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  • DIPLOMACY (ver1.0): Hosted by Jeje2

    Hi all and welcome to the new DIPLOMACY thread.

    I will post here first a collection of ideas in the old thread and as my second mail will be the idea by Mindlace. (Hope you don't mind me coping it here. )

    These two mails are both quite long.
    I'll try to edit the ideas during weekend.

    Jeje2

  • #2
    Hello,
    I have updated the list again
    We can use more ideas so keep on sending them.

    -------------------------------------------------------------------------

    TRUST
    If Player FOO asks me join his war against BAR and I'll join then FOO mustn't make peace with BAR in X turns. (We have seen this too many times)

    DECLARING WAR SIMULTANIOUSLY
    Planning behind someone's back is fun. Let's declare war together on BAR.

    PEACENEGOTIATIER
    FOO and BAR you have to make peace now, we all will benefit from it in industry. To be used in late game. In SMAC this option is, but make extra benefits for negotiator

    DECLARING WAR
    A democracy may not delcare war on a another democrary, or if so done there are to be strong negative effects.

    COUNCIL
    Use the SMAC council system.

    NATO
    Possibility to make a combination of three or more nations. Even two or more combinations could exist in the game at any time.
    Also different alliances needed. Ex. Economic, military, mutal defense, scientific,

    JOINT ATTACKS
    Like SMAC, but take it further.

    CONNECT
    In SMAC you could trade frequencies for connections. Let's use it a little more. First one can ask FOO to connect you to BAR and next in war you could ask FOO to talk with BAR and tell him…

    SNEAK ATTACKS
    Are to be reasons for full-scale war. Senate is to obey this

    SENATE MAKING PEACE
    Senate in Civ II was all the time making peace and ignoring the fact that two or three turns later he would attack again. This has to be taken care of.

    SOCIAL CHOISES
    In SMAC we have them. Shall they stay?

    DIPLOMACY STADGES
    In SMAC there are: war, neutral, treaty and pact. We need more.
    Ex. Unity, If FOO and BAR are united FOO could help BAR in production when BAR helps FOO in research. Also in unity secret projects are benefiting both players.

    UNIQUE TEXT'S
    Make the options unique. It's more fun when you see different ways of saying the same thing, according to nation philosophy.

    TRADING
    Large scale trades are important. Ex. I give you 50 gold and electricity for combustion

    CUSTOMISE PEACE TREATIES
    Give me City a and I'll make peace, treaty expiration date, if there will be a demilitarised zone

    ALLIES
    More possibility's here. Ex. I need help in defending Rome, send units there for ten turns. Even between three or more players.

    SURRENDER
    We need one more stage here. In SMAC your play was over but ex.
    A surrender option which will end the war you are currently engaged in. The surrendering faction will lose some territory and have military restrictions imposed on it for a certain time 50 years? This can totally change a civilisation personality, and you should also be able to impose socially engineering choices on them. Look at pre and post war Germany.

    SANCTIONS
    Like in SMAC, sanctions are to exist.

    REPUTATION
    One has to have individual reputation with all nations. (This way one can have good reputation with one nation bad with another.)

    CEASE FIRE
    There has to be no deadline for how long a cease-fire exists. Furthermore breaking a cease-fire shouldn't have big negative effects. (If you compare to declaring war in peace time)
    During cease-fire no trade routs are to be made, nor shall they exist.
    When making a cease-fire agreement there has to be an own sub-screen where on can pick the options for cease-fire. (Like whitdraw your units around Rome and take them home.)

    SMALL ATROCITIES
    In Civ II the only thing one could do if annoyed by one player was to attack and get into a war. Something more is needed

    SIZE
    Why is a small nation always trying to fu** with me. I can crush him anytime. Instead it would be in their interest to be friends with me.

    DEMANDING MONEY
    The computer always knows how much money I've got. This is silly.

