Here's my summary as it stands as of early 6/15/99. Anyone who believes their suggestion to be incorrectly summarized or ignored, speak now or forever hold your peace.
WORLD'S GREATEST: Ecce Homo
By paying double the shield cost, a civilization can build a World's Greatest city improvement, which grants a small bonus for that city (double effect, as in +100% gold for marketplaces, 4 citizens happy for temples, etc.) Another civilization can pay double that to outdo the current World's Greatest. A temple = 20 shields, the first World's Greatest = 40, someone else spends 80 to outdo them, etc.
Pythagoras: Suggests limited timespan for world's greatest.
kmj: Suggests "bidding" for world's greatest. Suggests world's greatest can go obsolete, i.e. World's Greatest Marketplace loses all bonuses upon discovery of Banking.
Glacier: World's tallest building or longest bridge/tunnel could provide extra gold or happiness.
Ecce Homo: World’s Greatest Palace would be buildable throughout the game, would give diplomatic bonus and kill corruption.
Q Cubed: Every World’s Greatest would be effective until trumped by the new World’s Greatest. Cost is not doubled but graded at 10% increases. 100, 110, 121, etc. Suggestions:
Tallest Building [+trade]
Longest Bridge [+trade] /must be built between cities across channel, river\
Longest Tunnel [+trade] /must be built between cities across channel (~Chunnel), river, mountain, hill\
Greatest (Places of Worship (temple, cathedral)) [+happiness +trade]
Greatest (Places of Trade (marketplace, bank, stock exchange, supermarket)) [+trade]
Best (Places of Education (university, library, academy)) [+science]
Best Superhighways [+production *easier travel between cities]
Largest Harbor [+production +food +trade] /must be built in cities with access to inland seas or oceans\
Busiest Airport [+food +production +trade *easier travel between cities such as multiple flights from airports to this city]
Busiest Seaport [+food +production +trade] /must be built in cities with access to ocean\
Best Hospital [+science +happiness]
Best (Factories) [+production +trade +science]
Best Arcologies [+trade +science +food +production] /must be built in cities with all city radii squares filled, or cities larger than 21 people\
Best (Entertainment Complexes (Stadium, Holotheaters, Movie Palaces)) [+trade +happiness]
Largest Corporation [+trade +science +production +energy]
Greatest Clock Tower [+trade +production]
Flavor Dave: World’s Greatests could either be useless or dominant. Balance is important.
Theben: Disapproves of World's Greatest because it will end up a lot of wasted production for a minor effect.
PROGRAMMABLE WONDERS: EnochF
A long series of flags allows players to redefine current wonders and create new ones to a much larger extent. Any Wonders dropped from the final release of the game might still persist as possible game effects to be used by scenario and modpack designers.
WONDER DETERRENTS: Ufa
Random negative effects for more powerful wonders. Leonardo's might leave a percentage of units not upgraded. Lighthouse has a chance to burn out each turn.
EnochF: As an alternative to random effects, use constant negative effects instead. Increased pollution or corruption in the host city, slight happiness reduction for the civ, high maintenance cost in gold, or something along those lines.
EnochF: Example: if the Great Library is ever captured, your civ may lose all the technology it provided.
WONDERS OFF OPTION: kmj
An option in the game menu to disallow all wonder effects (and even the ability to build wonders). Alternatively, an option to "tone down" wonders, maybe decrease effects by half wherever possible.
Ufa: A "modifier" for wonders, like Civ II's modifier for barbarians
Mark_Everson: Disallow wonders that count as an improvement in every city. Wonders that never go obsolete are unbalancing.
Ecce Homo: Suggests Pyramid be city improvement, thus Great Pyramid = world's greatest
DISALLOWING "RACES TO BUILD": meowser
No two cities in one civilization can build the same wonder at the same time.
CyberShy: No races allowed at all.
kmj: Races between two civilizations should be discouraged but not disallowed by the game. A message appears, such as, "Sir, the Egyptians are believed to be working on a similar project. Shall we continue?"
SnowFire: Disallowing switching production would severely handicap the AI. A player can always buy the wonder at the last minute, leaving the computer with a great deal of wasted production.
ErikNYC: Left-over production could be converted into trade, food, science, or some other variable related to the Wonder being constructed.
Stefu: Don’t disallow races. Disallow rush-building Wonders. This would make races more interesting. (Trying various ways of cranking up production).
NotLikeTea: Don’t disallow rush-building Wonders. Limit it. Allow 10% rush-building per turn at a high cost.
Jimmy: Disallow switching production. How can Pyramid builders suddenly start building Leonardo’s Workshop?
Theben: Do not allow civs to continue building Wonders that are already built; they can "upgrade" a city improvement to a mini-wonder or world's greatest.
EVOLVING WONDERS THROUGH THE AGES: Eggman
Wonder effects which change as the ages progress. Pyramids act as granary early on, then change to gold bonus. Olympic Games provide extra gold, cease to function in Renaissance, then increase happiness in later ages, etc. Aging wonders may incur higher and higher maintenance costs.
