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Emporer is breaking me!

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  • #16
    Sorry about posting the thread and leaving it for a few days, my access to the internet is sporadic. So many great replies...

    Well, after leaving Russia and the Aztecs with 2 cities each in a small peninsula that I call my virtually dead civ reserve I calmed down a bit. That and my next door neighbours,(after annhilating the Russians) the French, had reached Feudalism for some time already, so I decided to give my MWs a much needed rest until I could upgrade them to Cavs.

    Now I could go back to my builder ways and I did for quite awhile. The French continued to be a thorn in my side simply because they were remaining consistently a few techs ahead with no willingness to trade for any reasonable price. I was playing with the idea of giving them a suitable whipping once I reached Mil Tradition and to my suprise I got it before the French.

    I upgraded all my MWs instantly(only 9, still a builder at heart) and decided to attack with just that while I put all my cities to military production. The attack was underwhelming to say the least. I took 1 city and spent the next 5 turns repulsing Joans' counterattack. Luckily, the Americans on the other side were relatively strong and willing to help with a little incentive. Slowly we chipped away at her until I had 5 cities, including some valuable silks that my war weary citizens were happy to receive. I had planned to negotiate peace at this point but what the hell, anything I didn't take now would only go to the Americans...

    All thats history now, I'm in the Modern Age, only 3 civs offer any challenge to me but I'm far ahead of everyone in techs and frankly, pretty startled at how easy this has been. The Babs on the other continent had far outpaced me in culture but the Zulus and Persians took care of that for me by virtually wiping them off the planet. I never realized being a war-monger was this easy. Before I had never gotten leaders in the early game so I ended up getting a lot of wonders I normally never see. I was able to build an FP earlier then I ever have. What's the challenge? Fair enough, I should try it without the Iroquois, but still...

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    • #17
      When I played builder on Emporer I am usually outpaced in early expansion (I've gotten better at that recently), outpaced in techs early in the game (though I can usually catch up later in the game), constantly hit up for protection fees (no prob, I got no pride) and out produced by the AI no matter what it seems.

      One game when I was just beginning to experiment with a monger style I did pretty well. I was placed on a large continent with 5 other civs on a standard 8 civ map. I managed to do pretty well with peace all the way up to the modern age after cutting a sizable chunk out of the English early in the game. Then the world war came and I payed the price for neglecting my military to keep my head above water in the tech race. I had a respectably sized empire with a good number of high production cities but I couldn't keep up in unit production and it was an utter disaster.

      What advantages does the AI get when you move up in difficulty levels? Do they get a military advantage, cause it seems like their units are stronger but that may be my imagination.

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      • #18
        The only adventages the AI gets on Emperor are:

        1. Decreased Science cost.

        2. Increased ("bonus") in a tech deal with another AI. (More frequent Tech trading among the AIs)

        3. Some additional starting units.

        4. An additional military use can enforce martial law.

        5. Decreased production costs.

        There are just as bad with the use of their military as they are on Emperor (and Deity) as in Regent.
        (All you AI-military-unit bating techniques developed on lower levels still work.)
        1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
        Templar Science Minister
        AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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        • #19
          They do not get combat bonuses. They will have more units, so you will find fighting them harder - you will take more casualties simply because you have to kill more units.

          They do get growth/production/science bonuses (+20% on Emperor), happiness (the AI plays on "regent" and thus can keep its people happier than you can on levels higher than regent), free units at the start, a boost to free unit support (even if they are republic/demo, they will have a certain number of units that are free), and of course the AI to AI trade factor (AI civs will accept less an less in a trade with another AI as the difficulty level increases).

          It's good to hear things went well in your game.

          -Arrian
          grog want tank...Grog Want Tank... GROG WANT TANK!

          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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          • #20
            The AI doesn't get cheap science on Emperor or any other difficulty level. Rather, the human's research cost is more expensive.

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            • #21
              Ok, ok, you're right. It's a human handicap of 20%, not an AI bonus. Changed in the 1.21 patch, IIRC.

              -Arrian
              grog want tank...Grog Want Tank... GROG WANT TANK!

              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

              Comment


              • #22
                Actually, the change is in 1.29f. And I thought it was only on Cheiftian level that the swap was made.
                1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                Templar Science Minister
                AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                Comment

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