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  • DIPLOMACY (ver1.1): Hosted by Jeje2

    Hello again,

    I've read your postings and now I will tell what I think you want in DIPLOMACY of Civ III. If I have misunderstood of forgotten something feel free to correct my mistake.

    I have tried to make a systematical way of representing things, but everything is so mixed that it's difficult. So please have patience and if you know a better way tell it to me.

    (This is over six pages on my MS word, so hope you have the strength to read it )

    1 Levels of meetings
    In several postings it has been suggested that we need a three-level meeting system for discussions between players.

    1.1 Meeting between A and B
    This is the normal meeting were things can bee discussed freely. Here should exist most freedom. Something like SMAC, but more options. (I will come to options later)

    1.2 A pact meeting
    Something likes NATO and EU meetings. Discussion is still quite free.

    1.2.1 Forms of pacts

    I like Midlance's idea of three types of pacts, military, economic and research. (Have I forgotten something?)
    Can there be combinations of these?

    1.2.2 How to form a pact?
    This is still a little open. So I give one solution now. Players A and B meet and decide to form a pact. This can then grow later. (Like it?)

    1.2.2.1 How can a pact grow?
    - C summons the pact and requests membership
    - C asks A to join the pact and A summons the pact for approval of C
    - The pact decides to ask C to join

    1.2.2.2 How can one leave a pact?
    Should it just as simple as leaving?
    Or should there be somethig?

    1.2.2.3 Can a member of a pact be expelled?
    This has happened in real life, ex. South Africa was expelled from British Commonwealth. For what reasons can one be expelled from a pact? Can it be temporarily?

    1.2.3 Who can form a pact?
    Can a pact exist between different political/economic/religious systems?

    1.2.3.1 What happens if a player changes his system?
    - Automatically rejected
    - A voting is conducted
    - Nothing happens until someone summons a meeting about it. (I like this one. Less micromanagment)

    1.2.4 Can players form pacts from the beginning?

    1.2.5 Agendas for a pact
    1.2.5.1 Declaring war as a pact
    (My suggestion) Many small countries can make a good response to a big aggressive country if working together.

    1.2.5.2 Having a common foreign policy
    A pact can decide that Ex. They are against pollution/pollutioners.

    1.2.5.3 What is there that a pact shall not be able to talk about?
    (My opinion) To make these three systems balanced, I think there should be something that can only be discussed in "privacy".
    What is your opinion?

    1.3 UN-meeting
    A summoning of all players to vote for an agenda, like in SMAC. Here only one thing can be suggested and voted for.

    1.3.1 Veto

    It has been suggested that UN is to be a wonder of the world (WoW), with builder having the veto-right. So no meetings with all players are to exist before UN is built.

    (I personally don't like the idea of builder being only with veto. Currently there are five countries with veto right in UN, so why should there be only one in the game? I suggest that builder is a permanent member and then there is an election for another player to have veto for XX turns. Election every XX turn or sooner if player dies. This way we get closer to real life.)

    1.3.2 Agendas

    At least same as in SMAC, any more?
    Suggested so far:
    - Peacekeeping forces
    - Ultimatums for peace
    - Penalizing a player for something he did

    1.3.3 Shall the membership cost?
    There has been this idea, but I am confused about this. This requires more discussion.


    2. War
    There has been discussion about what happens if a democratic land attacks another player who is democratic. OK this is good, but what about the rest? We need more discussion here.

    2.1 Declaring war
    We seem to believe that the regime must influence on a player's ability to declare war.

    2.1.1 Demanding for patience
    And computer always knows how much money I've got. Gimme a shotgun, I hate it.
    More modifiers here are needed.
    - If the demander is poor, he should satisfy with less.
    - There should be an uncertainty in his knowing about my fundings.
    - The ability to demand for multiple things would also be good. (Goes for response too)

    2.1.2 Giving an reason for war
    One could try to settle the own people and/or other countries by giving a reason for declaring war. (Ex. Religious war, Defending own race)

    2.1.3 Earlier happenings
    Should this influence the reaction of people?
    I say yea. Ex. In late 1939 Russia attacked Finland. War ended next spring in peace, but many Finns were angry. Finland lost a lot of its land. So Finland joined Germany and attacked Russia. Rest is history. But there weren't too much complaints about joining the second war in Finland at that time.