EnochF: All obsolete wonders generate tourism gold.
SnowFire: Aging wonders should not incur maintenance costs simply because they are obsolete. However, maintenance costs for certain Wonders may be feasible.
EdCase: When a Wonder goes obsolete, adds 10% to income of the city.
Depp: The game's more fun when Wonders never go obsolete.
LAND ENGINEERING WONDERS: Diodorus
The Great Canal, for example, requiring explosives, modern engineers, allows trade routes. The Polders may reclaim land from the sea. A Great Wall which actually acts as a physical wall along the civ's borders.
Ecce Homo: Canals, bridges, walls could be city improvements. The World's Greatest Canal could have effects resembling Great Canal.
kmj: Land engineering Wonders are limited by the surrounding terrain, no Great Canal by water
ml_4da3: Engineers should be able to modify rivers; perhaps a Wonder could facilitate this.
RE-BUILDABLE WONDERS: meowser
Only if two rival civs are building the same wonder, the second civ to complete the wonder receives a "compensation" bonus of happiness or gold. The first civ receives the standard wonder effect.
Fugi the Great: Civs can build the same Wonder and call it something different.
Wheathin: Wonders should be only those things which are not reproducible; everything else is a city improvement of some kind, but mini-wonders could work as a middle step.
paraclet: Favors off button, or that all civs should be able to build each Wonder once. Once a Wonder is built, all civs could build a corresponding “national project,” i.e., Leonardo’s equivalent would be National Academy of Technology.
Flavor Dave: Wonders should be built only once. This incorporates important choices in the strategy of the game.
Q Cubed: Multiple clones of a Wonder are a poor alternative to the “unfair advantage” of one civ having dominion over one Wonder. A re-buildable Wonder wouldn’t be a Wonder.
NATURAL WONDERS: CyberShy
Effects are conferred upon a civilization simply by having the wonder in its territory.
Taedott: Natural wonders are a resource, no benefits unless "improved."
meowser: Natural wonders appear on Earth map, or randomized on map like SMAC geographical features. Size: 1 tile, offer resource bonus, can be "improved" to provide tourism.
J.DeMobray: Building Natural Wonders is ludicrous. Besides, what would Mt. Fuji do?
Q Cubed: Suggestions:
Landmarks, randomly seeded by the fractal map generator; confers bonuses to all tiles within a city radius
Big Waterfalls {goes by Niagara, Angel, etc.} [+energy +trade +production]
Big Mountains {Kilimanjaro, McKinley, K2, etc.} [+energy +trade -population]
Big Canyons, Trenches {Grand Canyon, Great Rift Valley, Marianas Trench, etc.} [+energy +trade]
Big Volcanos {Krakatoa, Pinatubo, etc.} [+energy +production -population]
Big Reefs {Great Barrier Reef, etc.} [+trade +science +food]
Big Forests {Schwarzwald, etc.} [+trade +science +production]
Big Jungles {Amazon Rain Forest, the Congo Rain Forest, etc.} [+trade +science +food +production]
Big Deserts {Sahara, etc.} [+trade +science -population]
Big Inland Freshwater Seas {Great Lakes, Lake Victoria, etc.} [+trade +science +food]
Big Inland Saltwater Seas {Caspian Sea, Great Salt Lake, etc.} [+trade +science]
Flavor Dave: 2 trade arrows for a Natural Wonder square; looks impressive on the city screen (city view screen). Would make Explorer units more useful. Cities can’t be built on Natural Wonder squares.
VISIBLE WONDERS: EnochF
Certain Wonders would appear in the city radius as impressive graphics. They would not confer any bonus to the worker on that square.
meowser: Visible wonders should be vulnerable to pillage (without direct assault on the city).
Ecce Homo: All Wonders should be visible. If it's not visible, it's not a Wonder (Women's Suffrage, Internet, Emancipation Act are thus disallowed)
"CULTURE" PARTLY DEFINED BY WONDERS: Trachmyr
Part of a larger system suggested in other forums. The Wonders a player builds help define a new game element called "culture," which may affect a civilization's war readiness, science, economy, government, even graphical representation on screen. A fairly radical reordering of traditional Civ. Bears resemblance to "social engineering" as found in SMAC.
Darkstarr: Special Projects could be mechanisms for adjusting social engineering.
CULTURAL WONDERS: meowser
Certain Wonders are only constructible by certain civs. Which civ can build which Wonder may be randomized at the beginning of the game.
kmj: Disagrees with cultural wonders, warns against "factions" rather than civilizations.
(Many disagreements)
UNCERTAINTY OF WONDER EFFECTS: CyberShy
Effects of wonders should not be predefined. Effects of the Wonder should only become clear to the builder X number of years after it is built.
GRADUAL WONDER OBSOLESCENCE: Zorloc
Wonders should not cease all effects on obsolescence, but gradually "phase out" over a few turns.
