Re: Re: Re: Re: Unique Unit Grades (including PTW UU's)
I just tried that, and yes, they're actually pretty good in ships. I played a Continents map, and I wiped my starting continent with Horsemen. Since I had no targets available until Navigation (which I pushed directly for), I figured the Berserkers had missed their window.
Not so. I sent over several Caravel loads of Berserkers, and they had very little trouble taking coastal cities defended by Pikemen or Musketeers. However, that's not the important thing, since a Knight force could have done as well.
No, the nice thing was that as long as they stayed with the ships, they effectively had move 4 through enemy territory, with no terrain penalties. This is faster than Cavalry inside enemy culture boundries.
You could do the same thing with a conventional force, but the extra turn to unload would eat the time advantage and the defensive advantage of staying on the water.
The defensive advantage, by the way, is primarily a weakness of the AI, not an inherent strength of the unit. Sure, Galleys and Caravels are terrible warships, but for a defender the poor odds are worth it because of the expensive, helpless Berserkers onboard. Against a human you'd want to include 1-2 extra, empty transports just to soak up suicide attacks.
I'm going to revise my rating of them up to B. They're not A units because they still suffer significant attrition against anything stronger than Spearmen, and they're not much use on some maps like Pangeas, but on the right maps the tactical speed is a strong advantage.
- Gus
Originally posted by Robber Baron
Send out some galley-loads, Gus. It's truly eye-opening. I hadn't expected such lopsided results, but then I sent out a mini-armada and razed the coastal layer of a far more powerful civ like I was peeling an orange.
Send out some galley-loads, Gus. It's truly eye-opening. I hadn't expected such lopsided results, but then I sent out a mini-armada and razed the coastal layer of a far more powerful civ like I was peeling an orange.
Not so. I sent over several Caravel loads of Berserkers, and they had very little trouble taking coastal cities defended by Pikemen or Musketeers. However, that's not the important thing, since a Knight force could have done as well.
No, the nice thing was that as long as they stayed with the ships, they effectively had move 4 through enemy territory, with no terrain penalties. This is faster than Cavalry inside enemy culture boundries.
You could do the same thing with a conventional force, but the extra turn to unload would eat the time advantage and the defensive advantage of staying on the water.
The defensive advantage, by the way, is primarily a weakness of the AI, not an inherent strength of the unit. Sure, Galleys and Caravels are terrible warships, but for a defender the poor odds are worth it because of the expensive, helpless Berserkers onboard. Against a human you'd want to include 1-2 extra, empty transports just to soak up suicide attacks.
I'm going to revise my rating of them up to B. They're not A units because they still suffer significant attrition against anything stronger than Spearmen, and they're not much use on some maps like Pangeas, but on the right maps the tactical speed is a strong advantage.
- Gus
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