{Reposted from Social engineering thread, since several settings are related to city improvements as well}
Global values for social settings:
Order - how organised your society is.
Affects number of police units allowed and effectiveness of some facilities
Happiness - how happy people are to be a part of your civilisation.
Health - determines population growth rate and some resource gathering penalties/bonuses. Negative for most of early game.
Corruption - affects number of resources gathered and control over population. Positive for most early game options.
Industry - affects resource consumption. Zero for most early game options.
Economy - affects trade and commerce income. Zero for most early game options.
Knowledge - society's ability to gather knowledge (can be heavily affected)
Environment - affects environmental damage, and can confer movement bonuses. Positive for all early game options.
Unlike SMAC, however, certain technologies should immediately affect these settings. For instance, Philosophy and Physics could both give +1 to knowledge (for the first civ to obtain them), while environment will be adversely affected by both plastics and the automobile.
Other settings can be greatly affected by city improvements. Hospitals will improve health and happiness, while Court Houses improve order and reduce corruption.
Global values for social settings:
Order - how organised your society is.
Affects number of police units allowed and effectiveness of some facilities
Happiness - how happy people are to be a part of your civilisation.
Health - determines population growth rate and some resource gathering penalties/bonuses. Negative for most of early game.
Corruption - affects number of resources gathered and control over population. Positive for most early game options.
Industry - affects resource consumption. Zero for most early game options.
Economy - affects trade and commerce income. Zero for most early game options.
Knowledge - society's ability to gather knowledge (can be heavily affected)
Environment - affects environmental damage, and can confer movement bonuses. Positive for all early game options.
Unlike SMAC, however, certain technologies should immediately affect these settings. For instance, Philosophy and Physics could both give +1 to knowledge (for the first civ to obtain them), while environment will be adversely affected by both plastics and the automobile.
Other settings can be greatly affected by city improvements. Hospitals will improve health and happiness, while Court Houses improve order and reduce corruption.
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