Announcement

Collapse
No announcement yet.

Course description for AU207

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #46
    Originally posted by Catt
    Though I am personally willing to play a huge map AU, I wouldn't campaign for it becuase huge maps can be very painful for those with less than a very powerful computer.
    But would you play it?

    Pleeeze???

    And I mean, hey man, Civ itSELF can be painful for those with less than 24 hours per day to kill, if you think about it.
    You can't fight in here! This is the WAR room!

    Comment


    • #47
      Originally posted by Catt

      since I believe war is the "golden arrow" in the human's quiver .

      Catt
      If anyone is going to get a Pulitzer prize for posting its going to be Catt

      IMO a huge map is still painful for someone with a powerful computer However a archipelago with lots of water would help reduce land area and in turn between turn waiting

      Comment


      • #48
        Originally posted by Jawa Jocky
        IMO a huge map is still painful for someone with a powerful computer However a archipelago with lots of water would help reduce land area and in turn between turn waiting
        True, but waging war on a huge map requires a considerable degree of consideration... what would be a wide front on a standard map because a narrow one... planning even a simple, one-front invasion can become a harrowing test of coordination... and the tiniest mistake can prove your undoing - just like in real life!

        Of course, it depends how bad you've got it.

        I can't deny that once the game is "in the bag," a huge map becomes INCREDIBLY BORING. But then, after a certain point, once everyone's railroaded up, all you need your workers for is pollution... so just fortify 'em and keep pressing that spacebar... if you've got a war to fight, that's always fun, even if you know you're going to win!

        TO wander a little bit, I wanted to second someone's earlier recommendation of a "despotism only" game. This would be a bizarre challenge. Not even communism? Cold! This would test all our reserves, I'm sure. Anyone agree?
        You can't fight in here! This is the WAR room!

        Comment


        • #49
          I'm all for the huge archipelago. I would hope it would be designed to minimize the human's ability to have successful suicide runs.

          The AI seldom builds a worthwhile navy... but that doesn't mean they won't ever. In The Power of Randomness I was basically being dominated by Egypt's (who had eliminated Japan and Germany) overwhelming navy. Their land invasions were never coordinated... but the sheer bulk of the troops they sent had me sweating. I'd love to find out what makes the AI build a great fleet.

          Comment


          • #50
            I'll go with huge archipelago, but with some islands large enough to fit large AI civs. The AI has big problems with intercontinental invasions, and with keeping any overseas colonies, so we should have large enough islands so that the AI doesn't have to invade to become a killer AI. Fortunately, with a huge map we can do that.

            As one of the goals of the course, let us have to determine whether it's worth pursuing Amphibious Warfare and Advanced Flight. Do paratroopers, helicopters, and marines, make it worth the research of those optional technologies?

            Comment


            • #51
              I volunteer to set up the map, for the simple reason that I doubt I'll play this course. Let me know if there are any objections/concerns with this. If not, I'll set up the game this week sometime (before the weekend).


              Dominae
              And her eyes have all the seeming of a demon's that is dreaming...

              Comment


              • #52
                Hi everybody...

                Now that I'm done with AU206, finally, I'm all for the next AU game. And while I've done the occasional large map I've never done a huge map before. I know that it takes a while on a large map and my biggest worry is that this AU will take to long. But I'll give it a try anyway, and maybe I'll move up from regent. with all that I learned with this last AU game and how far I was ahead I just think I may be ready.

                BigD
                Holy Cow!!! BigDork's Back!

                BigDork's Poll of the Day over at MZO. What Spam Will It Be Today?

                Comment


                • #53
                  My free 1 gold:

                  There is already a new thread by Yahweh Sabaoth about playing on a huge map. We can 'sponsor' him.

                  Now, 'island hopping' loooks fun. What about going after Duke Leto's strategy on Caladan 'ruling by sea- and airpower' alone?
                  Meaning we could restrict our Civ's ground forces to 1 unit/city. Since we'll have a small army, we'll have to reduce enemy units to 1 HP with ships, and later with ships and bombers, before going in for the kill, including capturing cities. Further, if our army is on another island, we'll leave our homeland defenceless. Nice diplomatic play also. The warmongers will be happy too: the more they conquest (interesting logistics!), the bigger their army.

                  Well, it's just worth 1 gp anyway.
                  The Mountain Sage of the Swiss Alps

                  Comment


                  • #54
                    Sounds good I'm in for Huge Map Arch.

                    Is it gonna be Random Civs? If you really want to have naval battles, why dont we use the mother of all amphibious civs, Vikings? Should make for some interesting naval battles..

                    Comment


                    • #55
                      I would suggest allowing players a choice of civs. Choice of civ traits and UU's could be quite important on a huge water rich map..

                      French/Carthaginians would both be good for their civ traits and starting with the initial techs towards mapmaking. Or the English with the useful commercial trait and a relevant UU. Or the Vikings whose civ traits are not especially helpful but have a killer UU.

                      Each choice of civ could lead the game to unfold in a different way. It would be best to fix the AI civs to limit the humans choice and ensure some similarity between different players experiences.
                      Never give an AI an even break.

                      Comment


                      • #56
                        Please, let's keep the archipelegeo and huge map games separate (the huge map can go on "in the background" while the normal AU course - sea and air power only sounds great - proceeds apace)
                        You can't fight in here! This is the WAR room!

                        Comment


                        • #57
                          Since no one has stepped forward, I will be doing the map for the next AU course. Here is the compromise of ideas I've come up with:

                          Huge map
                          80% water
                          Continents
                          12 civs
                          Civ choice open, but restricted by set AI civs

                          I also want to do this with PTW, since playing against the same old gang gets kind of boring. Let me know if there are any major problems with this.


                          Dominae
                          And her eyes have all the seeming of a demon's that is dreaming...

                          Comment


                          • #58
                            80% water....

                            Are you gonna make 3-4 Continents or just 2? Or is that a secret? :P

                            Comment


                            • #59
                              Playing with some maps, I feel that 70% water would be more in the spirit of a Huge map game. With too little water, either you've got pure island hopping, or basically a Standard or Large Continents map with more water between land masses (not that big of a deal once Navigation/Magnetism comees around, and actually bad for the AI).


                              Dominae
                              And her eyes have all the seeming of a demon's that is dreaming...

                              Comment


                              • #60
                                I would also add that we should play with all 16 civs.

                                12 civs will leave the lucky player with a lot of room to expand, which will take a considerable bit of the challenge away from the huge map game.

                                With 16 civs, the huge map is still "full." Wiping 1 other civ from the map is probably equally easy on any setting (assuming you have parity with your enemies, in terms of land, etc.), but on a huge map with 16 civs, your victory doesn't necessary put you in a place of Complete Dominance. You must wipe SEVERAL from the map!

                                Trust me, it can make a major difference, when you have less time to savor each victory before moving on to the next menace...
                                You can't fight in here! This is the WAR room!

                                Comment

                                Working...
                                X