Pythagoras, nice idea, it basically does everything I'd want, but how big of a computer are we assuming this is going to run on? What speed of processor and memory needed? With all those extra units running around, won't that suck up alot of processor time and memory? I'm NOT saying my idea would use less of either, it may even use more.
Excuse me if I jumped to conclusions on this issue. It's just that when you mentioned more units moving automatically, I conjured up pictures of the really slow unit movements of CTP and even the slow High-Res 3D units of SMAC (which I set up for Lo-Res to keep me from getting bored). Since I only have a P200 with 64 megs at present, the very length of time it takes for a unit to move is fairly long (read that CTP is still slow on a PII450). Now multiply this by 25, 50, or 100 and this program is suddenly not really usable on my machine, and may need a high end machine to enjoy it. The cost of this $49.95 program is now $2400.00, just a bit high at present. Yes I will be upgrading soon, when I don't know exactly when since I need a few other expensive gadgets first. My idea may not waste as much time showing units running around, but you won't see what's really happening either, or even know what if any effect your military is doing to trade like you would with your idea. Both ideas are still going to be memory hungry though, but number crunching it what the computer does the best and fastest, especially if the human doesn't have to see the results updated on the screen all the time. Besides, memory is fairly cheap.
my 2 cents worth
[This message has been edited by Fugi the Great (edited May 20, 1999).]
Excuse me if I jumped to conclusions on this issue. It's just that when you mentioned more units moving automatically, I conjured up pictures of the really slow unit movements of CTP and even the slow High-Res 3D units of SMAC (which I set up for Lo-Res to keep me from getting bored). Since I only have a P200 with 64 megs at present, the very length of time it takes for a unit to move is fairly long (read that CTP is still slow on a PII450). Now multiply this by 25, 50, or 100 and this program is suddenly not really usable on my machine, and may need a high end machine to enjoy it. The cost of this $49.95 program is now $2400.00, just a bit high at present. Yes I will be upgrading soon, when I don't know exactly when since I need a few other expensive gadgets first. My idea may not waste as much time showing units running around, but you won't see what's really happening either, or even know what if any effect your military is doing to trade like you would with your idea. Both ideas are still going to be memory hungry though, but number crunching it what the computer does the best and fastest, especially if the human doesn't have to see the results updated on the screen all the time. Besides, memory is fairly cheap.
my 2 cents worth
[This message has been edited by Fugi the Great (edited May 20, 1999).]
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