Ok, this finally got the stamp of approval from yin26, and we are open for business. Yeah, baby! (Try that with your best Austin Power impersonation
)
First things first. Just what the heck are "Radical Ideas"? According to WWWebster Dictionary, "radical" is "tending or disposed to make extreme changes in existing views, habits, conditions, or institutions". Translating into Civ term, you can see what I mean from my original post in the official SMAC forum:
<blockquote>
I see this thread as a "meta" discussion that doesn't fit into any of the categories. So here we go.
Some Civ/SMAC veterans have expressed concerns about the necessity of Civ3. Well, if Firaxis' idea of Civ3 is yet another Civ clone with evolutionary changes here and there, those concerns are indeed valid. We've seen enough clones, even if they are good ones. However, I'd like see some ideas that would make Civ3 so different, so improved, so wonderful, that it would, err, it would define the computer gaming for the 21st century (well, at least the first half
).
First off, think about the big picture. Last year, the gaming industry surpassed the movie industry in revenues for the first time. We're talking about big business here, bigger than Hollywood! Next year, we'll see 1GHz CPU's, machines with gigabytes of memories, and millions of people connected to the net with cable modems, xDSL's or even faster pipes. It's a brave new world out there. The possibilities are endless.
Think big. Think different. Think.
</blockquote>
Then, how is this different from the "OTHER" thread? I knew you'd ask. I'd like to quote CyberShy on that:
<blockquote>
I disagree that "New Ideas" and "Other" are the same. New ideas is about concepts that's never thought about (like me semi-turn idea, in example) while other is more about all current civ-topics that don't really fit in any of the other treads.
</blockquote>
Of course most of our topics will be correlated with other threads, so a spirit of cooperation is called for. Which should be for all the threads, but especially true in this group.
Hopefully I've made it clear what this thread is all about. Now on to the real stuff.
Currently one of the most important ongoing discussions is about the Open Source Extensible AI, which I shall call OSExAI (pronounced "Oh, Sexy!"
). The idea is for Civ3, the AI portion should be open souce, extensible by users. Bingman has suggested to use Python as the scripting language. I proposed the interface between the game engine and AI should be event-driven. mindlace further fleshed out the idea, and suggested the scripts can be used for human player automation. Note: Please continue this conversation in the AI thread. Thank you.
Some other ideas from the old thread seemed to have been picked up by other groups, so I won't mention them here. Things unique to us:
* Natural resouces should play a much bigger role (colonization?)
* More historical texture, e.g. leader appear from time to time
* Abondon the city model of civilizations
* "Factions" implimented in your various government choices especially later in the game, i.e. I WANT YOU TO FEEL how YOUR PEOPLE FEELS and "live with them"
* the game should be a SLOW REAL TIME SIMULATION with the option to be a TBS
* there should be the rise and fall of multiple civilizations in the course of a game, e.g. new civilizations come into existence half way through the game
Whew! That's about it for now. If I missed anyone, feel free to repost your idea here.
[This message has been edited by Rong (edited May 21, 1999).]

First things first. Just what the heck are "Radical Ideas"? According to WWWebster Dictionary, "radical" is "tending or disposed to make extreme changes in existing views, habits, conditions, or institutions". Translating into Civ term, you can see what I mean from my original post in the official SMAC forum:
<blockquote>
I see this thread as a "meta" discussion that doesn't fit into any of the categories. So here we go.
Some Civ/SMAC veterans have expressed concerns about the necessity of Civ3. Well, if Firaxis' idea of Civ3 is yet another Civ clone with evolutionary changes here and there, those concerns are indeed valid. We've seen enough clones, even if they are good ones. However, I'd like see some ideas that would make Civ3 so different, so improved, so wonderful, that it would, err, it would define the computer gaming for the 21st century (well, at least the first half

First off, think about the big picture. Last year, the gaming industry surpassed the movie industry in revenues for the first time. We're talking about big business here, bigger than Hollywood! Next year, we'll see 1GHz CPU's, machines with gigabytes of memories, and millions of people connected to the net with cable modems, xDSL's or even faster pipes. It's a brave new world out there. The possibilities are endless.
Think big. Think different. Think.
</blockquote>
Then, how is this different from the "OTHER" thread? I knew you'd ask. I'd like to quote CyberShy on that:
<blockquote>
I disagree that "New Ideas" and "Other" are the same. New ideas is about concepts that's never thought about (like me semi-turn idea, in example) while other is more about all current civ-topics that don't really fit in any of the other treads.
</blockquote>
Of course most of our topics will be correlated with other threads, so a spirit of cooperation is called for. Which should be for all the threads, but especially true in this group.
Hopefully I've made it clear what this thread is all about. Now on to the real stuff.
Currently one of the most important ongoing discussions is about the Open Source Extensible AI, which I shall call OSExAI (pronounced "Oh, Sexy!"

Some other ideas from the old thread seemed to have been picked up by other groups, so I won't mention them here. Things unique to us:
* Natural resouces should play a much bigger role (colonization?)
* More historical texture, e.g. leader appear from time to time
* Abondon the city model of civilizations
* "Factions" implimented in your various government choices especially later in the game, i.e. I WANT YOU TO FEEL how YOUR PEOPLE FEELS and "live with them"
* the game should be a SLOW REAL TIME SIMULATION with the option to be a TBS
* there should be the rise and fall of multiple civilizations in the course of a game, e.g. new civilizations come into existence half way through the game
Whew! That's about it for now. If I missed anyone, feel free to repost your idea here.
[This message has been edited by Rong (edited May 21, 1999).]
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