Eggman--of course you're right--the best solution would be for Firaxis to program a better AI, so that the Zulus (in your example) don't demand tribute when they're 7th on the power chart as the only way to even up the odds between the AIs and the human. Dammit, if you're pitiful, act like it!!! But I still think my conception of minor civs would add to the game.
Didorius, I have no idea what you're getting at when you say it's unrealistic for some civs to be minor. That's ridiculous; it's far more realistic than the current system!! Take Europe in 1618, on the verge of the 30 years war. England, France, and Spain, Austro-Hungary were the big dogs (IIRC). Prussia and Switzerland and Denmark, etc., were minor powers. Today, Japan and China are major powers, and Korea and Vietnam are minor powers.
Further, I don't see how it stifles play at all to have your normal 3-7 civs (or more), and up to a half dozen minor civs. If anything, it ENHANCES play; you have another decision to make, how to treat minor civs, and whether to get involved in the struggle between the Belgians and the Dutch, for example.
The other option, of course, is to allow a huge number of civs, AND have minor powers act like minor powers. But in practice, I expect very few, if any, minor civs to survive to modern times. AI civs will cannibalize one another. You'll still have 6-10 civs, but the Roman empire will have some weird city names--Brussels, Nijmegen, Hanoi, Stockholm, Lisbon, etc.
Didorius, I have no idea what you're getting at when you say it's unrealistic for some civs to be minor. That's ridiculous; it's far more realistic than the current system!! Take Europe in 1618, on the verge of the 30 years war. England, France, and Spain, Austro-Hungary were the big dogs (IIRC). Prussia and Switzerland and Denmark, etc., were minor powers. Today, Japan and China are major powers, and Korea and Vietnam are minor powers.
Further, I don't see how it stifles play at all to have your normal 3-7 civs (or more), and up to a half dozen minor civs. If anything, it ENHANCES play; you have another decision to make, how to treat minor civs, and whether to get involved in the struggle between the Belgians and the Dutch, for example.
The other option, of course, is to allow a huge number of civs, AND have minor powers act like minor powers. But in practice, I expect very few, if any, minor civs to survive to modern times. AI civs will cannibalize one another. You'll still have 6-10 civs, but the Roman empire will have some weird city names--Brussels, Nijmegen, Hanoi, Stockholm, Lisbon, etc.
Comment