Wherein we shall discuss various methods of keeping the people firmly under our heels.
I'm going to start off just by migrating the posts from the other thread over here.
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The general concensus seems to be to move Civ to the SMAC model of social engineering. Within that broad statement:
1) Seperating the design of your culture from the design of your government, both of which would have a distinct SMAC-style Social Engineering window.
1a-Government design includes type of government and economic model.
1b-Cultural design includes many moral and social options, each with a minor effect, but which adds up to a big influence when taken as a whole.
2) Government Types:
2a-Political systems: Despotism, Monarchy, Fascism, Communism, Republic, Democracy, Tribal, Dictatorship.
2b-Economic systems: Barter, Currency, Feudalism, Banking, Mercantilism, Corporation, Labor Unions.
2c-Political structures: Federal, Confederacy, City-State
2d-Policing structure? Included in other political categories, or a set of options in and of itself?
2e-Radical changes in government incur happiness and economic penalties.
3) Religion:
3a-Religious types: Animism, Polytheism, Monotheism, Theology, Fundamentalism, Secularism, Mysticism, maltheism, agnosticism, ascetism, dualism, monasticism, pantheonic. These are not necessarily mutually exclusive.
3b-Questions about religion: What impact does it have on game play? How can micromanagement be minimized?
I'm going to start off just by migrating the posts from the other thread over here.
-----------
The general concensus seems to be to move Civ to the SMAC model of social engineering. Within that broad statement:
1) Seperating the design of your culture from the design of your government, both of which would have a distinct SMAC-style Social Engineering window.
1a-Government design includes type of government and economic model.
1b-Cultural design includes many moral and social options, each with a minor effect, but which adds up to a big influence when taken as a whole.
2) Government Types:
2a-Political systems: Despotism, Monarchy, Fascism, Communism, Republic, Democracy, Tribal, Dictatorship.
2b-Economic systems: Barter, Currency, Feudalism, Banking, Mercantilism, Corporation, Labor Unions.
2c-Political structures: Federal, Confederacy, City-State
2d-Policing structure? Included in other political categories, or a set of options in and of itself?
2e-Radical changes in government incur happiness and economic penalties.
3) Religion:
3a-Religious types: Animism, Polytheism, Monotheism, Theology, Fundamentalism, Secularism, Mysticism, maltheism, agnosticism, ascetism, dualism, monasticism, pantheonic. These are not necessarily mutually exclusive.
3b-Questions about religion: What impact does it have on game play? How can micromanagement be minimized?
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