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Playing at Emperor on a Huge archipelago

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  • Playing at Emperor on a Huge archipelago

    Hi Folks,

    Remember my stupid thread about 'All Hail Mountain Sage the Magnificent'? I promised you my next one would be 'All Scoff the Most Humbled Mountain Sage'

    Well, maybe it's a bit too early to post it (the game is doing 'fine' for now), but my second play at Emperor raises lots of questions for me and I hope some of you can answer them.

    I suggest a more theoretical approach than my particular game, as follows:

    Game: Emperor, 16 Civs, archipelago 70-80% water. Your Civ is all alone on a small continent.

    Strategies? How would you handle in the Ancient Times:

    1. Tech research
    2. Contacts and exploring
    3. Early rush + vassal strategy
    4. Trading with other Civs
    5. Early Wonders
    6. Early city improvements
    7. Logistics

    Thanks for your input.
    The Mountain Sage of the Swiss Alps

  • #2
    1 .
    Considering the situation your two highest priorities should be

    * Map Making
    * Great Library (requiring Literature, obviously)

    The reasons why an isolated Civ on an Archipelago map would need these is no doubt obvious. The Great Lighthouse would be extremely useful also, in order to maximise the effectiveness of your galleys, but you should place a higher priority on the Great Library IMHO.

    Since you didn't mention what Civ this game is for I would suggest a Scientific/Industrious combo of traits would be best IMHO. You need to be as close as possible to Map Making and Literature and the Industrious trait will mean you can have your tiles improved to the maximum effectiveness and save pop points (and thereby saving gold, food and shields) by needing less workers.
    Sci/Ind means the Persians and the Ottomans - I would pick Ottomans because the Persian Immortals would come a bit too early for an isolated Civ to use effectively.

    Start the game with a classic REX approach ... keep an eye out for good wonder-building cities with a good mix of food (for fast growth) and shield (for fast production) tiles in their radius. As soon as you have one make sure you start a pre-build - probably the Palace if this city isn't your capital - for the Great Library. You might want to do a few sums to make sure you will discovery Literature before you finish your pre-build.

    If you see a good coastal city-spot then you might want to consider working towards the Great Lighthouse. Doing this would be ideal if you can manage it - and since you won't have to build an army at the start of this game it should be quite possible to get both key wonders if you play it right (even without Leaders).

    NOTE: Even if you have good land for it I don't think a granary would be too crucial here, since super-REXing isn't really needed when you don't have to compete for land with the AI. A non-granary REX approach will be quite sufficient, I think.


    2.
    When you have Map Making build lots of Galleys and explore like crazy! The Techs should start flying in from the Great Library at this point - when it's possible to do so make sure you contact every Civ often and try and sell any techs they don't have yet, preferable for GPT which will stunt their economy.

    3.
    erm ..... this Civ is isolated.

    I think everything else I've covered already.
    Last edited by FrustratedPoet; March 5, 2003, 09:37.
    If I'm posting here then Counterglow must be down.

    Comment


    • #3
      1) Get to Map Making ASAP.
      2) Build lots of Galleys.
      3) I'd make the Great Lighthouse the most important wonder. It will help your Galleys get further out quickier and it allows trade across seas before astronomy.
      4) I'd build libraries before temples unless your religious.
      5) Get to Republic ASAP and switch governments.
      6) There are usually a lot of empty Islands. REX onto the better islands and avoid war.
      7) Build the FP at the center of your home island (unless it really sucks) and use a leader to move your palace to a new island.

      Comment


      • #4
        Originally posted by Jawa Jocky
        3) I'd make the Great Lighthouse the most important wonder. It will help your Galleys get further out quickier and it allows trade across seas before astronomy.
        I agree that placing more emphasis on the Great Library is a high-risk strategy. If the island has good terrain, though, I'm pretty sure that you will be able to get both the GL and the GL, although obviously you won't get any GL's because you can't have wars.
        If I'm posting here then Counterglow must be down.

