(Hopefully this is not a repeat thread, I did a quick look.)
I think that the more complex diplomacy of Civ3 will present a real challenge in MP. My guess is at first people who have played a lot of games against the AI will remember the AI's "price structure" and attempt similar deals. For example, the 30 gold territory map mid-game. Once people get used to MP, the market for tech and agreements will change dramatically (in my prediction). I think humans will be much better at things like:
***2nd place and 3rd place teaming up to beat-up on 1st place
***Two level diplomacy: I'll give you a break for iron working now, but you owe me chivalry later!
***Value based pricing instead of cost based pricing. (I think the AI essentially normalizes everything to gold, or the cost in terms of game resources to produce an amount of gold. This is cost based pricing.) "So, Mr. Roman, just how bad do you want this here extra iron I have laying around?"
***Trading cities: This can REALLY help in an alliance situation in the airpower era. Give an ally a city with an airport so he can attack your enemy. This could allow two offensives per turn.
I am sure there are lots of variations on these and lots we haven't even dreamed of yet.
What do all y'all think?
I think that the more complex diplomacy of Civ3 will present a real challenge in MP. My guess is at first people who have played a lot of games against the AI will remember the AI's "price structure" and attempt similar deals. For example, the 30 gold territory map mid-game. Once people get used to MP, the market for tech and agreements will change dramatically (in my prediction). I think humans will be much better at things like:
***2nd place and 3rd place teaming up to beat-up on 1st place
***Two level diplomacy: I'll give you a break for iron working now, but you owe me chivalry later!
***Value based pricing instead of cost based pricing. (I think the AI essentially normalizes everything to gold, or the cost in terms of game resources to produce an amount of gold. This is cost based pricing.) "So, Mr. Roman, just how bad do you want this here extra iron I have laying around?"
***Trading cities: This can REALLY help in an alliance situation in the airpower era. Give an ally a city with an airport so he can attack your enemy. This could allow two offensives per turn.
I am sure there are lots of variations on these and lots we haven't even dreamed of yet.
What do all y'all think?
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