Slightly OT - Attitude and Trade Costs
The influence of AI attitude on trading is a bit mysterious, but it definitley is very small (IMHO -- "very small" is obviously a subjective comment ). I say it is mysterious because sometimes it has no effect whatsoever, but sometimes it does. In my most recent test (just a few days ago, in response to another issue), taking a civ from Gracious to Furious never resulted in even a 2% variation in price, for any of strategic or luxury resources, or technology, and only just over 2% in the case of a proposed alliance.
An easy test to run is to find an old saved game where a potential trading partner is gracious to you. Establish the rock-bottom price that partner is willing to accept to sell you a resource or a tech, or to enter into an alliance. Then demand a core city from the partner repeatedly until his attitude is furious. Then go back and compare the new rock-bottom prices for the same trades. I have experienced examples where there was no difference, and I have experienced examples where there is a small difference.
IMHO, getting a source of saltpeter from a Gracious Hiawatha for 864 gold (or 48 gpt) versus getting a source of saltpeter from a Furious Hiawatha for 880 gold (or 50 gpt) is a very small difference. And though I enjoy Civ's attitude and reputation concepts, I will never take any specific action solely or even primarily intended to influence attitude for any reason other than a UN vote -- the consequences, positive or negative, of AI attitudes are simply not that great (again, outside of a UN vote).
Catt
The influence of AI attitude on trading is a bit mysterious, but it definitley is very small (IMHO -- "very small" is obviously a subjective comment ). I say it is mysterious because sometimes it has no effect whatsoever, but sometimes it does. In my most recent test (just a few days ago, in response to another issue), taking a civ from Gracious to Furious never resulted in even a 2% variation in price, for any of strategic or luxury resources, or technology, and only just over 2% in the case of a proposed alliance.
An easy test to run is to find an old saved game where a potential trading partner is gracious to you. Establish the rock-bottom price that partner is willing to accept to sell you a resource or a tech, or to enter into an alliance. Then demand a core city from the partner repeatedly until his attitude is furious. Then go back and compare the new rock-bottom prices for the same trades. I have experienced examples where there was no difference, and I have experienced examples where there is a small difference.
IMHO, getting a source of saltpeter from a Gracious Hiawatha for 864 gold (or 48 gpt) versus getting a source of saltpeter from a Furious Hiawatha for 880 gold (or 50 gpt) is a very small difference. And though I enjoy Civ's attitude and reputation concepts, I will never take any specific action solely or even primarily intended to influence attitude for any reason other than a UN vote -- the consequences, positive or negative, of AI attitudes are simply not that great (again, outside of a UN vote).
Catt
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