Zakalwe: Suggests something similar for captured wonders. Effects do not take effect immediately.
kmj: No advance should make more than one Wonder obsolete.
Russell: An advance discovered by a faraway civ should not make your wonder go obsolete. This should only happen when you’ve encountered the civ directly.
Ecce Homo: Wonders should not “go obsolete.” They should become irrelevant. Examples: Great Library will only give Ancient or Medieval advances. Great Wall does not protect against gunpowder units. Thus, Great Wall will always protect against Legions, whether or not Metallurgy has been discovered.
COOPERATIVE WONDER BUILDING: meowser
Certain limited Wonders could be jointly built by a conglomeration of nations. United Nations is an obvious choice.
SHARED WONDERS EFFECTS IN ALLIANCE: meowser
Also suggested in the Diplomacy list. All civs allied with each other receive the effects of each other's Wonders.
(Several agree)
ALTERNATIVES TO "SHIELD" PRODUCTION: Ecce Homo
Certain Wonders are not dependent upon shields (resources) to be built. Scientific Wonders built by beakers, Economic Wonders built by gold.
NotLikeTea: How about the first civilization to send a ship around the world automatically gains the “Magellan’s Voyage” Wonder. Manhattan Project is accomplished using Research Beakers instead of Shields.
Jimmy: agrees with Magellan’s Voyage
NotLikeTea: Luxuries could be used to build happiness Wonders.
NotLikeTea: Rethinking his position because it will end up the rich getting richer. (more gold = more production for economic wonders)
WONDERS WITH UNIVERSAL BENEFITS: Ecce Homo
Growing out of Sieve Too's Internet Wonder. Many wonders provide benefits to all civs, i.e. the Olympic Games open to all who choose to participate, Wormhole Sensor, Apollo, Manhattan, etc.
willko: Disagrees. Wonders should have localizable benefits to the city they are built in (e.g., Lighthouse only functions at X distance maximum). Any wonder with a "universal" benefit should have a separate "non-universal" benefit, i.e. Manhattan Project also grants +25% science.
WONDERS AS A CIVILIZATION-WIDE PROJECT: meowser
Wonders are not built on the level of the city at all. Instead of being a city project, they are built by the entire civilization, using X% of total production or some such thing. Wonders thus do not appear in cities but in a special "wonder screen."
Fugi the Great: Wonders built by engineers or terraformers rather than X% of production. Increase costs of Wonders.
Eggman: Instead, have cities “funnel” their production into building the Wonder. Instead of having cities build caravans, which add to production, “eliminate the middleman.” A city could dedicate its production (or a percentage) to building a Wonder.
NAME YOUR OWN WONDER: kmj
Hoover Dam may be called Aswan or Three Gorges or London Dam. Forbidden City may be called Imperial Palace, Throne Hall of Persepolis, Palace of Versailles or Atlanta Palace. The Agency may be called FBI, CIA, KGB, KLA or KMJ Killer Squad.
Trachmyr: The game should suggest a few key names.
Flavor Dave: Naming your own wonder would offset the America-centrism.
LANDSCAPE LIMITED WONDERS: kmj
Lighthouse only in coastal city, Hoover Dam requires a river. Only applies to certain Wonders.
WONDER COST AFFECTED BY WORLD TYPE: Theben
Certain wonders are more beneficial in certain worlds. Lighthouse, Magellan are more useful in watery worlds; Marco Polo for large worlds.
SMALL WONDERS: willko
Suggests a huge number of wonders (rather than Wonders) with small effects, usually increased trade. Examples: Space Needle, Leaning Tower, etc. Rather than huge Wonders with sweeping effects like Pyramids, have countless small wonders with tiny, localized effects.
Russell: suggests "mini-wonders" with small build costs.
Theben: suggested mini-wonders a while back, buildable once per city, double the cost; upon building, the player could choose a special bonus/effect for the mini-wonder (something small and reasonable)
DESTROY WONDER: Stefu
The ability to voluntarily destroy a Wonder (in a captured city or otherwise), sort of the equivalent of “selling” a city improvement. In SMAC terminology, counts as an atrocity.
Mo: Alternate idea. If a city containing a Wonder is destroyed, the Wonder will remain visible in one of the city squares (assumes Visible Wonders are implemented). Any civ which builds a city near the wonder gains “part of its effects.”
ELIMINATING EUROCENTRISM, etc.: many
Consensus is that the Wonders are Eurocentric or Americacentric. There is a call for more international Wonders. Several are listed in the Suggested Wonders section.
Areas for consideration: Russia has been passed over for Wonders. The Americas are under-represented, except for the United States, which is over-represented.
INTERNET WONDER: Sieve Too
A suggestion that provoked a huge response of support. The Internet wonder would provide benefits to not only the host civilization, but all civilizations with the Computers advance. Sparked the discussion about "universal" wonders.
anachron: Internet should be a technological advance, not a Wonder.
