Eggman--yeah, that's a great joke. Wait, it's my joke;-)
What do you think of putting these materials into a generic form--fuel, metals, maybe two more?
Also, in every "age", where each of these generic goods are concentrated would change, to reflect the evolution from wood to coal to oil to nuclear power.
Realistically, and for gameplay, early on your civ should be self sufficient. But as time goes by, you either have to grow and cover more area, or make contact with the world. That's b/c the stuff needed will become more specialized, and more concentrated in certain areas, rather than available in somewhat limited amounts all over the place.
Anything that gets us out of the strategy funnel of "rolling over" a civ when attacking is good. What if you could cripple the Germans by taking two cities that provide it with most of its oil or metal? Then you have the choice of either going for trashing most or all of the German empire, or taking those two cities, defending them well, preparing a blockade, and waiting for German prodcution to wither.
What do you think of putting these materials into a generic form--fuel, metals, maybe two more?
Also, in every "age", where each of these generic goods are concentrated would change, to reflect the evolution from wood to coal to oil to nuclear power.
Realistically, and for gameplay, early on your civ should be self sufficient. But as time goes by, you either have to grow and cover more area, or make contact with the world. That's b/c the stuff needed will become more specialized, and more concentrated in certain areas, rather than available in somewhat limited amounts all over the place.
Anything that gets us out of the strategy funnel of "rolling over" a civ when attacking is good. What if you could cripple the Germans by taking two cities that provide it with most of its oil or metal? Then you have the choice of either going for trashing most or all of the German empire, or taking those two cities, defending them well, preparing a blockade, and waiting for German prodcution to wither.
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