I'm sorry if this has been discussed already, but I haven't seen anything on it, at least post 1.29 and 1.14.
The Tech Lead. How important is it? At the higher levels, it takes a lot of work and a lot of infrastructure to take and then maintain it. Research buildings, maintaining high populations, and a stable economy are all necessary to make the push.
#1 Libraries are expensive, both in terms of shields and upkeep. During the Ancient Ages, you can almost always find something else to build besides Libraries. The payoff of Libraries this early in the game is small too, as your expansion will leave your cities population low at times. As icing on the cake, many of us have found out that extorting techs works great. It takes a lot of effort and sacrifice to grab the tech lead early.
#2 The Medievil Ages have 2 major branches. One leads to infrastructure, the other to the military. If you decide to do your own research, you will probably have to decide between getting banks and universities, or cavalry. If not, you can probably still extort tech, and at the very least, buy it. If you fall too far behind, you will miss the opportunity to grab some very useful wonders. Your military can also be left out to dry if you aren't able to keep it up to par with the rest of the world.
#3 The Industrial Ages will probably be your best shot at grabbing the tech lead. You should have your two cores up and running. There should also have emerged just a few civs who have been able to stay strong. Getting RR's laid, Hospitals in, and reaching Tanks before the opposition are all realistic goals. The AI's are making profits, so selling your old techs for gpt allows you to keep researching at a 4-turn pace.
#4 Not having the tech lead in the modern era can be dangerous, as another civ may launch the spaceship. Synthetic Fibers can be huge as your tanks upgrade to MA pretty cheaply. The Internet can also help you in your final push, although a pre-build should be able to accomplish this fine. If the game has lasted this long, you shouldn't have many opponents left. Your path of victory should be clear now.
In reality, you don't have to research. I myself have never played a game like this, so if someone could enlighten me, I'd appreciate it.
Lately, I have been playing around with nothing but barracks and temples in the Ancient Ages, and my goals are trimming the AI and laying claim to my 2 cores. Marketplaces will be thrown into the less corrupt cities, if I have more than 2 luxuries. Horses are built and used, in anticipation of the upgrade to Knights. The Medievil age sees the FP/Palace placed in the correct cities and filling in the rest of the available land. Temples become the first thing built in any city. I try to trigger my golden age somewhere in the early part of this age which allows me to quickly build the wonders and marketplaces that are needed. Libraries also start to go into the core cities. Up til now, I have done all 40-turn research, except for maybe Chivalry, or one of the governments. When Universities become available, they get built on top of the libraries, and then I never look back. I try to research at full speed while selling old techs to the AI's that are the furthest behind. This seems to work well for my playstyle.
I would like to know what everyone thinks. How you go about acquiring new advances is one of the most important decisions in the game. Thanks.
The Tech Lead. How important is it? At the higher levels, it takes a lot of work and a lot of infrastructure to take and then maintain it. Research buildings, maintaining high populations, and a stable economy are all necessary to make the push.
#1 Libraries are expensive, both in terms of shields and upkeep. During the Ancient Ages, you can almost always find something else to build besides Libraries. The payoff of Libraries this early in the game is small too, as your expansion will leave your cities population low at times. As icing on the cake, many of us have found out that extorting techs works great. It takes a lot of effort and sacrifice to grab the tech lead early.
#2 The Medievil Ages have 2 major branches. One leads to infrastructure, the other to the military. If you decide to do your own research, you will probably have to decide between getting banks and universities, or cavalry. If not, you can probably still extort tech, and at the very least, buy it. If you fall too far behind, you will miss the opportunity to grab some very useful wonders. Your military can also be left out to dry if you aren't able to keep it up to par with the rest of the world.
#3 The Industrial Ages will probably be your best shot at grabbing the tech lead. You should have your two cores up and running. There should also have emerged just a few civs who have been able to stay strong. Getting RR's laid, Hospitals in, and reaching Tanks before the opposition are all realistic goals. The AI's are making profits, so selling your old techs for gpt allows you to keep researching at a 4-turn pace.
#4 Not having the tech lead in the modern era can be dangerous, as another civ may launch the spaceship. Synthetic Fibers can be huge as your tanks upgrade to MA pretty cheaply. The Internet can also help you in your final push, although a pre-build should be able to accomplish this fine. If the game has lasted this long, you shouldn't have many opponents left. Your path of victory should be clear now.
In reality, you don't have to research. I myself have never played a game like this, so if someone could enlighten me, I'd appreciate it.
Lately, I have been playing around with nothing but barracks and temples in the Ancient Ages, and my goals are trimming the AI and laying claim to my 2 cores. Marketplaces will be thrown into the less corrupt cities, if I have more than 2 luxuries. Horses are built and used, in anticipation of the upgrade to Knights. The Medievil age sees the FP/Palace placed in the correct cities and filling in the rest of the available land. Temples become the first thing built in any city. I try to trigger my golden age somewhere in the early part of this age which allows me to quickly build the wonders and marketplaces that are needed. Libraries also start to go into the core cities. Up til now, I have done all 40-turn research, except for maybe Chivalry, or one of the governments. When Universities become available, they get built on top of the libraries, and then I never look back. I try to research at full speed while selling old techs to the AI's that are the furthest behind. This seems to work well for my playstyle.
I would like to know what everyone thinks. How you go about acquiring new advances is one of the most important decisions in the game. Thanks.
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