After refining my own playing habits to secure the most valuable resources (mainly oil, coal, and rubber), and after reading some posts on similar topics, I have to ask, what does the AI do to protect such resources?
The following applies only to cases where strategic resources are only in other civs' borders....
We all know securing resources is difficult to do through trade, because the AI players almost always trade with each other before they do with you. Almost the only cases I manage to secure these resources in trading is when I give them the tech that makes the resource show up on the map, and then immediately ask to trade that resource from them if they have it. Of course there is only a small chance that the resource will pop up in their borders, but if most of the other civs don't have it, the chances are higher, and I've found that you can make pretty good guesses while getting things in return for the tech you are trading. If you give the tech away however, and end the negotiation, and then right away start a new one and ask for the resource you will always find that it is gone already (the AI players trade with each other immediately after your talks with the AI end). Also, after the 20 turns are up, if they do NOT want to continue the agreement, they will trade the resource off to other AI players before you even get a chance to re-negotiate. I find the best method for dealing with this is to offer a substantial amount of GPT in the first place, so that they never want to end it.
Still, the AI's crafty behaviour with strategic resources often leads the player to seek intervention by use of force. Usually this means using CTRL-SHIFT-M to clear the map, scouting out the best possible site to secure the resources needed most, and assembling a military force to take it. Usually the site is within an enemy civ's city's area, and that city becomes the single target. If the city is surrounded by large cultural cities, extra money is needed to rush temples, libraries, or whatever else you can put in there to put up a cultural defense. Depending on how many units you shipped over, you might want to rush city walls as well because the civ isn't going to be very happy about you taking their city. Finally, after everything is calmed down and peace is resumed, you often need to spend more cash to rush either a harbor or a temple to get the new strategic resources you secured back to your capital.
It might sound like a lot of work to a newbie, but I have found that these strikes are extremely effective, MUCH more so than any technique for trading that I've come across. Also, one of these military strikes can have even more of an affect on the outcome of the rest of the game than the creation of a GL.
The problem is this: it is simply too easy to pull this off every time. IMO the AI players do not put enough effort into protecting strategic resources. If i have one of the only sources of oil in the world, I'm going to make sure it stays that way, but the AI players? They seem to take it for granted that it lies within "their" borders and will do nothing to protect it from potential invaders.
Aside from much higher strategic resource security from the AI, I would like to see the AI players perform these kinds of strikes on their own when they need it most too.
The following applies only to cases where strategic resources are only in other civs' borders....
We all know securing resources is difficult to do through trade, because the AI players almost always trade with each other before they do with you. Almost the only cases I manage to secure these resources in trading is when I give them the tech that makes the resource show up on the map, and then immediately ask to trade that resource from them if they have it. Of course there is only a small chance that the resource will pop up in their borders, but if most of the other civs don't have it, the chances are higher, and I've found that you can make pretty good guesses while getting things in return for the tech you are trading. If you give the tech away however, and end the negotiation, and then right away start a new one and ask for the resource you will always find that it is gone already (the AI players trade with each other immediately after your talks with the AI end). Also, after the 20 turns are up, if they do NOT want to continue the agreement, they will trade the resource off to other AI players before you even get a chance to re-negotiate. I find the best method for dealing with this is to offer a substantial amount of GPT in the first place, so that they never want to end it.
Still, the AI's crafty behaviour with strategic resources often leads the player to seek intervention by use of force. Usually this means using CTRL-SHIFT-M to clear the map, scouting out the best possible site to secure the resources needed most, and assembling a military force to take it. Usually the site is within an enemy civ's city's area, and that city becomes the single target. If the city is surrounded by large cultural cities, extra money is needed to rush temples, libraries, or whatever else you can put in there to put up a cultural defense. Depending on how many units you shipped over, you might want to rush city walls as well because the civ isn't going to be very happy about you taking their city. Finally, after everything is calmed down and peace is resumed, you often need to spend more cash to rush either a harbor or a temple to get the new strategic resources you secured back to your capital.
It might sound like a lot of work to a newbie, but I have found that these strikes are extremely effective, MUCH more so than any technique for trading that I've come across. Also, one of these military strikes can have even more of an affect on the outcome of the rest of the game than the creation of a GL.
The problem is this: it is simply too easy to pull this off every time. IMO the AI players do not put enough effort into protecting strategic resources. If i have one of the only sources of oil in the world, I'm going to make sure it stays that way, but the AI players? They seem to take it for granted that it lies within "their" borders and will do nothing to protect it from potential invaders.
Aside from much higher strategic resource security from the AI, I would like to see the AI players perform these kinds of strikes on their own when they need it most too.
Comment