Something's always bothered me about the Civilization unit concept. Military units should not be built in factories. Military units are people!
When you wish to build an army for your civilization, you should require people, and you should require weapons and other gear. The people should come from your population (perhaps not a whole "population point" -- that's another strange concept as it stands). The weapons and other materials should be manufactured the way units are currently done. Then in order to actually build an army (what we call a "unit" in the current gaming system), you would have to put the people and the equipment together in a city which has a military training base (similar to a Barracks in Civ1/Civ2 but not identical). The training would require some time -- and the more time you invest in the training, the stronger your army would become.
This is VERY vaguely similar to a concept from Colonization in which your "people" are actually individualized, with different educations (including soldiers), and require guns and/or horses to become fully equipped military units. However, I thought it rather silly that when your mounted units lose a fight, they simply lose their horses and can either fight as a ground unit or go get new horses. *That* idea is right out -- but the education/training thing is something I liked.
When you take people away from their farms and businesses and put them in the armed forces, you make a trade-off which affects your civilization's prosperity beyond just raw production. I think this is an important consideration which is missing from current Civ games.
When you wish to build an army for your civilization, you should require people, and you should require weapons and other gear. The people should come from your population (perhaps not a whole "population point" -- that's another strange concept as it stands). The weapons and other materials should be manufactured the way units are currently done. Then in order to actually build an army (what we call a "unit" in the current gaming system), you would have to put the people and the equipment together in a city which has a military training base (similar to a Barracks in Civ1/Civ2 but not identical). The training would require some time -- and the more time you invest in the training, the stronger your army would become.
This is VERY vaguely similar to a concept from Colonization in which your "people" are actually individualized, with different educations (including soldiers), and require guns and/or horses to become fully equipped military units. However, I thought it rather silly that when your mounted units lose a fight, they simply lose their horses and can either fight as a ground unit or go get new horses. *That* idea is right out -- but the education/training thing is something I liked.
When you take people away from their farms and businesses and put them in the armed forces, you make a trade-off which affects your civilization's prosperity beyond just raw production. I think this is an important consideration which is missing from current Civ games.
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