Update from before
Main concepts in bold
The main ideas expoused so far have involved rehauling the caravan system, and the increasing interdependance of cities in the modern age.
dont expect other updates to be this long!!
Let me know if I forgot something!
Pythagoras(me) began suggesting auto caravaning, sorta like trains in RR Tycoon that would ferry goods back and forth, instead of caravans merely establishing trade routes. 'Caravans' would change with time and technology, increasing movement, and moveability into air and sea as tech advances were available. I also was interested in having trade being an intergral part of diplomacy More trade = better coorporation.
Isle chimed in with "The number of squares a cities uses should be equal to the city size not size + 1. This will not stop ICS as expansion always is the way to go, but it will stop it from being ridiculous.
Jeje2 liked my idea, suggesting that trade routes with alliance partners should yield bonuses, war should cancel trade between two civs
bab5tm liked my idea also, suggesting something similar to C:CTP's system, and allowing military protection for caravans through arming them.
EnochF then suggested we should have the ability to Airlift supplies/trade to besieged cities, and that affecting a Civs attitude towards you
Kerris suggested using the Public Works System ala C:CTP,
Pythagoras - I chimed back in suggesting my autocaravaning way could be flawed cause B.R. mentioned somewhere that a perfect pathfinding algorithm is mathematically impossible and I was grumpy that Not many talked about trade's relationship w/ diplomacy
Druid stated that we needed to recognize the interdependance of cities for resources in the modern world in creating trade schemes.
Prefect then made a pretty long, but good argument on why we should use MOOII type trading system, getting trade+science treaties, no caravans
Trachmyr liked the autocravan idea, but allow the creation of way points ala SMAC
don Don then suggested using commoditties, and needing certain ommodities to build certain improvements, he suggested to decrease micromanaging using 'contracts' allocating x amount of different resources be transferred between city Y and Z.
Hans2 suggested allowing the creation of groupings of cities, that all drew from the same resource zone, ie the support radii of all cities. With efficiency of transport determined w/ techs.
Hans2 the in another post stated he did not like caravans. up to a certain tech/year caravans should be used. Afterwards trade is done through diplomacy screen.
Utrecht suggested that once a trade route is established, parts of the partner's map is slowly revealed, as is some basic info on the civ, due to merchant's ability to get around/get maps.
Bulrathi stated that he also wanted a commodity system with the inclusion of a labor force which decreased when you went to war, and was dependant on population.
Pythagoras came back into the conversation. [b]Cities should get a financial bonus/tax for transferring basic resources. There should be an advance to increase the carrying capacity of intercity resource transports. I also suggested that the max number of trade routes should not be limited to three, but based on population. Also there was the idea that trade should not even be set up by the player, instead the AI - coorporations/merchants should.
delcuze then suggested limiting the amount of buildings a city could build, through limiting it to city tiles.
Diodorus Sicilus had a lot of good input including-
1 - did not like any attempted trade models. 2 - He liked the merchant exploration idea above
3 - He suggested using waypoints to set up trade routes. For instance in hostory there were the many routes to get to the orient.
4 - Then he commented on trade goods saying trade should be based on commodities and that commoditties are depleted through time. Also this should be refined for the modern age, become less commodity based.
5-On City Radii he liked them for early years, but wished intercity transport of resources was better as tech improved.
Zorloc agreed with Diodorus, stating also that large, modern metroplis do not provide their own food, but are solely based around trade. He preffered the Imperialism system.
EnochF wanted a complex trade system, agreeing with Diodorus, and he also suggested manufactured resources, based on commodities and improvenments needed.[b]
mindlace suggested if a route moved through another nation they should get a cut. He liked caravans in the ancient times, but a more abstract model later on.
Pythagoras I basicly said this commodity stuff sounded too complicated. And sounded like Colinization.
Trachmyr said he liked Colinization, and said commodities should be put into catagories.
Lancer asked why the King had to worrty about establishing Trade routes, saying his underlings should take care of it. He also suggested assigning military units to protect trade routes.
THE END!!
[This message has been edited by Pythagoras (edited May 19, 1999).]
[This message has been edited by Pythagoras (edited May 19, 1999).]