HUMAN GENOME PROJECT: anachron
Should have military ramifications, such as the ability to infect an enemy city with genetically engineered virus and start an epidemic.
NEW EIFFEL TOWER: Bird
The Eiffel Tower would prevent other civilizations from sneak-attacking you.
Sieve Too: Suggests the new Eiffel Tower plus United Nations might be an unfair combination. Suggests instead a permanent, unbreakable alliance with all civs.
Theben: Changed Eiffel Tower to Bill of Rights in his modpack.
SEVEN WONDERS PER AGE: mrtemba
Every age should have exactly seven Wonders.
SPECIAL PROJECTS: Darkstarr
"National Special Projects" is the general category, of which Wonders are a subset. Wonders are unique NSP's, but certain NSP's would be rebuildable. Certain Wonders could enable the construction of other NSP's.
Q Cubed: As opposed to Wonders, National Projects can be built by more than one civilization, though the costs are roughly equivalent. High maintenance and weaker effects than Wonders, typically.
DELAYED AVAILABILITY: Ufa
Merely having researched the appropriate technology does not immediately allow the construction of the Wonder associated with that technology. There is a cumulative chance each turn that someone will "think up" the Wonder, making it available for your civ to build.
NO PERSON-BASED WONDERS: Bubba
Wonders such as Shakespeare’s Theater would be eliminated. Instead, “Great Leader” units would pop up occasionally.
LIST OF NEW SUGGESTED WONDERS:
Abu Simbel
Admiral Nelson's Fleet: increased ship strength/movement, maybe
Agora (huge market in Mali, possibly, trade bonus; effect: caravans treat all squares as roads, or 6 moves, or travel over water without ships).
Alaskan Oil Pipeline
Alfred Nobel's Foundation
The Almagest (Ptolemy's Almagest): boost to science
Angel Falls
Angkor Wat
Area 51
Aristotle's Encyclopedia of Knowledge: boost to ancient science, but gradually declines to become a hindrance to science later on; eventually goes obsolete with Heliocentrism
The Aswan Dam
The Aztec Temple in Tenochtitlan
Banaue Rice Terraces
The Bay of Fundy
Borobudur Temple
Carnegie Steel Corporation: boost to production, I assume
The Channel Tunnel: connects two cities (must be constructed between two civilizations, maybe?)
The Clock Tower (Big Ben)
The CN Tower
The Colosseum
The Crystal Palace
Diderot's Encyclopedia: science
Dome on the Rock (one content per city; all civs with Monotheism suffer 1 unhappy per city in 4+ cities)
Drugs
Empire State Building
Fedreal Bureau of Investigation: veteran spies, effects of spy in every city, better protection vs. rival spies/diplomats/corporate branches, etc.
Francis Bacon's Royal Society: science
The Gateway Arch
The Grand Canyon
Grand Palace of the Soviet (diplomatic bonus)
The Great Barrier Reef
The Great Canal
Great General Staff (Großer Generalstab)
The Great Polis (removes negative effects of current government, fails to function if captured)
Ibn Battuta's Travels
Iguaçú Falls
The Iliad: double movement rate of settlers and clerics
Imperial Navy Shipyard
Ise Shrine
Itaipú Dam
The Kaaba: happiness
King Asoka's Edict
KGB: same as FBI
Krakatoa Island
The Kremlin
The Leaning Tower
Lucasfilm
Machu Pichu
The Marianas Trench: underwater natural wonder
Mars Colony
The Mausoleum
The Mayan Temples of Mikal
Mines of Potosi
The Moai Statues
Mont-Saint-Michel
Moon Base
Mt. Everest
Mt. Fuji
Mt. Kilimanjaro
Mt. Rushmore
Nakamatsu’s Workshop
The New Deal (same effect as Cure for Cancer)
Niagara Falls
The Olympic Games: happiness wonder, buildable in early ages, goes obsolete in renaissance then "turns on" again in modern times
Paricutin Volcano
The Parthenon: happiness
Petra
The Petronas Towers
The Polders: reclaiming land from the sea
Potala
The Queen's Dominion
Red Square
The Red-Line (Transatlantic Cable)
St. Basil's Cathedral
St. Peter's Basilica
SDI
The Shwedagon Pagoda
Statue of Zeus
Statue of Cristo Redentor: happiness
Stupa of Wild Goose
Sultan's Forge: boost to gunpowder units/cannons
Sydney Opera House
Taj Mahal
Temple of Artemis
Temple of the Inscriptions
Tennessee Valley Authority: increased public works, maybe...