        Comment


        • #5
          FrustratedPoet and Jawa Jocky,

          Excellent beginning, let's hope to hear from the others...

          By the way, I play the French, the Egyptians are east of me and the Grmans north. How and when do I get them ?

          Damn, I indicated that this should stay theoretical but... I'll need any help I can get
          The Mountain Sage of the Swiss Alps

          Comment


          • #6
            If you want specific advice about your game then some screenshots and a savegame file attached here would make things much much easier.
            If I'm posting here then Counterglow must be down.

            Comment


            • #7
              And some details about your own military strenght wouldn't hurt either
              I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

              Asher on molly bloom

              Comment


              • #8
                French is fine but you really should try out the Vikings. Theyre the absolute best for Archipelago. Their UU is impressive, 6 attack amphibious, and never really become obselete until Replacable Parts (by that time you cant build them anymore ).

                Their stats arent promising at first (Expantionistic on archipelago??), but they're wonderful. Even if you end up on an island, you can get whatever goody huts there are and hopefully land a settler. After that just rex out the island. Dont disband your scouts. Instead make them walk around unsettled lands. This serves as early warning mechanism for possible barbarian attacks.

                The Collosus is a really good wonder that most ppl ignore. Gold is useful, AI hardly puts any effort to build it. Find a coastal city near ur capital, and just make mines all over to build it fast. Another good one is of course Great Lighthouse. Imagine galleys of Beserks crossing seas to attack unsuspecting neighbours. Lighthouse is hard to get though, so better start saving shields. Great Lib is always good, though.

                Diplomacy is another game to play. Once you make contacts with other civs, start making them fight against each other with alliance. This may sound bad, but it's a good strategy. Consider that it's highly unlikely they will ever get to your island with enough troops to attack, and they will be forced to fight each other and neglect improvements.

                Make loads of archers for upgrade to beserkirs. When Invention come, just launch massive attack on neighbour coastal cities. Defend them, and maybe sue for peace, since beserkir sux at defense unless you carry pikemen or two. Golden age calls for more beserkir and galleys ..

                Communism might be a good late age government, but it's your call.

                Comment


                • #9
                  Thanks all of you,

                  The Viking seem well... interesting, I'll play them asap, I'll promise you.

                  Specific advice about my game? Why not, but later on, I'd prefer to play it out first, and then have pointed out my mistakes later. This is not arrogance, but a fast way to learn, since this will be my second play only on Emperor (I won the first one by a space race without going to war even once, but I don't expect to be able to do it every time )

                  Oh, I know, I should but then computers are for me like cars, I know how to turn the wheel but have no idea what's going inside, so... well... could somebody explain to me how to make and post these saves and screenshots?
                  Since I'm not a computer freak and English (or American) is not my mother tongue, just do me a favor: use plain basic English as you would for a 10-years old not very bright (less than average IQ) boy. Just assume that I know how to power up and computer and click on the Civ icon.
                  Then I'll show you how NOT to play a game on Emperor!
                  The Mountain Sage of the Swiss Alps

                  Comment


                  • #10
                    Originally posted by Mountain Sage
                    Since I'm not a computer freak and English (or American) is not my mother tongue, just do me a favor: use plain basic English as you would for a 10-years old not very bright (less than average IQ) boy. Just assume that I know how to power up and computer and click on the Civ icon.
                    OK, it's simple to do.

                    To make and attach a screenshot:
                    1. Load up a graphics programme. Paint Shop Pro and Photoshop are the best, but even MS Paint will do. Minimize it for now.
                    2. Load up PTW and start playing your game
                    3. Press the Print Screen button on your keyboard (might also be called "PrntScrn" or something similar). This will store the current view onto your PC's clipboard.
                    4. Now press Alt+Tab (I'm assuming you know what these buttons are ) to bring the graphics programme up on the screen.
                    5. Now press Ctrl+V to paste the image onto the screen.
                    6. Resize the image to about 50-75% of original size.
                    7. Save it as a JPG (note: it has to be a JPG if you want it to appear as an image on this forum, rather than as a downloadable file).
                    8. Click the 'Post Reply' button at the bottom of this thread.
                    9. Just above the submit button there is an 'Attach File' box, click Browse, find the screenshot on your hard drive and click 'Submit Reply'. Note: there must be some text in the body of the message for this to work, anything will do.