    Comment


    • #3
      mindlace wrote:
      -------------------------------------------
      Treaties:
      There should be 3 types of treaties, each with 4 levels:

      1.MILITARY:
      1.a. War: You're fighting. This suspends other treaties.
      1.b. Cease Fire: You're not fighting, but have no other diplomatic relations. Other treaties are still suspended.
      1.c. Peace Treaty: You are not at war, and have diplomatic relations. Other treaties resume, but this does not start any other treaty. Non military units may enter other's territory, and you may turn over units to your ally. There is no obligation to enter war with another party, and though the computer may ask/bribe, they will only become pissed inasmuch as they're losing. (The Incans have ruthlessly plundered Cairo! How can you remain at peace with such monsters?) Downgrading from Treaty to Cease fire is sufficient to shut another treatied player up.
      1.d. Military Pact: You co-operate on military affairs- Cooperative assaults, ala SMAC, an obligation to come to the other's aid, computer likely to turn over units, etc.

      Military Notes: All military treaties may be downgraded unilaterally- Russia withdrew it's ambassadors for a week over Kosovo (Treaty to Cease Fire), though American ambassadors stayed put and France went from pact to treaty with NATO for some time, but NATO still guaranteed France's defence. You might even have a situation where a pipsqueak nation declares war on you and you maintain cease-fire, just to keep up the international pressure... (Hmmm. Iraq vs. Rest Of World?)

      2. ECONOMIC:
      2.a. Embargo: There is no trade between your nations.
      2.b. Protectionism: There is limited trade between your nations, but it is hobbled by high tarrifs/embargoes on some industries.
      2.c. Normal Trade: There are limited tarrifs on goods, and maybe a very small number of embargoes (like recreational drugs, for example)
      2.d. Free Trade: There are effectively no barriers to trade.

      Economic Notes: The Tarrifs correspond to income for the government, whereas more open trade corresponds to more economic activity (which inderectly corresponds to more income), so 2.c. may generate more income than 2.d. if your economy is abysmal, but the economic benefit offsets the tarriff income if you're more developed. 2.d. should cause some unrest when it is first implemented, and it would be best if this was localized and related to the relative value of the treaty (more value=more unrest). (Steel Industry in Babylon protests Steel Dumping by Russia! +1 drone in Babylon). Also, Economic Treaties may be declared unilaterally- America has more-or-less free trade with China (I think), but the inverse is not true.

      3.RESEARCH:
      3.a. Gag Order: No information exchange.
      3.b. Informal communication: a small number of RP is traded- a + to research in cities, calculated similarly to econ trade in SMAC.
      3.c. Research Treaty: a larger + to research, you get to see what the other is working on at all times, a computer faction is more likely to trade techs with you.
      3.d. Research Pact: All techs are exchanged, a big benefit to research, and you may change your tech research to one that the Pact partner suggests without penalty (and vice versa).


      The final treaty level, Unity, would encompass the benifits of all of the highest levels, plus one benifit for each kind:
      Military: You may 'borrow' military units- click on unit, select 'borrow'. If the military unit has orders (including 'designated defender', patrol, go to, etc.) the selection is denied, otherwise you can use it for 20 turns or until you give it back (whichever comes first). You can 'borrow' to your own unit, and then your partner gets it, with the above limitations. The Unified partner continues paying any maintinance cost, including unrest. (this gets around the instant disband/massive riots/no production problems of turning over a unit)
      Economic: You may hurry production for your partner, and may borrow without interest.
      Research: Your research points, with benifit, are pooled and you cooperatively select techs to research.

      Some real world examples: the EU and America have a military pact and are cooperatively persuing a war in Yugoslavia, while at the same time are near to 'economic warfare' over genetic food, hormone beef, and banannas. In game terms, America has downgraded the EU from 'Free Trade' to 'Normal Trade'. Of course, (from my experience importing to the EU), the EU was always at 'Normal Trade'.

      Comment


      • #4
        Regarding the Council. This should be a Wonder, (obviously the United Nations) and needs more things to do. Possibilities include:
        1 Vote sanctions against warlike nations (sanctions never declared without vote.)
        2 Trade embargos. No income from trade routes
        3 Peacekeeping force. Special UN forces given to weaker nation losing a war. UN forces never attack, only defend but may combine with losing nations forces (like Pact brothers in SMAC)
        4 Ultimatums for peace. Existing war must end or attacker faces trade embargos automatically
        5 Membership is voluntary and costs $

        Comment


        • #5
          This one is probably too complex for the game, but I thought I'd throw it out anyway.