Three Gorges Dam
The Throne Hall of Persepolis
The Time Tunnel (look, it wasn’t my idea)
Trans-Siberian Railroad (will build railroads between all cities; this assumes that RR's do not allow unlimited movement, but perhaps 1/12th point per square)
Tycho Brahe's Observatory (Uranienborg): science
Victoria Falls
Wall Street
Ziggurat at Ur
<font size=1 color=444444>[This message has been edited by EnochF (edited June 15, 1999).]</font>
WORLD'S GREATEST: Ecce Homo
By paying double the shield cost, a civilization can build a World's Greatest city improvement, which grants a small bonus for that city (double effect, as in +100% gold for marketplaces, 4 citizens happy for temples, etc.) Another civilization can pay double that to outdo the current World's Greatest. A temple = 20 shields, the first World's Greatest = 40, someone else spends 80 to outdo them, etc.
Pythagoras: Suggests limited timespan for world's greatest.
kmj: Suggests "bidding" for world's greatest. Suggests world's greatest can go obsolete, i.e. World's Greatest Marketplace loses all bonuses upon discovery of Banking.
Glacier: World's tallest building or longest bridge/tunnel could provide extra gold or happiness.
Ecce Homo: World’s Greatest Palace would be buildable throughout the game, would give diplomatic bonus and kill corruption.
Q Cubed: Every World’s Greatest would be effective until trumped by the new World’s Greatest. Cost is not doubled but graded at 10% increases. 100, 110, 121, etc. Suggestions:
Tallest Building [+trade]
Longest Bridge [+trade] /must be built between cities across channel, river\
Longest Tunnel [+trade] /must be built between cities across channel (~Chunnel), river, mountain, hill\
Greatest (Places of Worship (temple, cathedral)) [+happiness +trade]
Greatest (Places of Trade (marketplace, bank, stock exchange, supermarket)) [+trade]
Best (Places of Education (university, library, academy)) [+science]
Best Superhighways [+production *easier travel between cities]
Largest Harbor [+production +food +trade] /must be built in cities with access to inland seas or oceans\
Busiest Airport [+food +production +trade *easier travel between cities such as multiple flights from airports to this city]
Busiest Seaport [+food +production +trade] /must be built in cities with access to ocean\
Best Hospital [+science +happiness]
Best (Factories) [+production +trade +science]
Best Arcologies [+trade +science +food +production] /must be built in cities with all city radii squares filled, or cities larger than 21 people\
Best (Entertainment Complexes (Stadium, Holotheaters, Movie Palaces)) [+trade +happiness]
Largest Corporation [+trade +science +production +energy]
Greatest Clock Tower [+trade +production]
Flavor Dave: World’s Greatests could either be useless or dominant. Balance is important.
Theben: Disapproves of World's Greatest because it will end up a lot of wasted production for a minor effect.
PROGRAMMABLE WONDERS: EnochF
A long series of flags allows players to redefine current wonders and create new ones to a much larger extent. Any Wonders dropped from the final release of the game might still persist as possible game effects to be used by scenario and modpack designers.
WONDER DETERRENTS: Ufa
Random negative effects for more powerful wonders. Leonardo's might leave a percentage of units not upgraded. Lighthouse has a chance to burn out each turn.
EnochF: As an alternative to random effects, use constant negative effects instead. Increased pollution or corruption in the host city, slight happiness reduction for the civ, high maintenance cost in gold, or something along those lines.
EnochF: Example: if the Great Library is ever captured, your civ may lose all the technology it provided.
WONDERS OFF OPTION: kmj
An option in the game menu to disallow all wonder effects (and even the ability to build wonders). Alternatively, an option to "tone down" wonders, maybe decrease effects by half wherever possible.
Ufa: A "modifier" for wonders, like Civ II's modifier for barbarians
Mark_Everson: Disallow wonders that count as an improvement in every city. Wonders that never go obsolete are unbalancing.
Ecce Homo: Suggests Pyramid be city improvement, thus Great Pyramid = world's greatest
DISALLOWING "RACES TO BUILD": meowser
No two cities in one civilization can build the same wonder at the same time.
CyberShy: No races allowed at all.
kmj: Races between two civilizations should be discouraged but not disallowed by the game. A message appears, such as, "Sir, the Egyptians are believed to be working on a similar project. Shall we continue?"
SnowFire: Disallowing switching production would severely handicap the AI. A player can always buy the wonder at the last minute, leaving the computer with a great deal of wasted production.
ErikNYC: Left-over production could be converted into trade, food, science, or some other variable related to the Wonder being constructed.
Stefu: Don’t disallow races. Disallow rush-building Wonders. This would make races more interesting. (Trying various ways of cranking up production).
NotLikeTea: Don’t disallow rush-building Wonders. Limit it. Allow 10% rush-building per turn at a high cost.
Jimmy: Disallow switching production. How can Pyramid builders suddenly start building Leonardo’s Workshop?
Theben: Do not allow civs to continue building Wonders that are already built; they can "upgrade" a city improvement to a mini-wonder or world's greatest.
EVOLVING WONDERS THROUGH THE AGES: Eggman
Wonder effects which change as the ages progress. Pyramids act as granary early on, then change to gold bonus. Olympic Games provide extra gold, cease to function in Renaissance, then increase happiness in later ages, etc. Aging wonders may incur higher and higher maintenance costs.
