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10 Tips to get you up to Emperor/Deity

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  • #46
    I had one game with Mongols.

    It was a total war game won by domination in later Industrial age.

    And you know how many leaders I got?

    Just one.
    (and I had so many elite units)

    P.S.
    So luck is luck.

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    • #47
      Originally posted by player1
      I had one game with Mongols.

      It was a total war game won by domination in later Industrial age.

      And you know how many leaders I got?

      Just one.
      (and I had so many elite units)

      P.S.
      So luck is luck.
      Muy current game with France I'm in about the year 1300 (just started the industrial age) and I've had the whopping total of 6 leaders so far. And France isn't even militaristic...

      guess it's just luck
      A true ally stabs you in the front.

      Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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      • #48
        Badam52,

        Tip#7: so you have a wife AND g.f. ? Mmmm, interesting. What game do you play usually?

        Sorry, wrong post maybe
        The Mountain Sage of the Swiss Alps

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        • #49
          In my world, the "/" means "or." I could have used "significant other," but I find that term so impassionate.
          badams

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          • #50
            Not as impassionate as "insignificant other"...

            And her eyes have all the seeming of a demon's that is dreaming...

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            • #51
              Originally posted by vmxa1

              I don't think he was saying that. It was mentioned to use the money for upgrades. The point is that money is not earning interest unless you have Wall street and then you only need 1000.
              I think the point is to use your money, not pile up 10,000, while you could be buying useful structures or units.
              I agree with using your cash to a point, but I always thought it was never a bad idea to pile up some reserve cash.

              Because, in the later parts of the game, as in life, you never can tell when you will need some extra cash...Either to rush build the few remaining parts of your spaceship, some nukes to counter an enemy strike, or some battle units to defend against an attack that you never dreamed could possibly break through your defenses.

              The above scenarios for needing extra cash relate to the game , not your life...ha ha
              While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.

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              • #52
                Re: 10 Tips to get you up to Emperor/Deity

                Originally posted by Dominae


                9. Master the Light and Dark Sides

                ...Too many players build Universities during war. Similarly, too many players have huge standing armies when they need almost none.

                Dominae

                Very good point Dominae, but I am having trouble with this one.

                I have yet to experience a game even on the lower settings where you don't need adequate defense forces if you are just a builder.

                Builder or not, the AI senses the lack of military units and decides to pounce.
                While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.

                Comment


                • #53
                  Re: Re: 10 Tips to get you up to Emperor/Deity

                  Originally posted by vee4473
                  Builder or not, the AI senses the lack of military units and decides to pounce.
                  True. You really have to acquire a "feel" for when and which civs are going to attack. But there are ways to avoid having to build up a big military just to protect your behind, my favorite among which is signing alliances. I'll pay almost any price if I can get two nearly equally-matched civs to go to war. This removes most of the pressure from you, so that you can continue building "peacefully", with only a token military.


                  Dominae
                  And her eyes have all the seeming of a demon's that is dreaming...

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                  • #54
                    very good.

                    with regards to how the AI judges whether or not to attack:

                    I seem to remember reading that the AI judges your overall strength based on how many overall units you have, not on how many actual MILITARY units you have.

                    That the AI just sees that you have a certain number of units...not accounting for whether they are military or just workers.

                    I'm wondering if this is true.

                    For example, is it possible that the AI will interpret 100 workers in the same way as 100 tanks?

                    and therfore you can have many many workers, but the AI can't tell that they are just workers and therefore decides to be more peaceful...not knowing that the "many many units" are workers and therefore no threat.

                    So it may be possible to fool the AI civs into thinking that you are more powerful than you really are...just buy building so many workers..


                    not sure if this is true




                    While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.

                    Comment


                    • #55
                      I believe this was once the case with the military advisor, but is not the case any more.

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                      • #56
                        vee4473, while the player's F3 used to compare armies by number of units, the AI always used military combat strengths to determine policy. The F3 was fixed in Civ3 1.29f.

                        Whether movement points were factored in at all is another question.

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                        • #57
                          Re: Re: Re: 10 Tips to get you up to Emperor/Deity

                          [QUOTE] Originally posted by Dominae


                          True. You really have to acquire a "feel" for when and which civs are going to attack.


                          I fully agree with you. But then, you can set a trap for an arrogant Civ. In my actual game, playing the French on a Huge map with 16 Civs, Emperor, I had only a token military force (15 Workers, 1 Galley, 2 Spearman). The Persian already blackmailed me for 100 gold. I kept feeding my World map every turn to all other Civs to keep them happy and disbanded my two Spearmen. The Persians promptly requested 'Economics or...' I said no, they declared war and I traded Economics (or older Techs) to all other Civs for a military alliance. The next turn, Persia was at war with 14 other Civs. Since they are opposite me on the map, my Galley will be my only military force for a while longer...
                          The Mountain Sage of the Swiss Alps

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                          • #58
                            Re: Re: 10 Tips to get you up to Emperor/Deity

                            Originally posted by vee4473


                            Builder or not, the AI senses the lack of military units and decides to pounce.
                            Are you really sure?
                            In my last game, Huge map, Emperor, French, 16 Civ I had only 2 Spearmen and 1 Galley (+13 Workers) from 950 BC to 1'000 AD (diplomatic win) without going to war once.
                            I also won my 1st game on Emperor with a space race without having fired a single shot.

                            Any 'scientific statistics' or particular thread? I just don't believe I have such exceptional diplomatic skills....
                            The Mountain Sage of the Swiss Alps

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                            • #59
                              You can offset the propensity of the AI to choose you as a taget (for your low military standing), with your diplomacy. This works best if you have MPP/RoP with other civs.

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                              • #60
                                well, maybe it is just my experience, but I have always noticed that as you build more military units, the AI softens it's warlike stance with you.

                                I mean that instead of declaring war if you don't give them a tech they want, they will say something along the lines of "we'll spare you this time"...etc...

                                But, I imagine it would be possible to avoid war even if you don't have many units if you give in to every demand the AI makes. I don't tend to do that.

                                Maybe it's more accurate to say that the AI will sense the lack of military units and decide whether or not to cut you slack if you don't give in to their every demand.

                                Just my experience.
                                While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.

                                Comment

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