    2.2 Wartime
    One thing is clear, in war there shall be no co-operation between countries.

    2.2.1 Asking for help
    It happens to often in Civ II and SMAC that when you join a war, the asking side makes peace and leaves you with an unwanted war.
    Some ideas have been suggested:
    - When A and B make a peace treaty, it affects you too.
    - You can become a supporter of some form. (Money, units etc.)
    - If you join A, he agrees to wage war for a certain time.

    2.3 Peace negations
    Classical A and B make peace.
    UN or a third can negotiate

    2.3.1 Surrender
    - Definite surrendering, ending the game for loosing side
    - Making peace by giving one or more cities/tech's or buying peace
    - Making peace by giving shield and/or research points

    We need more discussion on war, so please help me.


    3. Interaction
    There shall be several possible interactions between players. They can be working together on military, commercial and/or research. The possibilities depends on the relations between countries. Please read the posting by midlace.

    3.1 Military interaction
    3.1.1 Lending units

    Player A can loan some units to B for some time.
    Questions for discussion:
    a) If A lends a unit with technology that B doesn't own, what happens?
    b) How many units can be loaned and for how long?
    c) If B uses units against C, is it considered as a declaration of war between A and C?
    d) If B uses units against C, can C declare war on A with no penalties. (Penalties discussed later)

    3.1.2 Using others ground
    Players A and B can allow units to move in others territory.
    Questions for discussion:
    a) Will A:s units defend B:s cities automatically when C attacks? If yes, does it lead to war between A and C. Will C suffer from penalties by doing this?

    3.1.3 Combining forces
    Players can combine forces for a common goal

    3.2 Commercial
    There are to be several layers of commercial between countries.

    - Embargo
    No trade between players. (War means always embargo.)

    - Protectionism
    Limited trade

    - Normal trade
    Some limits exist

    - Free trade
    No limits between players

    I like this idea. Embargo is embargo, but the rest I wonder?
    So how shall this be?
    - One needs a certain tech for normal trade and another for free.
    - Between different economic systems there can only be some forms

    3.3 Research
    Same as previous, but I have one more idea.

    3.3.1 A common goal
    How about the possibility to combine forces for a common goal.
    Ex. Player A has nuclear technology. Players B, who can begin the research on nuclear technology, asks C and D, who may or may not have the possibility to research nuclear tech now, to join him. Then B, C and D research is summoned together (maybe a small penalty is subtracted or there is a gain [< 1] for summoned research points) making research much faster and they all get that tech.
    Questions for discussion:
    - Shall this be possible?
    - If player C is missing a tech in between, does he get it for free?
    - Do C and D join at once or after they have finished there previous one?


    4 Trade
    Multiple trades.
    I give tech A and 150 gold for tech B, etc.


    5. Way of talking
    Personnel responses according to nation and used government.


    6 Domestic politics
    Ok, this is important too.
    One should be able to affect own people. (I have to ask for more suggestions here. You can give more money to luxury already, what more?)


    7 Reputation
    One is to have a reputation with all players. This could be used as the modifier for people's response when declaring war on somebody.

    7.1 Atrocities (THX Ecce Homo)
    Some kinds of acts should reduce a civ's reputation. As before, we have sneak attacks, diplomatic scandals and diplomatic betrayal (when you declare war against the Greeks because the English tell you to).
    In a more complicated game, more acts should be declared Atrocities, for instance usage of ABC weapons, genocide or refusing to aid a minor civ in an emergency.
    In the ancient age however, a feared leader was also a respected leader. Throughout history, the world has turned more critical to violent acts. So, concentration camps might not be an atrocity until the Geneva Convention Wonder, for instance.

    7.2 Repairing reputation (THX Ecce Homo)
    In contrary to Civ 2, reputation should heal through time, though slowly. Certain Wonders would also improve it. (Not the Eiffel Tower - Hitler wasn't more respected after the capture of Paris!)

    (My idea) How about improving your reputation, by giving/lending units for UN, to be used in peacekeeping operations.


    8 Size does matter don't it?
    Well not in earlier games. A one-city nation declares war on you, when I have tens of cities. Argh!