          Mediator/Intermediary - In any war longer than, say, twenty turns, the two warring parties must request that another nation act as mediator. A ceasefire is then granted, and the mediator gains enhanced reputation points and one additional form of payment (tech, cities, money, or units) offered by each warring party. This would reward peaceable nations in a tangible way, something that Civ II lacked. Obviously if there are only two nations left, this aspect of diplomacy would discontinue.

          Also, some visible means of tracking the expiration of diplomatic agreements and renewing or improving them must be incorporated into the interface.

          A

          [This message has been edited by anachron (edited May 19, 1999).]
          "Without a sense of metaphor, we are inclined to confuse the meal with the menu. And so we end up munching on cardboard."
          -Joseph Campbell

          Comment


          • #6
            The lists by Jeje2 and Mindlace are great. I just want to add some details:
            - Sneak Attack. Democracy will not suffer unit penalty if being sneak attacked.
            - Senate will not make peace with a repeating treaty breaker.
            - Atrocities: there should be minor and major atrocities. Some minor atrocities are plundering, building internment camps, first use of nuclear weapons; major atrocities include forced starvation and genocide. Genocide can only be committed by despotic or fascist government, and any other government forms will declare war against faction that does commit genocide.

            Comment


            • #7
              Transcend: I think that starting a nuclear war, unprovoked, whether it's the first use of nukes or not, should be a major atrocity in your system. Of course, that means the computer will have to discriminate somehow between a nation using nukes to *end* a war and using them to *start* one.
              "Harel didn't replay. He just stood there, with his friend, transfixed by the brown balls."

              Comment


              • #8
                An additional treaty aspect that could be added once nukes are discovered is a "No First Strike" treaty. Breaking this treaty would mean a total elimination of all diplomatic credibility, and most likely attacks by other powers.

                Also refusing to sign this treaty would be a diplomatic penalty.

                A similar treaty could be created for a Nuclear Test ban or ban on landmines.

                Comment


                • #9
                  I think that smaller countries should be able to join together not only in an alliance but to form one civilization. For this to happen they either have very good relations with one another or they are faced with a common enemy which will kill both of them. This would also allow the possibilty of starting civil wars.
                  I would also like that the computer players realise that if one civilization is going on a mad conquering spree that they should try to make peace or to allie with as many other civs as possible.

                  Comment


                  • #10
                    Definatly social choices.

                    I agree with absolutly everything said so far here. The more options, the better(to a certain limit, of course).
                    -Civ3 Thread Master of OTHER and UNITS.
                    "We get the paperwork, you get the game!"

                    Comment


                    • #11
                      I want AI CIVS to have a reputation. And I want other AI CIVS to recognize the reputations of other AI CIVS.

                      Comment


                      • #12
                        Whatever an AI civ can do diplomatically. I want to be able to do it also. For example, if I ignore an AI who's trying to contact me and they can magically show up and scream bloody hell to me, I want to be able to do it to them also - just for the satisfaction.

                        Comment


                        • #13
                          Hi Jeje!

                          I'm overseeing the diplomacy thread at the Firaxis site, I'm going to move it to here and let you take over, if that's okay.

                          CrayonX

                          Comment


                          • #14
                            I hope this works...

                            CrayonX posted 05-17-99 06:12 PM ET
                            --------------------------------------------------------------------------------
                            Start posting DIPLOMACY SUGGESTIONS now!
                            CrayonX posted 05-17-99 06:18 PM ET
                            --------------------------------------------------------------------------------
                            I think diplomacy should be more realistic and not canned. Each race should have unique scripts based on their philosophies. SMAC (as do it's predecessors) suffers from repetition, eg how many times have you seen "I am running low on energy credits." I guess the best example would be Star Control II or III, where scripts were unique right to the end. I know that that's a linear game, but script does not take that many bytes out of the whole program, make each faction have a unique style of prose. I know, it sounds like a lot of work, but I would rather see uniqueness of factions or "races" than pretty pictures of bioscans and family photos flashing on the bottom.
                            yin26 posted 05-17-99 06:37 PM ET
                            --------------------------------------------------------------------------------
                            CrayonX,
                            Thanks for the thread!

