Here's a question which I feel has gone somewhat unanswered. What do you think is the best type of starting position? If it's not in the poll, reply in the thread.
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Starting positions
72Lots of luxuries27.78%20Fertile land52.78%38Strategic resources11.11%8Defensive land4.17%3Barren and difficult4.17%3People want to know why I do this, why I write such gross stuff. I like to tell them that I have the heart of a small boy... and I keep it in a jar on my desk. - Stephen KingTags: None
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*sigh* Well let me be the first to say it before everyone else gets in: grassland cows next to a river. Anything less and restart.
Generally though, I think most people look for fertile land (grassland, cows and river) with luxuries in the beginning -- one or two luxuries is all you'll need to REX and destroy.
If you've turned to the darkside, the only strategic resource that might be difficult to get in the beginning is iron, but that is easily rectifyable through war.badams
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SP - barren and lifeless. Even on Deity I find multiple riverside cows rather boring. I will play almost any start, but I prefer the ones that are uncommon, interesting, and offer a challenge. For this reason I like to play 3 billion year-old planets.
MP - just the opposite!
DominaeAnd her eyes have all the seeming of a demon's that is dreaming...
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Lots of luxries for me - different types being optimal!
The reason? I only play Deity these days, so happiness is the BIG factor. Having 2 different types of luxuries mens an early Republic government which keeps the research up - any extra resources can be traded for bonus advances or different luxuries or strategic resources.
Here's my reasoning - strategics are only needed to START building those important military units - luxuries are needed every single turn.
Barren and lifeless? Deity's tough enough without that.Some cry `Allah O Akbar` in the street. And some carry Allah in their heart.
"The CIA does nothing, says nothing, allows nothing, unless its own interests are served. They are the biggest assembly of liars and theives this country ever put under one roof and they are an abomination" Deputy COS (Intel) US Army 1981-84
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Gimme rivers, cows, and bonus grassland, please. I like nice starts. Given my style of play (or more accurately the goals of my play), I need them.
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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Fertile land for quick growth (don't need too good land like 2 cows, just something decent) or definitely luxuries. Luxuries are priceless.A true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
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Originally posted by Arrian
Gimme rivers, cows, and bonus grassland, please. I like nice starts. Given my style of play (or more accurately the goals of my play), I need them.
Nathan
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Well, yeah. It's rather obvious that your capitol is the most productive, since it has the palace in it .People want to know why I do this, why I write such gross stuff. I like to tell them that I have the heart of a small boy... and I keep it in a jar on my desk. - Stephen King
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I'm willing to take almost anything except tons of jungle.
If I had to pick between lots food and lots of luxuries... I'd go with luxuries. I can always find a good food site... but if don't have a luxury in place by the time my cities start hitting size three...
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Originally posted by Fosse
If I had to pick between lots food and lots of luxuries... I'd go with luxuries. I can always find a good food site... but if don't have a luxury in place by the time my cities start hitting size three...
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Originally posted by Ephesos
Well, yeah. It's rather obvious that your capitol is the most productive, since it has the palace in it .
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I have to go with the 'fertile land' option, enough to get a few reasonable cities out quickly to get things rolling. Luxuries nice, but as nbarclay says, there is always the luxury slider. Especially in republic, let cities grow and stifle unhappiness with the slider if you have any. Strategic resources? You only need one of the ancient era resources to ensure that you are able to get the other, and even a good archer stack wil be able to grab you strategic resources in a pinch. Never had any troubles here at all (well, apart from my first ever Iriquois game, where the nearest horses were right under Egypts capitol...). Defensive land usually means slow city growth, plus I can't remember the last time that the defensive terrain around my capitol became an issue. Difficult starts? Sometimes I like the challange. I've got a game on the go at the moment as the celts, surrounded by jungle and desert, with about 5 tiles of grassland. Not easy.
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