Catt,
I was responding to Artifex. But your points are valid: if you aren't planning on fighting for a while, building barracks all over the place doesn't make much sense.
But even if I wasn't going for early warfare, I wouldn't build 3 warriors in my capitol and then a temple. No way. 4 warriors and a granary, probably. The temple comes much later. My first ring of cities, however, would probably build temples relatively early. If religious, new cities build warrior, worker, temple. If they're 1-shield cities, it's probably temple (poprush assist) and a string of workers.
-Arrian
I was responding to Artifex. But your points are valid: if you aren't planning on fighting for a while, building barracks all over the place doesn't make much sense.
But even if I wasn't going for early warfare, I wouldn't build 3 warriors in my capitol and then a temple. No way. 4 warriors and a granary, probably. The temple comes much later. My first ring of cities, however, would probably build temples relatively early. If religious, new cities build warrior, worker, temple. If they're 1-shield cities, it's probably temple (poprush assist) and a string of workers.
-Arrian
). The religious trait (and to a much lesser degree militaristic) is the only trait that forces more interesting ultra-early build decisions. (Expansionist and industrious alter the overall build priorities - scouts and fewer workers, eg - but don't present as interesting a decision, IMHO, simply because of the low-shield cost of these builds).

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