Originally posted by ducki
Another option, instead of Ctrl+Shift+Q might be (if you're not on Mac) to repeatedly generate maps in the Editor and look at how the Terrain Bands flow.
Another option, instead of Ctrl+Shift+Q might be (if you're not on Mac) to repeatedly generate maps in the Editor and look at how the Terrain Bands flow.
I like guessing where there nearest coast will be on a start (if one isn't visible of course
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