                            Mo posted 05-17-99 07:31 PM ET
                            --------------------------------------------------------------------------------
                            1. Include a planetary council later in the game.
                            2. Add the option to make large scale trades (I give you 50 gold and electricity for combustion)
                            3. Be able to customize peace treaties (give me City a and i'll make peace, treaty expiration date, if there will be a demiliterized zone)
                            4. For allies: defend my city rome and i'll pay you 10 gold per year expired after 10 years, some sort of penalty if the city is then taken.
                            5. Option to sell or loan military units to another nation.
                            6. Military alliances(Nato)

                            Al Gore Rythm posted 05-17-99 07:45 PM ET
                            --------------------------------------------------------------------------------
                            Allow Players to Form Councils of Their Own:
                            Say the Romans, English, Spanish and French all band together and deciede to form the Europeans Against Zulu Opression (EAZO)

                            To form the EAZO all the members must ally with one another. Then one of them may propose to "form league/council/something" at which point the members of undeclared EAZO form an official EAZO.

                            These members can then call council, ala SMAC, but will only involve their own internal members outsiders are left behind.

                            In this way, multiple allies can get together to discuss anything from technology to military plans to adding new folks to the council.

                            Mo posted 05-17-99 08:05 PM ET
                            --------------------------------------------------------------------------------
                            A few more
                            1. A surrender option which will end the war you are currently engaged in. The surrendering faction will lose some territory and have military restrictions imposed on it for a certain time 50 years? This can totaly change a civilizations personality, and you should also be able to impose socialy engineering choices on them. Look at pre and post war Germany.
                            2. When a civilization commits an atrocity and sanctions are imposed you can chose to continue trading with them, but it will hurt your reputation with other civilizations.
                            3. Allow a council option to impose sanctions because of agression.
                            4. Have the choice to kill the messenger.
                            5. I don't know where this would fit in. Removing your flag from your military units having them be privateers, which should cause some diplomatic penalty.
                            Octopus posted 05-17-99 11:12 PM ET
                            --------------------------------------------------------------------------------
                            There definitely needs to be a better system for multi-national/factional wars. In the current system, if you have an ally, it is exceedingly difficult to change the state of relations with a third party. For example:
                            Spain declares war on me, I get the Aztecs to help me.
                            Spain sees the futility of opposing me, but now the Aztecs get annoyed with me when I call for peace and try to get them to do the same.
                            The next turn, the Aztecs call me up and say "We are at war with the evil Spanish, you must honor our alliance and attack them!"

                            If there was a system in which an interfactional dispute could be "upgraded" to a greater diplomatic state, it could be settled in a Planetary-council-esque format.

                            For example, in the above example, I could have upgraded the Spain/Russia conflict (let's assume I was Russia) to be "The Great Russo-Spanish War" (obviously they need a random war-name generator ) and asked the Aztecs to join the Russo-Spanish War on my side. Then, in order to stop hostilities more easily, I have a diplomatic option to "discuss Russo-Spanish War", where all parties can discuss it, and agree on terms to end the conflict.

                            If the wars were broken out this way, the AIs might have an easier time estimating how important a particular war was. For example, if the Spanish were scared off because I was able to bring the Aztecs in, but the Aztecs never fired a shot or lost any units in the war, they probably wouldn't particularly care about the resolution of the war, so they wouldn't be to picky about accepting any terms that were agreeable to the other side.

                            This also opens up a new avenue for diplomacy, e.g. "support my proposal for ending the Russo-Spanish War". As a modern-day example, think about western nations asking Russia to step in to try to mediate a dispute between the West and Serbia.


                            Jeje2 posted 05-18-99 12:31 AM ET
                            --------------------------------------------------------------------------------
                            Hello,
                            I have read your posts and here are your suggestion sofar:
                            This is only a start, keep on sending them.
                            -------------------------------------------------------------------------

                            TRUST
                            If Player FOO asks me join his war against BAR and I'll join then FOO mustn't make peace with BAR in X turns. (We have seen this too many times)

                            DECLARING WAR SIMULTANIOUSLY
                            Planning behind someone's back is fun. Let's declare war together on BAR.