EnochF: All obsolete wonders generate tourism gold.
SnowFire: Aging wonders should not incur maintenance costs simply because they are obsolete. However, maintenance costs for certain Wonders may be feasible.
EdCase: When a Wonder goes obsolete, adds 10% to income of the city.
Depp: The game's more fun when Wonders never go obsolete.
LAND ENGINEERING WONDERS: Diodorus
The Great Canal, for example, requiring explosives, modern engineers, allows trade routes. The Polders may reclaim land from the sea. A Great Wall which actually acts as a physical wall along the civ's borders.
Ecce Homo: Canals, bridges, walls could be city improvements. The World's Greatest Canal could have effects resembling Great Canal.
kmj: Land engineering Wonders are limited by the surrounding terrain, no Great Canal by water
ml_4da3: Engineers should be able to modify rivers; perhaps a Wonder could facilitate this.
RE-BUILDABLE WONDERS: meowser
Only if two rival civs are building the same wonder, the second civ to complete the wonder receives a "compensation" bonus of happiness or gold. The first civ receives the standard wonder effect.
Fugi the Great: Civs can build the same Wonder and call it something different.
Wheathin: Wonders should be only those things which are not reproducible; everything else is a city improvement of some kind, but mini-wonders could work as a middle step.
paraclet: Favors off button, or that all civs should be able to build each Wonder once. Once a Wonder is built, all civs could build a corresponding “national project,” i.e., Leonardo’s equivalent would be National Academy of Technology.
Flavor Dave: Wonders should be built only once. This incorporates important choices in the strategy of the game.
Q Cubed: Multiple clones of a Wonder are a poor alternative to the “unfair advantage” of one civ having dominion over one Wonder. A re-buildable Wonder wouldn’t be a Wonder.
NATURAL WONDERS: CyberShy
Effects are conferred upon a civilization simply by having the wonder in its territory.
Taedott: Natural wonders are a resource, no benefits unless "improved."
meowser: Natural wonders appear on Earth map, or randomized on map like SMAC geographical features. Size: 1 tile, offer resource bonus, can be "improved" to provide tourism.
J.DeMobray: Building Natural Wonders is ludicrous. Besides, what would Mt. Fuji do?
Q Cubed: Suggestions:
Landmarks, randomly seeded by the fractal map generator; confers bonuses to all tiles within a city radius
Big Waterfalls {goes by Niagara, Angel, etc.} [+energy +trade +production]
Big Mountains {Kilimanjaro, McKinley, K2, etc.} [+energy +trade -population]
Big Canyons, Trenches {Grand Canyon, Great Rift Valley, Marianas Trench, etc.} [+energy +trade]
Big Volcanos {Krakatoa, Pinatubo, etc.} [+energy +production -population]
Big Reefs {Great Barrier Reef, etc.} [+trade +science +food]
Big Forests {Schwarzwald, etc.} [+trade +science +production]
Big Jungles {Amazon Rain Forest, the Congo Rain Forest, etc.} [+trade +science +food +production]
Big Deserts {Sahara, etc.} [+trade +science -population]
Big Inland Freshwater Seas {Great Lakes, Lake Victoria, etc.} [+trade +science +food]
Big Inland Saltwater Seas {Caspian Sea, Great Salt Lake, etc.} [+trade +science]
Flavor Dave: 2 trade arrows for a Natural Wonder square; looks impressive on the city screen (city view screen). Would make Explorer units more useful. Cities can’t be built on Natural Wonder squares.
VISIBLE WONDERS: EnochF
Certain Wonders would appear in the city radius as impressive graphics. They would not confer any bonus to the worker on that square.
meowser: Visible wonders should be vulnerable to pillage (without direct assault on the city).
Ecce Homo: All Wonders should be visible. If it's not visible, it's not a Wonder (Women's Suffrage, Internet, Emancipation Act are thus disallowed)
"CULTURE" PARTLY DEFINED BY WONDERS: Trachmyr
Part of a larger system suggested in other forums. The Wonders a player builds help define a new game element called "culture," which may affect a civilization's war readiness, science, economy, government, even graphical representation on screen. A fairly radical reordering of traditional Civ. Bears resemblance to "social engineering" as found in SMAC.
Darkstarr: Special Projects could be mechanisms for adjusting social engineering.
CULTURAL WONDERS: meowser
Certain Wonders are only constructible by certain civs. Which civ can build which Wonder may be randomized at the beginning of the game.
kmj: Disagrees with cultural wonders, warns against "factions" rather than civilizations.
(Many disagreements)
UNCERTAINTY OF WONDER EFFECTS: CyberShy
Effects of wonders should not be predefined. Effects of the Wonder should only become clear to the builder X number of years after it is built.
GRADUAL WONDER OBSOLESCENCE: Zorloc
Wonders should not cease all effects on obsolescence, but gradually "phase out" over a few turns.
