I don't want the thread to get completely sidetracked by meta-issues. Come on, people, I know there are more ideas out there, let's hear 'em! Don't be afraid if your ideas aren't as grandiose as some others that have already been posted, we can use some simple ideas to balance the thread out . (That's not to say the grandiose ideas aren't welcome, all ideas are welcome).
I personally like item 34 in the list (SnowFire's multiple fields with inertia). I think it has a lot of potential. It seems to me to have a nice balance between controllability and playability (it's very similar to Master of Orion 1, which I think had an excellent interface in terms if minimizing micromanagement and maximizing the time spent doing fun stuff). For that idea and some of the others already suggested, it looks like we need basic "categories" of techs (SnowFire has suggested: philosophy, psychology, math & physics, agriculture & biology, and economics. How about some discussion of these or suggestions of some others? Which categories would some of our "tried-and-true" technologies fit in a scheme like this?
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CIV3-THE MASTER LIST-TECHNOLOGY "THREAD MASTER"
I personally like item 34 in the list (SnowFire's multiple fields with inertia). I think it has a lot of potential. It seems to me to have a nice balance between controllability and playability (it's very similar to Master of Orion 1, which I think had an excellent interface in terms if minimizing micromanagement and maximizing the time spent doing fun stuff). For that idea and some of the others already suggested, it looks like we need basic "categories" of techs (SnowFire has suggested: philosophy, psychology, math & physics, agriculture & biology, and economics. How about some discussion of these or suggestions of some others? Which categories would some of our "tried-and-true" technologies fit in a scheme like this?
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CIV3-THE MASTER LIST-TECHNOLOGY "THREAD MASTER"
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