    9 Others
    - Possibility to use a third party to make connection
    - Possibility to buy a single country out. (In SMAC one can only buy all at once.)


    If you read this, you made it!
    Now it is your time to give me more response.

    ---------------------------------------------
    Thread master for DIPLOMACY:
    Jeje2


    [This message has been edited by Jeje2 (edited May 22, 1999).]

  • #2
    Jeje2, thank you for summarizing this. I had almost quit participating in this forum because the threads were too long.

    7.1 ATROCITIES
    Some kinds of acts should reduce a civ's reputation. As before, we have sneak attacks, diplomatic scandals and diplomatic betrayal (when you declare war against the Greeks because the English tell you to).

    In a more complicated game, more acts should be declared Atrocities, for instance usage of ABC weapons, genocide or refusing to aid a minor civ in an emergency.

    In the ancient age however, a feared leader was also a respected leader. Throughout history, the world has turned more critical to violent acts. So, concentration camps might not be an atrocity until the Geneva Convention Wonder, for instance.

    7.2 REPAIRING REPUTATION
    In contrary to Civ 2, reputation should heal through time, though slowly. Certain Wonders would also improve it. (Not the Eiffel Tower - Hitler wasn't more respected after the capture of Paris!)

    [This message has been edited by Ecce Homo (edited May 22, 1999).]
    The best ideas are those that can be improved.
    Ecce Homo

    Comment


    • #3
      **Jeje, just to be consistent, can you close your threads at around 50 posts? I know the load time will be a little long by then, but, anyway, that's our system. If you'd like to make it 35 posts, can you please suggest that in the WAR ROOM? Let's see what people think. Maybe it's a good idea since the summaries are becoming longer...Thanks! *Yin*

      ------------------
      CIV3 DEVELOPMENT LIST COORDINATOR

      **(un)Officially Making Lists for Firaxis Since SMAC Enhancement 3!**
      I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

      "Yin": Your friendly, neighborhood negative cosmic force.

      Comment


      • #4
        I saw mention of a UN "wonder" and a geneva convention "wonder"

        Wonder? Why not? But I don't like the idea of a physical structure in a city for either. If the UN HQ were destroyed, would the UN cease to exist? No.. they'd just build a new HQ.

        These should be immaterial wonders, that can only be built through diplomatic cooperation. It should have no bearing on resources, gold, etc, only on political goodwill among civs.

        Comment


        • #5
          UN
          What was mentioned befor concerning the UN is that it takes effect once a certain number probably one half of the civs have discovered a certain tech. This would eliminate the material wonder part of it.
          The UN should be able to impose military restrictions on a country who started a large war and lost it. The restrictions should be like this, you may have only # of military units and they all must be inside your city radiuses at the end of the turn. This would continue for about 10 years.

          Veto
          I think this should depend on how many civs there are, because if there are 30 then it would be a lot harder to get a vote to override a veto, but if there are only 7 then it would be easier since there are less countries to bride.

          Other
          I don't think you would have to buy a country out, but that two smaller countries can merge if they face a common enemy who will kill them both if they don't or if they have had a longstanding pact.

          Lending units
          Either there should be some penalty for losing a unit which was borrowed, or the borrower would have to state what he wants to use the unit for ex defense attacking player C, or patroling the border. The price would certanly go up if the player wants to use it to attack rather than to defend.

          Comment


          • #6
            Don't forget about the Democratic Peace! The closest thing in international relations to a law!

            ------------------
            Imran Siddiqui
            Moderator SG Forums - www.sidgames.com/forums/ ,

            "Sir, I would rather be right than be President."

            -Henry Clay

            “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
            - John 13:34-35 (NRSV)

            Comment


            • #7
              Imran Siddiqui:
              Could you please be more specific.
              To be honest I'm not quite sure what you mean. I have an idea, but more information wouldn't hurt me.

              THX: Jeje2

              Comment


              • #8
                I think that democratic peace is the fact that democracies don't go to war. (Also.. no two countries with McDonald's restraunts have ever gone to war)

                This is a good idea, but I don't want it strictly enforced. If I want to make my democracy fight another democracy, I should be able to. However, it should be difficult to do. Difficult, but not impossible.

                Comment


                • #9
                  Doesn't Belgrade have a McDonnald's?