Zakalwe: Suggests something similar for captured wonders. Effects do not take effect immediately.
kmj: No advance should make more than one Wonder obsolete.
Russell: An advance discovered by a faraway civ should not make your wonder go obsolete. This should only happen when you’ve encountered the civ directly.
Ecce Homo: Wonders should not “go obsolete.” They should become irrelevant. Examples: Great Library will only give Ancient or Medieval advances. Great Wall does not protect against gunpowder units. Thus, Great Wall will always protect against Legions, whether or not Metallurgy has been discovered.
COOPERATIVE WONDER BUILDING: meowser
Certain limited Wonders could be jointly built by a conglomeration of nations. United Nations is an obvious choice.
SHARED WONDERS EFFECTS IN ALLIANCE: meowser
Also suggested in the Diplomacy list. All civs allied with each other receive the effects of each other's Wonders.
(Several agree)
ALTERNATIVES TO "SHIELD" PRODUCTION: Ecce Homo
Certain Wonders are not dependent upon shields (resources) to be built. Scientific Wonders built by beakers, Economic Wonders built by gold.
NotLikeTea: How about the first civilization to send a ship around the world automatically gains the “Magellan’s Voyage” Wonder. Manhattan Project is accomplished using Research Beakers instead of Shields.
Jimmy: agrees with Magellan’s Voyage
NotLikeTea: Luxuries could be used to build happiness Wonders.
NotLikeTea: Rethinking his position because it will end up the rich getting richer. (more gold = more production for economic wonders)
WONDERS WITH UNIVERSAL BENEFITS: Ecce Homo
Growing out of Sieve Too's Internet Wonder. Many wonders provide benefits to all civs, i.e. the Olympic Games open to all who choose to participate, Wormhole Sensor, Apollo, Manhattan, etc.
willko: Disagrees. Wonders should have localizable benefits to the city they are built in (e.g., Lighthouse only functions at X distance maximum). Any wonder with a "universal" benefit should have a separate "non-universal" benefit, i.e. Manhattan Project also grants +25% science.
WONDERS AS A CIVILIZATION-WIDE PROJECT: meowser
Wonders are not built on the level of the city at all. Instead of being a city project, they are built by the entire civilization, using X% of total production or some such thing. Wonders thus do not appear in cities but in a special "wonder screen."
Fugi the Great: Wonders built by engineers or terraformers rather than X% of production. Increase costs of Wonders.
Eggman: Instead, have cities “funnel” their production into building the Wonder. Instead of having cities build caravans, which add to production, “eliminate the middleman.” A city could dedicate its production (or a percentage) to building a Wonder.
NAME YOUR OWN WONDER: kmj
Hoover Dam may be called Aswan or Three Gorges or London Dam. Forbidden City may be called Imperial Palace, Throne Hall of Persepolis, Palace of Versailles or Atlanta Palace. The Agency may be called FBI, CIA, KGB, KLA or KMJ Killer Squad.
Trachmyr: The game should suggest a few key names.
Flavor Dave: Naming your own wonder would offset the America-centrism.
LANDSCAPE LIMITED WONDERS: kmj
Lighthouse only in coastal city, Hoover Dam requires a river. Only applies to certain Wonders.
WONDER COST AFFECTED BY WORLD TYPE: Theben
Certain wonders are more beneficial in certain worlds. Lighthouse, Magellan are more useful in watery worlds; Marco Polo for large worlds.
SMALL WONDERS: willko
Suggests a huge number of wonders (rather than Wonders) with small effects, usually increased trade. Examples: Space Needle, Leaning Tower, etc. Rather than huge Wonders with sweeping effects like Pyramids, have countless small wonders with tiny, localized effects.
Russell: suggests "mini-wonders" with small build costs.
Theben: suggested mini-wonders a while back, buildable once per city, double the cost; upon building, the player could choose a special bonus/effect for the mini-wonder (something small and reasonable)
DESTROY WONDER: Stefu
The ability to voluntarily destroy a Wonder (in a captured city or otherwise), sort of the equivalent of “selling” a city improvement. In SMAC terminology, counts as an atrocity.
Mo: Alternate idea. If a city containing a Wonder is destroyed, the Wonder will remain visible in one of the city squares (assumes Visible Wonders are implemented). Any civ which builds a city near the wonder gains “part of its effects.”
ELIMINATING EUROCENTRISM, etc.: many
Consensus is that the Wonders are Eurocentric or Americacentric. There is a call for more international Wonders. Several are listed in the Suggested Wonders section.
Areas for consideration: Russia has been passed over for Wonders. The Americas are under-represented, except for the United States, which is over-represented.
INTERNET WONDER: Sieve Too
A suggestion that provoked a huge response of support. The Internet wonder would provide benefits to not only the host civilization, but all civilizations with the Computers advance. Sparked the discussion about "universal" wonders.
anachron: Internet should be a technological advance, not a Wonder.
HUMAN GENOME PROJECT: anachron
Should have military ramifications, such as the ability to infect an enemy city with genetically engineered virus and start an epidemic.
