I've noticed that a number of people really prefer the late game... WW3, as it were.
I was late to enjoy / experience this part of the game; it's only been in the last several months that I've really gone for it, hard.
In playing AU 105, I finally found the joy of communism. I'm sure there are other applications and benefits, but I really like what I came up with.
Late game (i.e., MAs), with a significant tech advantage (i.e., facing Infantry), I invaded the top dog AI civ, Persia. Rather than bombard Jerxes cities down to oblivion, I took most cities at 11-25 pop.
The good news is that when you do this, you get to keep many important non-cultural city improvements, including Marketplaces, Harbors, Courthouses, and even Police Stations.
The bad news is that you are left with BIG pop, including almost overwhelming resistance, and, being on another continent, corruption and waste out the yin-yang.
COMMUNISM TO THE RESCUE!!
Between starving the pop, contributing to fast builds by disbanding obsolete units (excess Arty and old units airlifted in), and commie poprushing (in many cases, you must disbad a number of units before the city has enough shields to poprush), I got every Persian city down to 5 pop or less, where necessary built Temples, Cathedrals, Marketplaces, Courthouses, and Police Stations, and converted back to democracy in 6 turns!! (admittedly, playing Egypt, so minimal anarchy).
Add in some of the surviving city improvements, including Harbors and one Airport, and thus full access to my empire's resources, and the ex-Persian cities were wonderously productive for the continued growth of Egypt.
I know there are other good uses of communism (not that I've much experience), but this application blew me away.
I was late to enjoy / experience this part of the game; it's only been in the last several months that I've really gone for it, hard.
In playing AU 105, I finally found the joy of communism. I'm sure there are other applications and benefits, but I really like what I came up with.
Late game (i.e., MAs), with a significant tech advantage (i.e., facing Infantry), I invaded the top dog AI civ, Persia. Rather than bombard Jerxes cities down to oblivion, I took most cities at 11-25 pop.
The good news is that when you do this, you get to keep many important non-cultural city improvements, including Marketplaces, Harbors, Courthouses, and even Police Stations.
The bad news is that you are left with BIG pop, including almost overwhelming resistance, and, being on another continent, corruption and waste out the yin-yang.
COMMUNISM TO THE RESCUE!!
Between starving the pop, contributing to fast builds by disbanding obsolete units (excess Arty and old units airlifted in), and commie poprushing (in many cases, you must disbad a number of units before the city has enough shields to poprush), I got every Persian city down to 5 pop or less, where necessary built Temples, Cathedrals, Marketplaces, Courthouses, and Police Stations, and converted back to democracy in 6 turns!! (admittedly, playing Egypt, so minimal anarchy).
Add in some of the surviving city improvements, including Harbors and one Airport, and thus full access to my empire's resources, and the ex-Persian cities were wonderously productive for the continued growth of Egypt.
I know there are other good uses of communism (not that I've much experience), but this application blew me away.
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