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What City Placement do you use?

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  • #31
    Keep those votes coming in, but it doesn't surprise me that most people here use something tighter than OCP
    badams

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    • #32
      Back on-topic. I voted 3-tile, and am just beginning to do what Catt described: closer or looser city-spacing based on terrain. I will default to 3-tile, but I'm now actively thinking about which tiles will be accessible from various locations, which definitely influences their future placement.

      Can you get away with this on emperor?

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      • #33
        Is this the ICS? This is the first time I've tried this type of game. I had a relatively bad starting position (a few grasslands, mostly plains and desert, a river quite far away).

        I usually tend to use "minimum overlap", but I found out that this type of city setting is quite effective.

        [edit]: oh, this is a modded game. So before anyone ask for those "gray piles" on the desert, they are my bonus resource Salt. (+1 shield, +2 comm). I've added them to the deserts and mountains to make these squares more worthwhile.
        Attached Files
        I'm not a complete idiot: some parts are still missing.

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        • #34
          Hey I don't use mods, but I like the idea of Salt. If it was uncommon or make it common, but with a low value.

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          • #35
            Uncommon/common??? WTF?

            Some another feature of PTW I've never heard of? I still haven't got it, you know...
            I'm not a complete idiot: some parts are still missing.

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            • #36
              aaglo,

              others can correct me, but I don't think you have ICS going there. When I hear ICS I think of this:
              Code:
              [FONT=courier new]. C . C . C . C      C . C . C . C .
              . . . . . . . .      . . . . . . . .
              C . C . C . C .      C . C . C . C .
              . . . . . . . .  OR  . . . . . . . .
              . C . C . C . C      C . C . C . C .
              . . . . . . . .      . . . . . . . .
              C . C . C . C .      C . C . C . C .[/font]
              Yours is more of a cross betweeen of C-t-C and C-t-t-t-C. Very intereting.

              Edit: formatting
              badams

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              • #37
                That city placement looks like IFC to me. The cites are still 2 Movement Points apart.

                And it also looks like the pattern was folloed to rigidly.
                Re: That city with 3 turns left to the Marketplace with fish in it's CR but seperated from the ocean so that a Harbor can't be built. (Said city should have been shifted 1 tile [any of NE, E, or SE.])
                1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                Templar Science Minister
                AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                • #38
                  Originally posted by aaglo
                  Uncommon/common??? WTF?

                  Some another feature of PTW I've never heard of? I still haven't got it, you know...
                  He was talking about a mod he made or is using to add a resource (Salt).
                  I was saying I may like that is it was fairly rare with the values he has assigned, or a bit more frequent, but a very low boost. This makes it a interest, but does not really alter the game.

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                  • #39
                    I use a mixture of 3 tile spacing (primarily in my core) and 4 tile spacing elsewhere. When I get the AI's cities, I usually don't move them around.

                    --Kon--
                    Get your science News at Konquest Online!

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                    • #40
                      I also typically use four spacing, and almost never move AI cities. I only rearrange them for strategic reasons (coastal access, or canal cities).

                      Tighter than four spaces just feels dirty... but the calcualting side of me just won't let me use OCP.

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                      • #41
                        aaglo:

                        interesting arrangement, of course terrain was very favorable. Looks like a combination of ICS and 3-Tile, flexible because it allows fluid borders and more workable space than ICS. I like it.
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                        • #42
                          Hi,

                          I have a few questions/comments about the city placement:

                          1.) I voted for the OCP, and I always try to use it in my games (Warlord or one higher). But later I see that I don't really have use of it: too few cities too far from each other, and I have to wait until modern ages to get used all the possible city tiles.

                          2.) I can still have hude cities without having the optimal 5 tile city placement (irrigating most of the tiles, even deserts).

                          3.) If my empire is in Switzerland or Austria (hills everywhere, with only few grasslands) ocn is totaly nonsense. All the city tiles will never be used and can not be used. If I irrigate everithing what is possible when I get electricity, I can get cities by c.a.6 size, but never bigger. It is not possible to irrigate hills.

                          4.) One of the typical pattern is a coastal city surrounded only by hills and water. Is the ocp still usefull? I don't think so. It will be possible to use 2 mined hills, the rest is water. So you can not get a highly productive city anyway, city size over 12 is useless.

                          What do you think about these issues?

                          cheers

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                          • #43
                            cont.

                            Illustrations for 3.) and 4.).

                            M - Moutain (no food)
                            W - Water
                            G - Grassland or something what can be irrigated or where a city can be placed

                            3.)

                            MMMMMMMMMM
                            MMMMMMMMMM
                            MMMGMGMMMM
                            MMMMMMMMMM
                            MMMMMMMMMM

                            In this case I think it is better to craete 2 cities instad of 1.

                            4.)

                            MMMMMMMMMM
                            WWMMMMMMMM
                            WWWGMMMMMM
                            WWWMMMMMM
                            WWWWGMMMMMM
                            WWWWMMMM
                            WWWWWMMM

                            I think in this case it is not possible to use more than 2 "M" tiles for one city, so it is better to build two cities (each on "G") and use twice more mined mountines than to build 1 city with eventually 1 additional irrigated tile.

                            Am I right?

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                            • #44
                              Sorry, guys, but what is "Ralphing"?
                              Jack

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                              • #45
                                Ralphing is building a close knit series of military camps and cities at the start of the game during the REX phase, and then disbanding them over the course of the game to achieve more open city spacing.

                                Sir Ralph figured out the optimal pattern, barring terrain interferences, for this scheme, thus the term Ralphing.


                                Check out this thread:

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