                            PEACENEGOTIATIER
                            FOO and BAR you have to make peace now, we all will benefit from it in industry. To be used in late game. In SMAC this option is, but make extra benefits for negotiator

                            DECLARING WAR
                            A democracy may not delcare war on a another democrary, or if so done there are to be strong negative effects.

                            COUNCIL
                            Use the SMAC council system.

                            JOINT ATTACKS
                            Like SMAC, but take it further.

                            CONNECT
                            In SMAC you could trade frequencies for connections. Let's use it a little more. First one can ask FOO to connect you to BAR and next in war you could ask FOO to talk with BAR and tell him…

                            SENATE MAKING PEACE
                            Senate in Civ II was all the time making peace and ignoring the fact that two or three turns later he would attack again. This has to be taken care of.

                            SNEAK ATTACKS
                            Are to be reasons for full-scale war. Senate is to obey this

                            SOCIAL CHOISES
                            In SMAC we have them. Shall they stay?

                            DIPLOMACY STADGES
                            In SMAC there are: war, neutral, treaty and pact. We need more.
                            Ex. Unity, If FOO and BAR are united FOO could help BAR in production when BAR helps FOO in research. Also in unity secret projects are benefiting both players.

                            UNIQUE TEXT'S
                            Make the options unique. It's more fun when you see different ways of saying the same thing, according to nation philosophy.

                            TRADING
                            Large scale trades are important. Ex. I give you 50 gold and electricity for combustion

                            CUSTOMISE PEACE TREATIES
                            Give me City a and I'll make peace, treaty expiration date, if there will be a demilitarised zone

                            ALLIES
                            More possibility's here. Ex. I need help in defending Rome, send units there for ten turns

                            NATO
                            Possibility to make a combination of three or more nations. Even two or more combinations could exist in the game at any time.

                            SURRENDER
                            We need one more stage here. In SMAC your play was over but ex.
                            A surrender option which will end the war you are currently engaged in. The surrendering faction will lose some territory and have military restrictions imposed on it for a certain time 50 years? This can totaly change a civilizations personality, and you should also be able to impose socialy engineering choices on them. Look at pre and post war Germany.

                            SANCTIONS
                            Like in SMAC, sanctions are to exist.


                            Dreadnought posted 05-18-99 06:46 AM ET
                            --------------------------------------------------------------------------------
                            Here's something about diplomacy I just thought of. In CIVIII, it would be great if other factions would NOT get really pissed at you for your social choices. You all know what I'm talking about. For example, Diedre will totally go PMS on me for my free market economy. In real life does this happen?
                            -Dreadnought

                            Octopus posted 05-18-99 09:30 AM ET
                            --------------------------------------------------------------------------------
                            Dreadnought: "In real life does this happen?"
                            Look at: US vs. Cuba, US vs. USSR, US vs. China, US vs. Iran, etc.


                            Bingmann posted 05-18-99 10:34 AM ET
                            --------------------------------------------------------------------------------
                            CrayonX: I think this is an AI issue. Open source the AI! I think this would best be accomplished by using a Python interface to the AI, and then implementing the AI in simple Python scripts with C++ *.dlls for time-consuming operations. Each faction/civilization could have its own AI! The games designers would only have to design the usual simple/lame AI, but then a few months after release, the internet would be full of great AI scripts for the game written by fanatical hackers.
                            JT 3 posted 05-18-99 12:57 PM ET
                            --------------------------------------------------------------------------------
                            NATO Pacts
                            UN Council

                            Surrender

                            Good ideas. Keep 'em coming. Also, go to the Apolyton Civ3 suggestion board, it's got a lot of good stuff.

                            CrayonX posted 05-18-99 01:06 PM ET
                            --------------------------------------------------------------------------------
                            Bingmann...hmm, I guess now that you look at it, you're right...I guess in a sense SMAC and CivII did have their own "AI", with differnt variable settings, but I'm actually more concerned about the actual words. It's hard for many to get immersed in a game when everyone acts like parrots and repeat the same thing over and over. Yes, a .DLL file should be set up for each faction.
                            I remember those old GWBASIC programs called "Lisa" or "Elisa" or something where you type in phrases and it would (sort of) recognize and respond. I don't see why they couldn't have up to 1000 customized phrases for each faction. You can make the faction mean the same thing but say it in different words (eg. "Surrender now!" and "It would probably be best for you to cede to our wishes") depending on the circumstances.

