Hosted by no one, although I'll volunteer. I think we need this thread.
So! Everyone has plenty of ideas for options to be set before the game starts & /or during the game, but they are scattered across all the subjects. IMHO, they need to be gathered and posted at one site! If you've made some suggestions, or have ideas but don't know where to put them, please post here, with definitions & reasons to include kept short, please. Hopefully Yin will make this an official list.
I'll start with a few-
GAME OPTIONS (options chosen before game start):
-The wonders on/off option
-Random Events
-Random Combat Events
-AI gets all wonder effects when corresponding tech researched
PREFERENCES (can be changed during game):
-Color of city names change when "we luv days", disorder, revolution is predicted for next turn
-Trade route overlay map
-Auto-settlers with precise instructions per terrain type, which type to terraform 1st, and ability to plot road-laying paths
UNIT OPTIONS (for SMAC-style workshop):
-Allow units to have many options, not just 2; at least 8 each
-Brigade option; 1/3 hps & certain effects reduced (1/3 cargo capacity), severely reduced costs, makes great explorers
-Heavy; Extra size, extra hp's, some units get special abilities (heavy bombers)
-Wooden hulled & Iron hulled for ships; cannot upgrade from one to the next, wooden hulled has max attack/defense STR, iron has minimum STRs
-Alpine, marines
-Cavalry detachment; for infantry, reduces bonuses of enemy cavalry on certain terrain; also counts as heliocopters w/mech units
-seige equipment; counts as weak catapult/cannon/artillery etc.
-settler option
-engineer option
-non-combat option; the STR's given to unit cannot be used offensively, reduced support cost, no unhappiness from unit, -2 combat morale, reduced construction cost
Others when I think of them, unless this thread gets closed. Add your own!
So! Everyone has plenty of ideas for options to be set before the game starts & /or during the game, but they are scattered across all the subjects. IMHO, they need to be gathered and posted at one site! If you've made some suggestions, or have ideas but don't know where to put them, please post here, with definitions & reasons to include kept short, please. Hopefully Yin will make this an official list.
I'll start with a few-
GAME OPTIONS (options chosen before game start):
-The wonders on/off option
-Random Events
-Random Combat Events
-AI gets all wonder effects when corresponding tech researched
PREFERENCES (can be changed during game):
-Color of city names change when "we luv days", disorder, revolution is predicted for next turn
-Trade route overlay map
-Auto-settlers with precise instructions per terrain type, which type to terraform 1st, and ability to plot road-laying paths
UNIT OPTIONS (for SMAC-style workshop):
-Allow units to have many options, not just 2; at least 8 each
-Brigade option; 1/3 hps & certain effects reduced (1/3 cargo capacity), severely reduced costs, makes great explorers
-Heavy; Extra size, extra hp's, some units get special abilities (heavy bombers)
-Wooden hulled & Iron hulled for ships; cannot upgrade from one to the next, wooden hulled has max attack/defense STR, iron has minimum STRs
-Alpine, marines
-Cavalry detachment; for infantry, reduces bonuses of enemy cavalry on certain terrain; also counts as heliocopters w/mech units
-seige equipment; counts as weak catapult/cannon/artillery etc.
-settler option
-engineer option
-non-combat option; the STR's given to unit cannot be used offensively, reduced support cost, no unhappiness from unit, -2 combat morale, reduced construction cost
Others when I think of them, unless this thread gets closed. Add your own!
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