Main concepts in bold
The main ideas expoused so far have involved rehauling the caravan system, and the increasing interdependance of cities in the modern age.
dont expect other updates to be this long!!
Let me know if I forgot something!
Pythagoras(me) began suggesting auto caravaning, sorta like trains in RR Tycoon that would ferry goods back and forth, instead of caravans merely establishing trade routes. 'Caravans' would change with time and technology, increasing movement, and moveability into air and sea as tech advances were available. I also was interested in having trade being an intergral part of diplomacy More trade = better coorporation.
Isle chimed in with "The number of squares a cities uses should be equal to the city size not size + 1. This will not stop ICS as expansion always is the way to go, but it will stop it from being ridiculous.
Jeje2 liked my idea, suggesting that trade routes with alliance partners should yield bonuses, war should cancel trade between two civs
bab5tm liked my idea also, suggesting something similar to C:CTP's system, and allowing military protection for caravans through arming them.
EnochF then suggested we should have the ability to Airlift supplies/trade to besieged cities, and that affecting a Civs attitude towards you
Kerris suggested using the Public Works System ala C:CTP,
Pythagoras - I chimed back in suggesting my autocaravaning way could be flawed cause B.R. mentioned somewhere that a perfect pathfinding algorithm is mathematically impossible and I was grumpy that Not many talked about trade's relationship w/ diplomacy
Druid stated that we needed to recognize the interdependance of cities for resources in the modern world in creating trade schemes.
Prefect then made a pretty long, but good argument on why we should use MOOII type trading system, getting trade+science treaties, no caravans
Trachmyr liked the autocravan idea, but allow the creation of way points ala SMAC
don Don then suggested using commoditties, and needing certain ommodities to build certain improvements, he suggested to decrease micromanaging using 'contracts' allocating x amount of different resources be transferred between city Y and Z.
Hans2 suggested allowing the creation of groupings of cities, that all drew from the same resource zone, ie the support radii of all cities. With efficiency of transport determined w/ techs.
Hans2 the in another post stated he did not like caravans. up to a certain tech/year caravans should be used. Afterwards trade is done through diplomacy screen.
Utrecht suggested that once a trade route is established, parts of the partner's map is slowly revealed, as is some basic info on the civ, due to merchant's ability to get around/get maps.
Bulrathi stated that he also wanted a commodity system with the inclusion of a labor force which decreased when you went to war, and was dependant on population.
Pythagoras came back into the conversation. [b]Cities should get a financial bonus/tax for transferring basic resources. There should be an advance to increase the carrying capacity of intercity resource transports. I also suggested that the max number of trade routes should not be limited to three, but based on population. Also there was the idea that trade should not even be set up by the player, instead the AI - coorporations/merchants should.
delcuze then suggested limiting the amount of buildings a city could build, through limiting it to city tiles.
Diodorus Sicilus had a lot of good input including-
1 - did not like any attempted trade models. 2 - He liked the merchant exploration idea above
3 - He suggested using waypoints to set up trade routes. For instance in hostory there were the many routes to get to the orient.
4 - Then he commented on trade goods saying trade should be based on commodities and that commoditties are depleted through time. Also this should be refined for the modern age, become less commodity based.
5-On City Radii he liked them for early years, but wished intercity transport of resources was better as tech improved.
Zorloc agreed with Diodorus, stating also that large, modern metroplis do not provide their own food, but are solely based around trade. He preffered the Imperialism system.
EnochF wanted a complex trade system, agreeing with Diodorus, and he also suggested manufactured resources, based on commodities and improvenments needed.[b]
mindlace suggested if a route moved through another nation they should get a cut. He liked caravans in the ancient times, but a more abstract model later on.
Pythagoras I basicly said this commodity stuff sounded too complicated. And sounded like Colinization.
Trachmyr said he liked Colinization, and said commodities should be put into catagories.
Lancer asked why the King had to worrty about establishing Trade routes, saying his underlings should take care of it. He also suggested assigning military units to protect trade routes.
THE END!!
[This message has been edited by Pythagoras (edited May 19, 1999).]
[This message has been edited by Pythagoras (edited May 19, 1999).]
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