It appears that I have misinterpreted the data. I looked at the example of Spain building marketplaces with "Never build wealth" on and assumed that Spain was looking at the list of possible roles for marketplaces, ignoring its use for wealth, and opting to build them for their happiness benefit. I'm now beginning to think that improvements may have one and only one role that the AI considers them for, and marketplaces are not considered wealth at all; similarly, never build culture does seem to have no effect whatsoever. It appears my results came from my testing setup, wherein the AI had some very impressive production.
It turns out that the AI weighs the production capacity of a city when deciding how soon to build a factory. Here's the test I devised to confirm this:
-The AI is given five ungrowable cities, with production of 5, 10, 20, 30, and 40 (the high production comes from resources). Diety level, accelerated production--so the AI can build things VERY quickly. Never build any units; often build production.
-The 5 shield city went through all the research and happiness culture improvements right off the bat, as usual.
-The 10 and 20 shield cities went through library and university, then went to factory, power plant, manufacturing plant.
-The 30 shield city built a library first, then factory, power plant, manufacturing plant.
-The 40 shield city built a factory right away, not bothering with any other improvements until it had its power plant and manufacturing plant done.
Eager to see if these results could be applied towards getting the AI to build more commercial type improvements, I went in and changed the AI from build often production to build often wealth/trade. In my haste, though, I had grabbed an earlier test and neglected to turn off unit builds. The result? The AI (with about a dozen cities) built one airport, one harbor, and then started pumping out guerrillas to attack me with, with a few odd libraries built here and there. Not a marketplace in sight.
This might explain the impoverished AI problem: if the AI doesn't have many luxuries, it wouldn't want to bother with a marketplace. If it has no marketplace, it can't build banks. I've never been in love with the marketplace's luxury effect--it makes it obscenely easy to keep your cities happy--and would be happy to get rid of it to try and jostle the AI into viewing marketplaces as a money-making proposition, but I'm a bit wary of crippling the AIs that DO have lots of luxuries by adding to their happiness problems. Well, actually, petrified of it, given that Soren has said that the AI only uses the empire-wide happiness boost of the luxury slider in order to fight the empire-wide war weariness unhappiness.
It turns out that the AI weighs the production capacity of a city when deciding how soon to build a factory. Here's the test I devised to confirm this:
-The AI is given five ungrowable cities, with production of 5, 10, 20, 30, and 40 (the high production comes from resources). Diety level, accelerated production--so the AI can build things VERY quickly. Never build any units; often build production.
-The 5 shield city went through all the research and happiness culture improvements right off the bat, as usual.
-The 10 and 20 shield cities went through library and university, then went to factory, power plant, manufacturing plant.
-The 30 shield city built a library first, then factory, power plant, manufacturing plant.
-The 40 shield city built a factory right away, not bothering with any other improvements until it had its power plant and manufacturing plant done.
Eager to see if these results could be applied towards getting the AI to build more commercial type improvements, I went in and changed the AI from build often production to build often wealth/trade. In my haste, though, I had grabbed an earlier test and neglected to turn off unit builds. The result? The AI (with about a dozen cities) built one airport, one harbor, and then started pumping out guerrillas to attack me with, with a few odd libraries built here and there. Not a marketplace in sight.
This might explain the impoverished AI problem: if the AI doesn't have many luxuries, it wouldn't want to bother with a marketplace. If it has no marketplace, it can't build banks. I've never been in love with the marketplace's luxury effect--it makes it obscenely easy to keep your cities happy--and would be happy to get rid of it to try and jostle the AI into viewing marketplaces as a money-making proposition, but I'm a bit wary of crippling the AIs that DO have lots of luxuries by adding to their happiness problems. Well, actually, petrified of it, given that Soren has said that the AI only uses the empire-wide happiness boost of the luxury slider in order to fight the empire-wide war weariness unhappiness.
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