I assume this belongs in this thread. In Civ II, the science information is too simplistic because it only tells you how many turns to the next discovery at various tax rates. The player should be informed specifically (a) how many beakers are needed for the next discovery and (b) how many beakers will be produced at the given tax rate. Keep the current info, too, for those who don't want to do the math. These changes are important in one city space race attempts because science can be wasted tremendously without it. For example, you might be cranking out 1400 beakers per turn, but only need 50 beakers to get the next discovery. 1350 beakers go to waste.
If they don't want to give this info, then make it so the 1350 beakers are not wasted.
<font size=1 color=444444>[This message has been edited by Bird (edited June 10, 1999).]</font>
If they don't want to give this info, then make it so the 1350 beakers are not wasted.
<font size=1 color=444444>[This message has been edited by Bird (edited June 10, 1999).]</font>
Comment