I haven't found any threads on this topic, and as it's been an issue in quite a few of my games, I thought i'd share my experiences, which led me to the conclusion that trading luxuries and resources is NOT a good idea.
I'm more of a pacifist builder myself, and try to get along with pretty much everyone else. However, keeping the other civs at bay is not that simple. You have to keep them satisfied by trading techs, resources, luxuries.... you name it.
The big disadvantage being, that supplying your "enemies" (which they can become very quickly if they think they are powerful enough) with luxuries and resources doesn't benefit yourself as much as it benefits THEM.
Example: in a recent game I played, I traded the babylonians dyes for a World Map, 5 Gold per turn and 20 Gold. As they did not have so many luxuries, the dyes I gave them enabed them to put more workers in the field (at least in cities with a marketplace), and get an overall production/research boost. ...That's in absolutely no relation to what they were willing to give (and they had 500 Gold in store and a few interesting techs).
Of course, this also has to do with the difficulty setting (I'm playing on Monarch), but I think this makes trading luxuries and resources pretty useless. You're better off keeping everything to yourself.
How do you handle this? Or was this never an issue?
AeonOfTime
I'm more of a pacifist builder myself, and try to get along with pretty much everyone else. However, keeping the other civs at bay is not that simple. You have to keep them satisfied by trading techs, resources, luxuries.... you name it.
The big disadvantage being, that supplying your "enemies" (which they can become very quickly if they think they are powerful enough) with luxuries and resources doesn't benefit yourself as much as it benefits THEM.
Example: in a recent game I played, I traded the babylonians dyes for a World Map, 5 Gold per turn and 20 Gold. As they did not have so many luxuries, the dyes I gave them enabed them to put more workers in the field (at least in cities with a marketplace), and get an overall production/research boost. ...That's in absolutely no relation to what they were willing to give (and they had 500 Gold in store and a few interesting techs).
Of course, this also has to do with the difficulty setting (I'm playing on Monarch), but I think this makes trading luxuries and resources pretty useless. You're better off keeping everything to yourself.
How do you handle this? Or was this never an issue?
AeonOfTime
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