Edit: If you aren't interested in my thoughts on opening moves on this map, don't read farther.
In the absence of additional information, I'd stick with the starting position. With the worker available, the two prime possibilities are to move the worker due north or due west (depending on which tile one wants to improve first), in which case something the worker sees could have an influence. The reasons North and West are attractive are (1) they uncover five extra tiles instead of the three a diagonal would, and (2) they put the worker on tiles amenable to quick improvement.
On a standard map, I'd probably move my worker west first on the theory that getting a granary built earlier will make up for the higher growth I could get working irrigated flood plains. But on a huge map, research tends to bottleneck how early granaries can be built (unless you either play an expansionist civ or get Pottery from a hut or AI), and that makes north rather attractive - not just for more food but also for more commerce to research Pottery faster. (Not that it makes sense to work the flood plains before it's irrigated, of course.)
By the way, Dominae, how in the world did you come up with Russia and the Aztecs as two of the playable civs? Neither of those would be anywhere near my list of favorites for these settings. And I assume we're using 13 rather than 16 civs (including the player) after all?
In the absence of additional information, I'd stick with the starting position. With the worker available, the two prime possibilities are to move the worker due north or due west (depending on which tile one wants to improve first), in which case something the worker sees could have an influence. The reasons North and West are attractive are (1) they uncover five extra tiles instead of the three a diagonal would, and (2) they put the worker on tiles amenable to quick improvement.
On a standard map, I'd probably move my worker west first on the theory that getting a granary built earlier will make up for the higher growth I could get working irrigated flood plains. But on a huge map, research tends to bottleneck how early granaries can be built (unless you either play an expansionist civ or get Pottery from a hut or AI), and that makes north rather attractive - not just for more food but also for more commerce to research Pottery faster. (Not that it makes sense to work the flood plains before it's irrigated, of course.)
By the way, Dominae, how in the world did you come up with Russia and the Aztecs as two of the playable civs? Neither of those would be anywhere near my list of favorites for these settings. And I assume we're using 13 rather than 16 civs (including the player) after all?
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