Proposed Rules (Summary)
1) Land Unit Movement: higher mv rates, revamp road & RR
2) Naval Unit Movement: higher mv rates, lower transport capacity
3) Air Unit Movement: units stationed; ranged attack 1 mp
4) Supply: mv at ½ cost in uncontested territory, damage outside supply
5) Trade: lines set up using stationed ships
6) Zones of Control: flexible response, no absolute control
7) Exploration: cost mp to explore
8) Air Superiority: special ZOC for fighters
9) Air Support: ground attack
10) Strategic Air Attack: surprisingly simple (defense complicated)
The text of the rules can be found at <A HREF="http://apolyton.net/forums/Forum6/HTML/000520.html">MOVEMENT (1.0)</A>
**Please read them very carefully** they will probably answer your questions before you post.
[This message has been edited by don Don (edited May 20, 1999).]
1) Land Unit Movement: higher mv rates, revamp road & RR
2) Naval Unit Movement: higher mv rates, lower transport capacity
3) Air Unit Movement: units stationed; ranged attack 1 mp
4) Supply: mv at ½ cost in uncontested territory, damage outside supply
5) Trade: lines set up using stationed ships
6) Zones of Control: flexible response, no absolute control
7) Exploration: cost mp to explore
8) Air Superiority: special ZOC for fighters
9) Air Support: ground attack
10) Strategic Air Attack: surprisingly simple (defense complicated)
The text of the rules can be found at <A HREF="http://apolyton.net/forums/Forum6/HTML/000520.html">MOVEMENT (1.0)</A>
**Please read them very carefully** they will probably answer your questions before you post.
[This message has been edited by don Don (edited May 20, 1999).]
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