NEW EIFFEL TOWER: Bird
The Eiffel Tower would prevent other civilizations from sneak-attacking you.
Sieve Too: Suggests the new Eiffel Tower plus United Nations might be an unfair combination. Suggests instead a permanent, unbreakable alliance with all civs.
Theben: Changed Eiffel Tower to Bill of Rights in his modpack.
SEVEN WONDERS PER AGE: mrtemba
Every age should have exactly seven Wonders.
SPECIAL PROJECTS: Darkstarr
"National Special Projects" is the general category, of which Wonders are a subset. Wonders are unique NSP's, but certain NSP's would be rebuildable. Certain Wonders could enable the construction of other NSP's.
Q Cubed: As opposed to Wonders, National Projects can be built by more than one civilization, though the costs are roughly equivalent. High maintenance and weaker effects than Wonders, typically.
DELAYED AVAILABILITY: Ufa
Merely having researched the appropriate technology does not immediately allow the construction of the Wonder associated with that technology. There is a cumulative chance each turn that someone will "think up" the Wonder, making it available for your civ to build.
NO PERSON-BASED WONDERS: Bubba
Wonders such as Shakespeare’s Theater would be eliminated. Instead, “Great Leader” units would pop up occasionally.
LIST OF NEW SUGGESTED WONDERS:
Abu Simbel
Admiral Nelson's Fleet: increased ship strength/movement, maybe
Agora (huge market in Mali, possibly, trade bonus; effect: caravans treat all squares as roads, or 6 moves, or travel over water without ships).
Alaskan Oil Pipeline
Alfred Nobel's Foundation
The Almagest (Ptolemy's Almagest): boost to science
Angel Falls
Angkor Wat
Area 51
Aristotle's Encyclopedia of Knowledge: boost to ancient science, but gradually declines to become a hindrance to science later on; eventually goes obsolete with Heliocentrism
The Aswan Dam
The Aztec Temple in Tenochtitlan
Banaue Rice Terraces
The Bay of Fundy
Borobudur Temple
Carnegie Steel Corporation: boost to production, I assume
The Channel Tunnel: connects two cities (must be constructed between two civilizations, maybe?)
The Clock Tower (Big Ben)
The CN Tower
The Colosseum
The Crystal Palace
Diderot's Encyclopedia: science
Dome on the Rock (one content per city; all civs with Monotheism suffer 1 unhappy per city in 4+ cities)
Drugs
Empire State Building
Fedreal Bureau of Investigation: veteran spies, effects of spy in every city, better protection vs. rival spies/diplomats/corporate branches, etc.
Francis Bacon's Royal Society: science
The Gateway Arch
The Grand Canyon
Grand Palace of the Soviet (diplomatic bonus)
The Great Barrier Reef
The Great Canal
Great General Staff (Großer Generalstab)
The Great Polis (removes negative effects of current government, fails to function if captured)
Ibn Battuta's Travels
Iguaçú Falls
The Iliad: double movement rate of settlers and clerics
Imperial Navy Shipyard
Ise Shrine
Itaipú Dam
The Kaaba: happiness
King Asoka's Edict
KGB: same as FBI
Krakatoa Island
The Kremlin
The Leaning Tower
Lucasfilm
Machu Pichu
The Marianas Trench: underwater natural wonder
Mars Colony
The Mausoleum
The Mayan Temples of Mikal
Mines of Potosi
The Moai Statues
Mont-Saint-Michel
Moon Base
Mt. Everest
Mt. Fuji
Mt. Kilimanjaro
Mt. Rushmore
Nakamatsu’s Workshop
The New Deal (same effect as Cure for Cancer)
Niagara Falls
The Olympic Games: happiness wonder, buildable in early ages, goes obsolete in renaissance then "turns on" again in modern times
Paricutin Volcano
The Parthenon: happiness
Petra
The Petronas Towers
The Polders: reclaiming land from the sea
Potala
The Queen's Dominion
Red Square
The Red-Line (Transatlantic Cable)
St. Basil's Cathedral
St. Peter's Basilica
SDI
The Shwedagon Pagoda
Statue of Zeus
Statue of Cristo Redentor: happiness
Stupa of Wild Goose
Sultan's Forge: boost to gunpowder units/cannons
Sydney Opera House
Taj Mahal
Temple of Artemis
Temple of the Inscriptions
Tennessee Valley Authority: increased public works, maybe...
Three Gorges Dam
The Throne Hall of Persepolis
The Time Tunnel (look, it wasn’t my idea)
Trans-Siberian Railroad (will build railroads between all cities; this assumes that RR's do not allow unlimited movement, but perhaps 1/12th point per square)
Tycho Brahe's Observatory (Uranienborg): science
Victoria Falls
Wall Street
Ziggurat at Ur
<font size=1 color=444444>[This message has been edited by EnochF (edited June 15, 1999).]</font>
Comment