                    That's it. I went into a lot of detail, I hope it wasn't too patronising.

                    For attaching a save game, just to steps 8 and 9 (only this time select the .sav file from the PTW directory on your hard drive).

                    I hope this helps.
                    If I'm posting here then Counterglow must be down.

                    Comment


                    • #11
                      Originally posted by FrustratedPoet


                      OK, it's simple to do.

                      To make and attach a screenshot:
                      1. Load up a graphics programme. Paint Shop Pro and Photoshop are the best, but even MS Paint will do. Minimize it for now.
                      2. Load up PTW and start playing your game
                      3. Press the Print Screen button on your keyboard (might also be called "PrntScrn" or something similar). This will store the current view onto your PC's clipboard.
                      4. Now press Alt+Tab (I'm assuming you know what these buttons are ) to bring the graphics programme up on the screen.
                      5. Now press Ctrl+V to paste the image onto the screen.
                      6. Resize the image to about 50-75% of original size.
                      7. Save it as a JPG (note: it has to be a JPG if you want it to appear as an image on this forum, rather than as a downloadable file).
                      8. Click the 'Post Reply' button at the bottom of this thread.
                      9. Just above the submit button there is an 'Attach File' box, click Browse, find the screenshot on your hard drive and click 'Submit Reply'. Note: there must be some text in the body of the message for this to work, anything will do.

                      That's it. I went into a lot of detail, I hope it wasn't too patronising.

                      For attaching a save game, just to steps 8 and 9 (only this time select the .sav file from the PTW directory on your hard drive).

                      I hope this helps.
                      Helpful to me and i'm english cheers
                      Space is big. You just won't believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.
                      Douglas Adams (Influential author)

                      Comment


                      • #12
                        FrustratedPoet,

                        Thanks a lot for your help. You were not at all patronizing, it looks perfect (I have still to try it first ).

                        Good to know somebody else can use your tip.

                        The only computer people I REALLY hate are those who start with ' You just...' I HATE the j... word
                        The Mountain Sage of the Swiss Alps

                        Comment


                        • #13
                          Minke19104,

                          I just play 'standard' Civ3, not PTW. Any way of importing your Vikings,or other fancy Civ? Please remember my superior computer skills
                          The Mountain Sage of the Swiss Alps

                          Comment


                          • #14
                            Originally posted by Mountain Sage
                            Minke19104,

                            I just play 'standard' Civ3, not PTW. Any way of importing your Vikings,or other fancy Civ? Please remember my superior computer skills
                            Try asking this question in the Civ3-Creation forum - those guys should be able to help. It is certainly possible to create a Civ that is very very similar to the Vikings - but for a detailed tutorial you'd need to ask the experts.
                            If I'm posting here then Counterglow must be down.

                            Comment


                            • #15
                              Well, Alexman turned the Aztecs into the Celts for AU206, so I'm sure one could turn the Zulu into the Vikings (though it will look odd unless you figure out how to change the Impi's graphic into something resembling a Berserker).

                              Sage,

                              You say the Germans and Egyptians are your neighbors? Hmm. Beware the mean, nasty, demanding Bismarck man. I'd probably target him for preemptive revenge Depends on how strong the starting positions of your rivals are, though. If Egypt got a good start, it might make more sense to try and beat them up a little bit first.

                              Of course, you could play nice too...

                              -Arrian
                              grog want tank...Grog Want Tank... GROG WANT TANK!

                              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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