What we need is to avoid the utterly abstracted system of SMAC, and avoid micromanagement of every camel in the caravan at the other extreme. At the same time, I'd like Trade to be much more important for bringing wealth into the civilization, because right now it is impossible in any of the games to reproduce the kind of SSSS heavy mercantile empire that Portugal, Holland, or Britain had at various points in history.
Suggestion: instead of building caravans, build the infrastructure to support them in the city that wants to trade. In other words, you either have or need a resource (type would change depending on your Technology Level - no petroleum required in Ancient times, Tin for Bronze-Working less important to Modern) or you have one to trade. You build a Caravanserai (ancient) or Warehouse(Medieval) or Depot (Modern) For your Trade Routes. The number of routes handled by each such Improvement should be fixed, possibly at the current 3 - 4 in CivII/CtP for the entire city. A big trading city would have multiple Depots/Warehouses.
When a Trade Route is proposed/established, the length depends on the Tech Level. To extend the length, it can be traced when it is set up through Way Points. Way Points are intermediate Caravanserai, Warehouses, etc. In other words, cities with Warehouses along the route will also get a % income from the Trade. If the Route goes from land to sea or vice versa, a Way Point is Required: Trading seaports should make out like bandits.
Some cities could make the big bucks without originating any trade themselves: historically, places like Constantinople, Nurnberg, Amsterdam, and London made as much or more from goods passing through as they did from their own manufactures, because they were at places where stuff had to be transfered from land/river to sea or river to river (Nurnberg).
This system would allow much more income to be generated from Trade throughout your civ from a single route, which comes closer to recreating the historical impact of Trade. It would also provide for more realistic Trade Routes, since the required positioning of Way Points could be defined pretty tightly in historical terms. It also requires virtually no management once the route is set up, until Technological Advances allow you to 'tweak' the Way Points: modern sea Transport, for instance, might make any intermediate seaports unnecessary for sea trade, and airports would allow direct trade in non-bulk goods from city to city. Railroads, on the other hand, would allow Bulk Goods to be traded over land routes for the first time for virtually any distance that the railroad runs.
You could also be allowed to change the trade destination. For instance, if one of the Way Points turned out to be a better trading partner (more lucrative market) than the original destination, you could simply cut off the rest of the route.
Trace the route on the map with a much less obstrusive line than the CtP Big Blue Road: maybe a faint blue/gray line for sea/land with a ship or camel/wagon icon moving along it. There could even be a little Bill of Lading under the icon giving the cargo: much better than having a crab sailing from city to city!
I, for one, would really like to have a strategically-placed seaport with a dozen routes converging on it filled with ships and wagons bringing trade goodies to the Depots!
Suggestion: instead of building caravans, build the infrastructure to support them in the city that wants to trade. In other words, you either have or need a resource (type would change depending on your Technology Level - no petroleum required in Ancient times, Tin for Bronze-Working less important to Modern) or you have one to trade. You build a Caravanserai (ancient) or Warehouse(Medieval) or Depot (Modern) For your Trade Routes. The number of routes handled by each such Improvement should be fixed, possibly at the current 3 - 4 in CivII/CtP for the entire city. A big trading city would have multiple Depots/Warehouses.
When a Trade Route is proposed/established, the length depends on the Tech Level. To extend the length, it can be traced when it is set up through Way Points. Way Points are intermediate Caravanserai, Warehouses, etc. In other words, cities with Warehouses along the route will also get a % income from the Trade. If the Route goes from land to sea or vice versa, a Way Point is Required: Trading seaports should make out like bandits.
Some cities could make the big bucks without originating any trade themselves: historically, places like Constantinople, Nurnberg, Amsterdam, and London made as much or more from goods passing through as they did from their own manufactures, because they were at places where stuff had to be transfered from land/river to sea or river to river (Nurnberg).
This system would allow much more income to be generated from Trade throughout your civ from a single route, which comes closer to recreating the historical impact of Trade. It would also provide for more realistic Trade Routes, since the required positioning of Way Points could be defined pretty tightly in historical terms. It also requires virtually no management once the route is set up, until Technological Advances allow you to 'tweak' the Way Points: modern sea Transport, for instance, might make any intermediate seaports unnecessary for sea trade, and airports would allow direct trade in non-bulk goods from city to city. Railroads, on the other hand, would allow Bulk Goods to be traded over land routes for the first time for virtually any distance that the railroad runs.
You could also be allowed to change the trade destination. For instance, if one of the Way Points turned out to be a better trading partner (more lucrative market) than the original destination, you could simply cut off the rest of the route.
Trace the route on the map with a much less obstrusive line than the CtP Big Blue Road: maybe a faint blue/gray line for sea/land with a ship or camel/wagon icon moving along it. There could even be a little Bill of Lading under the icon giving the cargo: much better than having a crab sailing from city to city!
I, for one, would really like to have a strategically-placed seaport with a dozen routes converging on it filled with ships and wagons bringing trade goodies to the Depots!
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