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WONDERS (ver 1.2): Hosted by EnochF
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No, EnochF, you misunderstood my point. It was that SPIES would destroy wonders, much like they would destroy buildings in CIV2. This would of course be atrocity."Spirit merges with matter to sanctify the universe. Matter transcends to return to spirit. The interchangeability of matter and spirit means the starlit magic of the outermost life of our universe becomes the soul-light magic of the innermost life of our self." - Dennis Kucinich, candidate for the U. S. presidency
"That’s the future of the Democratic Party: providing Republicans with a number of cute (but not that bright) comfort women." - Adam Yoshida, Canada's gift to the world
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I like the idea of benefits for performing "feats" like circumnavigation. As for N/S pole, benefit goes to the civ which first sends a unit from point A back to point A on each cap, where the unit crosses the prime meridian and doesn't re-cross. This might be a touch easy, though--in the current AI I don't think any civ but humans ever explore the poles.
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Stefu: Okay, my bad. I just went back and re-read your suggestion in Wonders 1.1 and saw the quote, "How about the spy option of Destroy Wonder?" By now, though, yin has already gotten the suggestion list with the modified version of the Destroy Wonder suggestion. I'll definitely make the change for the next round of suggestions. This is, after all, an evolving process. And if things go according to plan, we'll be able to base our next round of suggestions on some official feedback from Firaxis. In fact, strictly speaking, I should probably move on to the new 2.0 thread now..."Harel didn't replay. He just stood there, with his friend, transfixed by the brown balls."
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