                  Comment


                  • #10
                    Doesn't Belgrade have a McDonnald's

                    Comment


                    • #11
                      The main problem with peace treaties and the like, is that they don't give any real defence against attacks.
                      A human player can always suddenly cast war unto you.
                      So those are the steps i suggests ( I have a very new, and nice idea in the end, check out Unity ):

                      War: War is a full fledge war. In war, you get a +25% to morale against the enemy, and combat units cost 25% less. However, economy drops by 25%. This effect lasts even after the war ends ( only the minus ). It will drop 5% every turn ( -25% war, -20% end of war, -15%, -10%, -5% )
                      Strike: A strike is a limited form of war. No minuses or bonuses are included. However, strikes can only go so far. The senate and the public will push against a strike gone to far. You can't kill off someone in strike.
                      No-aggeresion: No diplomacy, no treaties but no war. The status remains hostile. by entering the enemy terriory you automaticly declare war.
                      Peace: You may sign treaties. A limited form of connecion. You may not attack the enemy until war delcares, war takes one turn to declare ( so he has one turn to act. You can only attack the enemy units after you are in war, the second turn ). Delcaring war when in peace cause un-rest and small trade sanctions.
                      Alliance: A full treaty. You may sign even mutal defence treaties. You share all information ( map and army placemtn with the ally, and like wise ). You may not declare war, only revert to peace ( takes one turn ). This also cause un-rest and sanctions ( if without reason. You can revert with spied upon or like wise ).
                      Unity: The unity is a new mode. You must attack every enemy your union member has, you must sign unity with every other unity member he has. Total sharing, even tech. May only revert to alliance ( one turn ).
                      Cause MAJOR un-rest and sanctions.
                      ( so if you want to turn from unity to war, it will take 3 FULL TURNS ).
                      The special thing about unity:
                      Unity is also "shared victory conditions".
                      You may attack all enemies toghter, or build a space-ship toghter, and YOU BOTH WIN.
                      This means, all the unity members ( no more then 25% of all the players ), will win toghter.
                      "The most hopelessly stupid man is he who is not aware he is wise" Preem Palver, First speaker, "Second Foundation", Isaac Asimov

                      Comment


                      • #12
                        You should be able to attack another civ if you are at peace. The result should be sanctions imposed and you reputation takes a steep dive.
                        Your military should have 3 stages peacetime, less maintaince costs, but also-25% combat modifier. Alert, normal maintaince and normal combat. War, 25% combat modifier and cheaper units, but more maintaince.
                        This would prevent that a civ far away from you declares war and you have to suffer the economy modifiers even if your not going to attack them.

                        Comment


                        • #13
                          Jeje, look in Diplomacy 1.1, it was throughly discussed there. Yes, we said that it should be hard for democracies to never go to war. There should be severe penalties if you do it (like mass protests), but the computer should hardly ever do so.

                          ------------------
                          Imran Siddiqui
                          Moderator SG Forums - www.sidgames.com/forums/ ,

                          "Sir, I would rather be right than be President."

                          -Henry Clay

                          “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                          - John 13:34-35 (NRSV)

                          Comment


                          • #14
                            So, we have:

                            cease-fire
                            Peace Treaty
                            Alliance

                            Now, where does, Pact, Unity and UN fit in this? May I propose:

                            Cease-fire - as in Civ II
                            Peace Treaty - as in Civ II, except borders (if Civ III has them) are decided in diplomatic screen.
                            Alliance - as in Civ II
                            Protectorate - a smaller civ is viewed as part of a larger empire, tech goals remain distinct, but a portion of revenues must be paid to more powerful nation.
                            Pact - Military - allies, but are viewed as a single military entity by outsiders.
                            - Economic - trade is increased, and trade is not disrupted during a revolution (a suggestion in Firaxis General forum)
                            - Research - ?? coordinate goal (research multiple prerequisites) or focus on a single tech?

                            Comment


                            • #15
                              Pacts can also be with more than 2 civs which would form a nato like alliance.
                              Unity would be having a military, economic, and research pact with other civs. This would also be the only way to achieve shared victory. Wonder affects should be shared with all allies in a unity. They should be able to make projects like spaceship together.

                              Comment

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