Originally posted by XOR
K, and why does the AI sometimes give a negative value to luxuries?
Sometimes, with some AIs, you can put a deal on the table with some exchange that the advisor says will be "acceptable" and when I add some of my luxuries to it wothout changing anything else the advisor says they will be insulted by the offer. So it's like the action of ofering an extra luxury for free _worsens_ the deal. It seems that AI's with this attitude are persistant on this attitude and dont trade with anyone at all, it does not seem to be really a bug, the rest of the Civs in the same game wont be as uncooperative.
K, and why does the AI sometimes give a negative value to luxuries?
Sometimes, with some AIs, you can put a deal on the table with some exchange that the advisor says will be "acceptable" and when I add some of my luxuries to it wothout changing anything else the advisor says they will be insulted by the offer. So it's like the action of ofering an extra luxury for free _worsens_ the deal. It seems that AI's with this attitude are persistant on this attitude and dont trade with anyone at all, it does not seem to be really a bug, the rest of the Civs in the same game wont be as uncooperative.
But your above point and your post to start this thread indicate a bit of confusion on your part -- there are two distinct but related concepts at play here: reputation and attitude.
Reputation is driven by your diplomatic and trading history. Made a peace treaty and then declared war again with 20 turns? Bad. Made a military alliance and then made peace with the enemy within 20 turns? Bad. Agreed to a gold-per-turn trade deal and then had the deal broken? Bad. Attacked a civ without first declaring war and/or declared war with any of your units inside the enemy civs territorial borders? Bad. Basically, not honoring your commitments results in a black mark against your reputation. Black marks may prevent you from entering into any per-turn deals in the future -- break a treaty in the Middle Ages and you may still have trouble in the late Industrial Ages trading with a civ for that extra supply of oil that they have within their borders and/or for that extra luxury which could mean so much to your larger, marketplace-equipped industrial cities - they "would never accept such a deal" with someone known for breaking his / her word in the past.
Attitude is simply a civ's current state of mind regarding your civ. Develop your empire into the world's dominant civ? Expect some negative attitudes. Hold a seemingly insurmountable technological / military lead? Expect some negative attitudes. Refuse to trade with your neighbors? Expect some negative attitudes. Refuse to ever grant an RoP and insist, at the first opportunity, on expelling interlopers? Expect some negative attitudes. Fight wars against your neighbors? Expect some negative attitudes. Rule your empire under a government that is a "shunned governement" for the AI civ? Expect mildly more negative attitudes. I don't fully understand the implications of a negative attitude - I'm pretty certain that it strongly affects an AI civ's decision regarding a UN vote; I suspect it makes certain trade deals harder to strike; I suspect that it makes alliances against you easier to secure; and I suspect that it makes war more likely. In at least certain circumstances, I have noticed that attitude does not affect the price of trade deals, but it certainly could in other circumstances.
Reputation and attitude are not joined at the hip -- you can have a sterling reputation and still have the entire world furious with you; and you can have a despicable reputation, but still have the world Gracious to you (I really enjoy seeing "Gracious" Elizabeth, in her most charming and gracious manner, say "We couldn't possibly accept that deal after the perfidy you displayed in your dealings with the Aztecs").
Catt
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