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Course description for AU207

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  • Course description for AU207

    We should still leave some time for AU206 to finish up, but we can still start discussing what the next AU course will be. Please vote for your favorite option (and please throw in your own suggestion!).

    1. Huge map: Self-explanatory. Should involve some different strategy.

    2. Always war: There must always be a red line between your head and another leader's head in the diplomacy screen. This is not so hard, but might be worth checking out.

    3. Total war: All lines starting at your head in the diplomacy screen must be red. This should be really hard, and would require a carefully tailored map, as well as (probably) a reduction in difficulty for most of us.

    4. One City: Never build more than one city, but win the game anyway. We could turn all victory conditions on, but some would be more presigious than others (Conquest, then Spaceship, then Cultural, etc.). Personally, my favorite option. Edit: This is commonly known as 'OCC'.

    5. No Improvements: Never build or control an improvement or Wonder. This could teach us a lot, but is somewhat boring. Maybe best for a smaller map (Tiny or Small). Edit: This is commonly known as 'NIC'.

    6. Please post your suggestions!


    Dominae
    21
    Huge map
    33.33%
    7
    Always war
    14.29%
    3
    Total war
    19.05%
    4
    One City
    14.29%
    3
    No Improvements
    0.00%
    0
    Wait! I've got a better idea!
    19.05%
    4
    Last edited by Dominae; March 14, 2003, 09:20.
    And her eyes have all the seeming of a demon's that is dreaming...

  • #2
    Re: Course description for AU207

    Originally posted by Dominae
    4. One City: Never build more than one city, but win the game anyway. We could turn all victory conditions on, but some would be more presigious than others (Conquest, then Domination, then Spaceship, then Cultural, etc.). Personally, my favorite option.
    By this I assume you mean you may capture other cities (thus domination being possible).

    5. No Improvements: Never build or control an improvement or Wonder. This could teach us a lot, but is somewhat boring. Maybe best for a smaller map (Tiny or Small).
    Having given birth and playing out this one let me be the first to say, "For the love of God, don't do it, don't do it!!!" Maybe a tiny map would be less of a headache (talk about an early conquest game in the making), but I'm afraid using a tiny map would undercut the biggest lessons one learns from an NIC game.

    I'm not going to vote, but my fav would be the Total war one. And what govt would you choose? Democracy? I think not!
    badams

    Comment


    • #3
      I would suggest doing the huge map game outside the regular AU timetable, since not all AU regulars will play it and it's likely to take a long time for those that do play it. Of course it will take even longer if we're playing regular AU games alongside that one, but you can't have everything. Actually, having a huge map game and a OCC game (or variant thereof) at the same time would be just about the ultimate in contrasts.

      Comment


      • #4
        The One City challenge seems rather fun

        I would also go with the no improvements course, but I voted for 1 city.

        Total war and always war?? that's what happens in all my games anyway
        A true ally stabs you in the front.

        Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

        Comment


        • #5
          How about playing the game through without changing the government - thus staying at despotism all the time?

          "The power (or weakness) of despotism"
          I'm not a complete idiot: some parts are still missing.

          Comment


          • #6
            Re: Re: Course description for AU207

            Originally posted by badams52
            By this I assume you mean you may capture other cities (thus domination being possible).
            No, I messed up. You can never capture cities either (true OCC). Therefore Domination is not possible.


            Dominae
            And her eyes have all the seeming of a demon's that is dreaming...

            Comment


            • #7
              Total War. "Always war" is pretty close to how I play normally, but I've never taken on everyone at once from the beginning.

              -Arrian
              grog want tank...Grog Want Tank... GROG WANT TANK!

              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

              Comment


              • #8
                Originally posted by aaglo
                "The power (or weakness) of despotism"
                Interesting challenge, but what would we learn from it?

                Arrian (and others): Total War is really hard! Just a warning...


                Dominae
                And her eyes have all the seeming of a demon's that is dreaming...

                Comment


                • #9
                  If I had to pick from this list, I'd say total war... OCC and NIC are just so far from the norm that I don't see lots of useful comparison ("Hey, I built a temple right away and eventually won by culture TOO!"). My first choice would be Huge Map... I recently upgraded and I THINK I could handle at least until the late middle ages without breaking my monitor...

                  Barring that... what about a game where naval supremecy is a must? It could even be huge, I supposse, with lots and lots of water. Archipelago, anyone?

                  Comment


                  • #10
                    Originally posted by Fosse
                    what about a game where naval supremecy is a must? It could even be huge, I supposse, with lots and lots of water. Archipelago, anyone?
                    I voted for this idea


                    My 2nd choice would be OCC. I think if we did OCC we should have two courses: 207a and 207b. These games are short and very different from the norm. 2 games would encourage learning and AU is all about eduecation

                    Comment


                    • #11
                      Dominae,

                      I'm sure it is. No extortion.

                      Still, gimme China and a spot 'o luck, and I'll give you the world.

                      -Arrian
                      grog want tank...Grog Want Tank... GROG WANT TANK!

                      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                      Comment


                      • #12
                        How bout:

                        7. Geonocide.

                        Basically close to total warring but you are NOT allowed to capture and assimilate any cities/workers. Every cities captured must be razed, and every foreign workers created/captured must be disbanded on site.

                        The main objective is Conquest and having your civ's native citizen as the sole survivor of the whole planet.
                        Last edited by minke19104; March 14, 2003, 11:33.

                        Comment


                        • #13
                          Now THAT would be REALLY hard.

                          -Arrian
                          grog want tank...Grog Want Tank... GROG WANT TANK!

                          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                          Comment


                          • #14
                            Originally posted by minke19104
                            How bout:

                            7. Geonocide.

                            Basically close to total warring but you are NOT allowed to capture and assimilate any cities/workers. Every cities captured must be razed, and every foreign workers created/captured must be disbanded on site.

                            The main objective is Conquest and having your civ's native citizen as the sole survivor of the whole planet.
                            Make this a NIC w/ a barracks exception and you have extreme warmongering

                            Comment


                            • #15
                              How bout a Huge Map, Total War, Always in War, NIC, Geonocide game?

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