Hmm...
Well, I have to admit that I don't play to just win, so I don't know. I have quit out of many games I'm fairly sure I could have won. Some players take satisfaction/enjoyment out of scratching out a win from a terrible starting position such as SVC (though I don't know if what Aeson did counts as "scratching out" - man, he's good). I do not. I like starting in a nice place and seeing just how well I can do. So I developed my concept of Ultimate Power (tm), and seek it continually. Just winning won't cut it.
Further, despite being aware of its power, 2-tile spacing with nothing but barracks for a rush just ain't my bag, baby. I warmonger, but not like that. My cities are almost never closer than 3 tiles between them, mostly 4 (little to no overlap).
However, if forced to estimate what would happen if I played out every start on Monarch level, I'd say 75%. There are some start positions that I've seen that I think are simply unredeemable (pure jungle for 5 tiles in all directions, for example), and there are some risky moves I know I couldn't resist. The law of averages suggests that I'd pay for some of those.
-Arrian
Well, I have to admit that I don't play to just win, so I don't know. I have quit out of many games I'm fairly sure I could have won. Some players take satisfaction/enjoyment out of scratching out a win from a terrible starting position such as SVC (though I don't know if what Aeson did counts as "scratching out" - man, he's good). I do not. I like starting in a nice place and seeing just how well I can do. So I developed my concept of Ultimate Power (tm), and seek it continually. Just winning won't cut it.
Further, despite being aware of its power, 2-tile spacing with nothing but barracks for a rush just ain't my bag, baby. I warmonger, but not like that. My cities are almost never closer than 3 tiles between them, mostly 4 (little to no overlap).
However, if forced to estimate what would happen if I played out every start on Monarch level, I'd say 75%. There are some start positions that I've seen that I think are simply unredeemable (pure jungle for 5 tiles in all directions, for example), and there are some risky moves I know I couldn't resist. The law of averages suggests that I'd pay for some of those.
-Arrian
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