Accelerated Production: The Questions
For multiplayer, accelerated production speeds up the game. My question is how it changes strategy.
· Civ choice – are early UU’s out of date before they hit the streets?
· Movement – Building and tech research are much faster. Movement of units on the map is unchanged. Does this mean more compact city spacing is rewarded? Does this mean that builders have an advantage relative to warmongers, or, at least, that the warmongers advantage is materially reduced?
· Timelines are radically altered. Choose the right civ and you can probably research Literature before you are ready to build the GL. That early archer rush had better be early indeed.
Any thoughts on how the balance of the game changes at higher production and tech speeds would be appreciated.
For multiplayer, accelerated production speeds up the game. My question is how it changes strategy.
· Civ choice – are early UU’s out of date before they hit the streets?
· Movement – Building and tech research are much faster. Movement of units on the map is unchanged. Does this mean more compact city spacing is rewarded? Does this mean that builders have an advantage relative to warmongers, or, at least, that the warmongers advantage is materially reduced?
· Timelines are radically altered. Choose the right civ and you can probably research Literature before you are ready to build the GL. That early archer rush had better be early indeed.
Any thoughts on how the balance of the game changes at higher production and tech speeds would be appreciated.
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