                            Jagged Alliance did it, and did it well. Programmers shouldn't worry about "taking up disk space" when everything nowadays is 300+MB in size anyhow.

                            In real life diplomacy, there are so many different possibilities in varying circumstances which can be mapped out in a complex way. Let's see it in a game!

                            Black Dragon posted 05-18-99 02:11 PM ET
                            --------------------------------------------------------------------------------
                            -Change ignoring:
                            I find it very frustratig how computer players are always quick with the ignore button. The Computer often does it in large periods, I've seen CP's go totally on ignore and ignore more me for stretches of over 200 years. Make it so CP's can NEVER ignore during peace, and only ingore during war if it has decided that it wants war no matter what.
                            - Treaties: Go back to the MOO system for most of it, and instead of the the current system of neutral/pact/treaty/war, go to:

                            Non-Agression Pact
                            Free Trade Agreement(expands commerce)
                            Research Collobration(more science)
                            Mutual Defense Agreement: If one side is attacked, both sides will Declare war on the agressor.
                            Alliance:The allied countries will support each other no matter what.
                            Embargo: Prevents all commerce between the two nations.

                            Also for a Wonder of the World, make one of them the U.N., which would be a planetary council, with the builder nation getting double votes.

                            When the U.N. is created, certain atrocities(such as nukes) will be banned and will require an agreement to allow them without sanctions again.


                            Imran Siddiqui posted 05-18-99 04:08 PM ET
                            --------------------------------------------------------------------------------
                            I put the Democratic Peace on Apolyton, so if you want to read it, look there.
                            I'd like MAD (Mutually Assured Destruction). Civ's wouldn't launch nukes at you, until they were in danger of losing their capital or something.

                            Imran Siddiqui

                            HughTheHand posted 05-18-99 04:45 PM ET
                            --------------------------------------------------------------------------------
                            Be able to annex another civ(s) if they very weak (and you're powerful), you spend enough gold (for bribery, conversion costs, etc), and some other conditions exist (perhaps similar gov't, and so forth).
                            I hate it when you have to eradicate other civs, especially if its just a matter of time- the tedium can be avoided in extreme cases (as described above).

                            -- Hugh

                            Mo posted 05-18-99 04:52 PM ET
                            --------------------------------------------------------------------------------
                            I think smaller countries should be able to merge together, so that they'll have a greater chance of survival. Also the effects of world wonders should extend to your allies.
                            After a joint war with an allie against one enemy you should split up the cities you took so that the one person who marched in, but didn't destroy any of the defenses doesn't get all the cities.


                            Octopus posted 05-19-99 12:39 AM ET
                            --------------------------------------------------------------------------------
                            CrayonX: You don't have an e-mail address listed... Please come to http://apolyton.net/forums/Forum6/HTML/000514.html to discuss things with the other Thread Masters.

                            CarniveaN posted 05-19-99 01:46 AM ET
                            --------------------------------------------------------------------------------
                            hmm... I would like to see the diplomacy choices be less extreme. i.e. request for tech... do you? tell them to screw off, or yes my highness. I know there are no negative effects of semething, but I would lie something like... no my friend... sure, great to be of service. This obviously would not work with someone with who you are at odds with, but maybe the messages could be scalable depending on your friendship status. I don't like telling Yang to screw himself and invoke UN sanctions, only later to be told how much he loves me.
                            Carny

                            Shining1 posted 05-19-99 02:05 AM ET
                            --------------------------------------------------------------------------------
                            Just a point - if you've seen the size of the diplomatic text files in civ, you might reconsider unique text for every civilisation. Only greetings and a few comments from each race should be unique. Otherwise the patches will be huge.


                            Comment


                            • #15
                              Sorry, a bit of repetition there, Jeje.

                              What I'll do is I'll mentally "flag" the Firaxis thread and copy/paste from that flag so that we're not repeating myself. I'll do it every other day (or so).

                              Keep up the good work! Stay tuned...

                              CrayonX

                              Comment

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