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CITY IMPROVEMENTS (ver1.0): Hosted by CyberShy

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  • #46
    New City Improvement:

    Bomb Shelter

    Protects citizens from artiliery attacks, missle attacks, and bombing runs from aircraft. Prevents the city from going down in population from these attacks.

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    • #47
      In the UNITS-thread the notion of a unit-workshop has come up, and a number of chassis has been mentioned. There among could be a stationary one, a weapon so big it cant be moved, a big catapult or big gun.

      If a unit-workshop is included, it might therefore be posible to design city-improvements in it.
      Ofcouse there would be an option to deactive it, in which case only the standard improvements/units would be available, like the city wall, fort and fortress from civ2.
      But if it was active you could design your own city-improvements, to be used in the city's defense, this could be anything like thicker city walls, or maned walls that actually fought back if attacked.

      So summary:
      Suggested city improvement: Stationary units (Possibly custom-designed).

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      • #48
        BTW. Someone mentioned fewer city improvements. Shame on those infidels!!

        Sure, with more city improvement it will be more difficult to figure out what would best, or how to get them all. But, with more improvement the difference between the best and the second best would be lesser, and therefore you would have to worry less. And why on earth do you want all improvements in one city, unless you are pedantric or notorious. Having those kind of funny ideas would only make your empire weaker, and I really hope the AI in civ3 will be good enough to make it impossible to concentrate on anything but winning the game.

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        • #49
          I would like to see more governance type improvements, and less general type.

          Why should I, as president/emperor/king build a shopping mall? Or a pharmacy?

          I like the idea of having the religions themselves build the churches. Perhaps this should be entirely out of our control, perhaps even doing away with these alltogether.

          As governer, we should be building the millitary structures (city walls, baraks, etc), public services (grainaries, aquaducts, etc) and that's pretty well it. Other improvements should be controled only second hand, by influencing religions, city planners, etc.

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          • #50
            Stationary Units? I second that motion!

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            • #51
              Later in the game:

              SECURITY STATIONS(automatic genetic and/or fingerprint identification when accessing city areas/buildings everywhere): automatically "detects" spies within city limits and may have a chance of making them fail. Spies may later gain an ability to have a chance to be hidden from security stations and decrease their fail chances.

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              • #52
                Stationary long range units as a land improvement would be cool: a unit that fire automatically when hostile units approaches.

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                • #53
                  <center><h4>THIS THREAD IS CLOSED !!!!!</h>

                  The City Improvements-discussion continues at the 'new' thread, that you can visit right <a href = "http://apolyton.net/forums/Forum28/HTML/000084.html">HERE</a>

                  Messages that will be posted UNDER this posting will be ignored by the City Improvements Thread-'head' (me)

                  CyberShy
                  Thread-'head' of the City Improvements Discussion
                  Formerly known as "CyberShy"
                  Carpe Diem tamen Memento Mori

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