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  • #31
    I do not know how effective a truly late GA would be. I like to time mine to happen around the time of Cathedral Building and Sistine Chapel. Any earlier than that and it contributes to building small structures that are not too hard to build anyway. Also, a timing where it can help me to build a knight swarm is useful if I am in a war.

    I have never seen an AI German UU since they are usually long gone by that time.

    Carlos

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    • #32
      I'm going to try out a new tactic on my game that I never really tried before. I've been disappointed with artillery/cannons since I got CIV3 so long ago. Their bombardment just doesn't really help all the time, and I frequently end up missing my targets. But now that I remember correctly, I had only used them generally one here or two there, never really in major battle groups or assaults.

      So I'm going to do this: create multiple forces of cavalry/artillery/riflemen. Probably 8 Cavalry, 5 Artillery and 6 or 7 riflemen. I think these should have devastating effect, although I know the artillery and riflemen will slow down the cavalry charge. Hmm...we'll see what happens.
      Former Supreme Military Commander of the Democratic Apolyton States, Term 8
      Former Chairman of Apolyton Labor Party

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      • #33
        Meshelic,

        You are thinking too small. You need a stack of 8-12 bombard units. Then you should get about 4 hits on the city defenders.

        -- PF

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        • #34
          Panzers or ...!!!

          As many of you know lately I have only been playing Germany recently. I have played games with over 200 panzers and with as few as 30.

          Why aren't panzers great?

          You are missing the point about panzers. You are looking at the value of an individual unit. This is like focusing on the Sergeant command and control task instead of on the 5 star generals role. Raise your sights to the general.

          They would be totally awesome if the Industrial tech tree were more realistic. Did Germany need to master Atomic Theory in order to build panzers? I think not. If panzers were enabled closer to history, they should start with Mass Production.

          Firaxis may have moved them to a seperate category to allow building some navy before big land wars begin.


          Tech requirements for panzers:
          01. steam
          02. industrialization
          03. nationalism
          04. corporation
          05. refining
          06. steel
          07. combustion
          08. mass production
          09. medicine
          10. electricity
          11. scientific method
          12. atomic theory
          13. electronics
          14. Motorized trans-- tanks


          Tech Requirements for Panzer busters, aka, MA
          [Max.Min.Me]

          01.1.1 Radio
          02.1.0 flight
          03.2.8 Ecology
          04.3.9 Synthetic [MA]
          05.3.0 rocketry [jet fighter]
          06.3.2 fission
          07.3.4 computers
          08.3.3 nuclear power [power plants]
          09.3.5 miniaturization [offshore]
          10.3.6 laser
          11.3.7 robotics [manu plant]
          12.3.- space flight
          13.3.- satellites

          Assuming 5 turns/tech the effective working life of a panzer
          is between 10 and 60 turns. In my games they usually last 35 turns.

          Look what panzers competition is for build priority:

          Jet -- 2x Off & Def
          Nuclear Plant -- 100% increase in production
          Offshore -- 3-8 shields increase for coastal cities
          Manu Plant -- 50% increase in production

          Assuming your goal is to maximize power and not lose your panzers to
          MA, and these assumptions:

          cities 50
          tiles worked 10
          shield/tile 2
          shields/city 20
          panzer life span avg 35
          panzer life span, min 10
          water for nuke power 20
          coast cities 15
          jets needed 10



          Total Panzer life span production

          Average # turns
          cities * shieldsPerCity * years 35000
          - nuke plants -4800
          - offshore -3600
          - manu plants -16000
          - jets -1000
          Net available 9600

          Max panzer production with improvements == 96
          Max panzer production with only panzers == 350

          Minimum # turns
          cities * shieldsPerCity * years 10000
          - nuke plants -4800
          - offshore -3600
          - manu plants -16000
          - jets -1000
          Net available -15400

          Max panzer production with improvements == -154
          Max panzer production with only panzers == 100


          Production at start of Synthetic fibers
          No improvements
          shields == 1000
          max MA's/turn == 8

          With improvements
          shields == 1600
          max MA's/turn == 14


          So the AI question to you German punks is--
          do you really think your measly 100 panzers will take me out before you face my MA's? Bring them on!

          So, what do you think of them dar panzer thingamagimmy now?


          Bottom line--
          You can win within 35 turns, go all out for panzers.
          It will take longer cause AI too strong, mix panzers with other improvements so don't get creamed by AI MA's. You also may need to build more infantry to occupy captured cities.

          Remember history: Russian artillery and winter stopped panzers cold and left them on the steepes. Panzers are cool, but they are not the last word in the game. They give you a nice boost like a double GA.




          -- PF

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          • #35
            I think the guy who had early UU and conquered more cities therefore is also bigger, will kick your ass with normal tanks just because he is twice as big as you are

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            • #36
              Maybe. Hasn't happened at lower than Monarch. Monarch is still open to discovery. With Germany the end game is the Modern Era. With other civs, i.e., Roman. The only way to win vs Germany is to move those legions. The real key for panzers is the setup:
              1. need a good Ancient and Middle Ages
              2. in industrial ages all you do is prepare for Arageddon.

              Finally in late Industrial Age, when the GA kicks it, you start the unstopped steam roller. Normal tanks are not a problem because with panzers extra move, tanks can't be effective.


              Normal tank-- move to A, stop on B
              Panzer-- move to C, attack B x1, attack B x2
              That double attack makes tanks very very weak vs panzers. It is like using tanks vs infantry, the same 1 movement differential. Except tanks are even weaker than infantry. AI always has inf at top of stack. When get down to tanks, the city is almost mine. The AI must be programmed with this, as I have never met up with large numbers of tanks.

              -- PF

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              • #37
                Originally posted by planetfall
                Maybe. Hasn't happened at lower than Monarch. Monarch is still open to discovery. With Germany the end game is the Modern Era. With other civs, i.e., Roman. The only way to win vs Germany is to move those legions. The real key for panzers is the setup:
                1. need a good Ancient and Middle Ages
                2. in industrial ages all you do is prepare for Arageddon.

                Finally in late Industrial Age, when the GA kicks it, you start the unstopped steam roller. Normal tanks are not a problem because with panzers extra move, tanks can't be effective.


                Normal tank-- move to A, stop on B
                Panzer-- move to C, attack B x1, attack B x2
                That double attack makes tanks very very weak vs panzers. It is like using tanks vs infantry, the same 1 movement differential. Except tanks are even weaker than infantry. AI always has inf at top of stack. When get down to tanks, the city is almost mine. The AI must be programmed with this, as I have never met up with large numbers of tanks.

                -- PF
                Oh well to be honest the size of the AI doesn't matter that much, because it's AI.
                I'd prefer being really big and just have tanks over being smaller nation and having panzer. That way I score more and have bigger number of tanks=faster domination. Also bigger nation gets motorized transportation earlier, if game lasts that long anyway...

                Panzer is much better than tank, but my point is early UU is even better than panzer.

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                • #38
                  I have made the same point many times. Yes panzer is strong, but so what.The point about the AI as Germany beating on another AI, is not a function of panzers so much as it is a function of the empire. Which ever gets the biggest empire will beat the other. That is a function of the map mostly and the UU. If on same land mass I like the middle UU like Rider to shine as the AI is not going to do that much with early UU. If mostly water and islands, I would expect the AI with the later UU to do better (assuming the lands are equal), subject to the human snuffing one or the other out prematurely. Comapre how the human does with one civ to ai controlled one is pointless. Just because player X kicks but on the ai with civ Y, does not mean civ Y is the best civ.

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