out soon and hopefully make the site a little easier to use for the list making process. Keep up the ideas!
Yin
This quote comes from the SMAC forum. I put it here for obvious reasons and because I think it highlights the importance of our work on the list.
As promised, Shining and I will sort a few things out soon and hopefully make the site a little easier to use for the list making process. Keep up the ideas!
Yin
Thanks for the suggestions--yes, the Civ3 design should correct the problem you describe, both by making larger cities more desirable (and more obtainable) and by restricting small cities in some of the ways described here and in others. When we get to public alpha/beta testing, this will be a key focus.
Keeping up with and responding to all of the mail we receive can be very time consuming, so there are often periods where we just hunker down and work on the games; it's not a situation where we can "just hire somebody" to respond to all our mail, because the hire-ee wouldn't know what the designer was thinking w/o taking up exactly the (designer's) time the hiring was intended to save. But all of your feedback (and especially participation in the organized suggestion lists, copies of each of which are right next to my computer) is useful, and you can expect us to resurface in e-mail, forums, and newsgroups at appropriate times.
BR
p.s. I'm out of town for a bit, so will probably not see your responses for a little while.
Keeping up with and responding to all of the mail we receive can be very time consuming, so there are often periods where we just hunker down and work on the games; it's not a situation where we can "just hire somebody" to respond to all our mail, because the hire-ee wouldn't know what the designer was thinking w/o taking up exactly the (designer's) time the hiring was intended to save. But all of your feedback (and especially participation in the organized suggestion lists, copies of each of which are right next to my computer) is useful, and you can expect us to resurface in e-mail, forums, and newsgroups at appropriate times.
BR
p.s. I'm out of town for a bit, so will probably not see your responses for a little while.
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