I am probably going to get flamed for this one, but how about a battle screen.
When a battle occurs, a player would have the option to go to a battle screen for more strategic-like combat in a screen that is 10*10,20*20,or 30*30 with terrain randomly composed of terrain in the battle square and the eight squares around it. For example, if there are three mountains out of the nine squares, there would be about 33% mountains in the battle area, randomly placed around the battle screen. With the speed of computers these days, it should only take about 10-15 seconds, if that, to create these maps.
Around the edges of the battle screen would be eight areas that would refer to the eight squares surrounding the battle screen. These areas would have the icons of the units in those squares. These units could be called upon for reinforcements at the cost of all of their movement points for the turn and join the battle. You or your enemy would also have the option to withdraw from the battle.
To get rid of some of the "tank vs phalanx" problem while not making it too easy for advanced units to defeat less advanced ones, we could give: units with 10 HP - three units on the screen (total 30 HP), units with 20 HP - two units (total 40 HP) and units with 30 or more HP - one unit but has choice of either augmenting HP by 50% or increasing attack or defense factors by 50%. The more advanced units would have greater movement, likely greater firepower and/or armor, and longer attack range than their less advanced counterparts. All units would have much more movement points then usual.
For attacking cities, there would be a larger battle screen that would include the city. All of buildings, wonders and even the citizens would be represented as icons on the map. All of them could be damaged during the battle. To capture the city, you would have to occupy the keep/city hall/capital.
Could also use a battle screen for naval battles (and possibly air battles) as well.
Could have the option to use or not use the battle screen for each battle or have an button at the beginning of the game to use it (like the strategic/tactical button in MOO2).
When a battle occurs, a player would have the option to go to a battle screen for more strategic-like combat in a screen that is 10*10,20*20,or 30*30 with terrain randomly composed of terrain in the battle square and the eight squares around it. For example, if there are three mountains out of the nine squares, there would be about 33% mountains in the battle area, randomly placed around the battle screen. With the speed of computers these days, it should only take about 10-15 seconds, if that, to create these maps.
Around the edges of the battle screen would be eight areas that would refer to the eight squares surrounding the battle screen. These areas would have the icons of the units in those squares. These units could be called upon for reinforcements at the cost of all of their movement points for the turn and join the battle. You or your enemy would also have the option to withdraw from the battle.
To get rid of some of the "tank vs phalanx" problem while not making it too easy for advanced units to defeat less advanced ones, we could give: units with 10 HP - three units on the screen (total 30 HP), units with 20 HP - two units (total 40 HP) and units with 30 or more HP - one unit but has choice of either augmenting HP by 50% or increasing attack or defense factors by 50%. The more advanced units would have greater movement, likely greater firepower and/or armor, and longer attack range than their less advanced counterparts. All units would have much more movement points then usual.
For attacking cities, there would be a larger battle screen that would include the city. All of buildings, wonders and even the citizens would be represented as icons on the map. All of them could be damaged during the battle. To capture the city, you would have to occupy the keep/city hall/capital.
Could also use a battle screen for naval battles (and possibly air battles) as well.
Could have the option to use or not use the battle screen for each battle or have an button at the beginning of the game to use it (like the strategic/tactical button in MOO2).
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