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Communism for the Warmonger

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  • Communism for the Warmonger

    I've noticed that a number of people really prefer the late game... WW3, as it were.

    I was late to enjoy / experience this part of the game; it's only been in the last several months that I've really gone for it, hard.

    In playing AU 105, I finally found the joy of communism. I'm sure there are other applications and benefits, but I really like what I came up with.

    Late game (i.e., MAs), with a significant tech advantage (i.e., facing Infantry), I invaded the top dog AI civ, Persia. Rather than bombard Jerxes cities down to oblivion, I took most cities at 11-25 pop.

    The good news is that when you do this, you get to keep many important non-cultural city improvements, including Marketplaces, Harbors, Courthouses, and even Police Stations.

    The bad news is that you are left with BIG pop, including almost overwhelming resistance, and, being on another continent, corruption and waste out the yin-yang.

    COMMUNISM TO THE RESCUE!!

    Between starving the pop, contributing to fast builds by disbanding obsolete units (excess Arty and old units airlifted in), and commie poprushing (in many cases, you must disbad a number of units before the city has enough shields to poprush), I got every Persian city down to 5 pop or less, where necessary built Temples, Cathedrals, Marketplaces, Courthouses, and Police Stations, and converted back to democracy in 6 turns!! (admittedly, playing Egypt, so minimal anarchy).

    Add in some of the surviving city improvements, including Harbors and one Airport, and thus full access to my empire's resources, and the ex-Persian cities were wonderously productive for the continued growth of Egypt.

    I know there are other good uses of communism (not that I've much experience), but this application blew me away.
    The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

    Duas uncias in puncta mortalis est.

  • #2
    I like using Communism to do some SERIOUS population reductions in captured cities.

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    • #3
      Yeah, I never understood that before.

      LM, any tips beyond what I've laid out? I feel like I'm missing something...
      The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

      Duas uncias in puncta mortalis est.

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      • #4
        A strong core can afford to subsidise a few weaker outer cities for a while without hitting its own production too hard, so in addition to the poprushing/popreduction in conquered cities, outlying cities in non-contested areas can be quickly ramped up to WLTK productivity with the temple/(harbour)/mkt/courthouse kit.

        Once the job's done, switch back to dem/rep as Theseus described - treating communism as a temporary measure. Used this way, it's ironic that religious civs are best placed to benefit from this instrument. Or perhaps not so ironic, but indicative of a too-high penalty for govt change by non-rel civs.

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        • #5
          I sometimes take large cities in Rep/Dem and hold them. I just garrison lots of troops and starve the pop down to two or one. I will stop the starving if the civ is destroyed. They don't seem to flip back as I have cut the roads and their civ is in decline now and I connect or leave a road to my cities. If the lux sliders is used and you have set all pop to jokers, except resistors, all seems fine. I only hold these cities when other civs would come in and grap the land if I razed. If I have them blocked off, them I raze and forgo the structures.

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          • #6
            Sorry, forgot to mention that, I starved down as well... all pop to jokers, until the conversion back to democracy.
            The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

            Duas uncias in puncta mortalis est.

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            • #7
              Another benefit of the Communism is that you don't have to relocate your palace to make far away cities productive.

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              • #8
                Well, corruption and waste in a Communism needs to be more closely looked at. Alexman's equations didn't seem to quite work for me. Communism should really have an improved version of forced labor too, given the age it comes in. Oh well, it can still come in handy.
                May reason keep you,

                Blue Moose

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                • #9
                  67 city civilization. Huge map, fairly well placed FP and Palace (the palace could be better placed).

                  Democracy:

                  5193 commerce, 609 lost to corruption.

                  Communism:

                  3122 commerce, 422 lost to corruption.

                  Monarchy:

                  3238 commerce, 409 lost to corruption.

                  So it seems like what people say is true...Monarchy is probably a better choice than Communism. I know communism has some benefits, but I think rush buying usually comes in more handy than pop-rushing. At least in my experience. Sort of sad for communism really....the corruption is just a bit too high really. In a communism, every city will have at least 7% commerce corruption. I think that's just a bit wacked (that's wth a police station and courthouse, not counting the number of cities factor).
                  May reason keep you,

                  Blue Moose

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                  • #10
                    That's what I meant by saying that I had never found a use for communism before... monarchy, republic, and democracy are all better in their respective strengths for different circumstances.

                    But commie poprushing, for only maybe 5-10 turns, is an incredibly powerful tool... the benefits far outweighed what was lost to corruption and waste in my core cities at that point (also, specific to AU 105, those core cities had been so effective that for the moment they had nothing to build but military units, of which I had plenty, so I didn't care).
                    The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                    Duas uncias in puncta mortalis est.

                    Comment


                    • #11
                      Why do people hate foreign nationals so much, the only problem they cause is a bit of war wariness when you go at war with their country, isnt it?
                      Vini, Vidi, Poluti.

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                      • #12
                        Xor, I think they also increase the chance of culture flipping (enough to make culture flipping possible even if you have overwhelming cultural power).
                        May reason keep you,

                        Blue Moose

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                        • #13
                          Yeah, and beyond that, I just don;t trust the sneaky buggers.
                          The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                          Duas uncias in puncta mortalis est.

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                          • #14
                            I have not used Communism, since Civ2.

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                            • #15
                              Communism in civ 2 is great.

                              In civ 3, there is no real benefits to it.

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