I tested an MA/MI Army, I posted my conclusions on the thread in General.
I believe hps are shared.
I believe hps are shared.
Thanks for taking the time to test and post.
). If I add a third horseman, the relative strength of the army vis-a-vis other ancient age units is largely unchanged - it remains a supremely powerful ancient age monster. But soon the age of chivalry arrives, and with it knights, pikemen and musketmen, together with more Cities (7 pop or higher) and the defensive bonus Cities provide. Had I created a 3-horseman army in the ancient age, the army itself would now be largely obsolete - sure, I could use it against spearmen, and I could use it against units in the open field, but I probably can't confidently use it to "crack open" that City guarded by a tough defender. However, since I only created a 2-horseman army in the ancient age, I can now add a knight to the army. My knight-horseman-horseman army is still very powerful in the Middle Ages - its 12 HPS, led by a 4 attack unit and then two 2 attack units, means it still retains the key capability I desire from my armies - the ability to essentially guarantee a victory in battle. By loading units into armies over time rather than as soon as an army appears, you can successfully extend the useful life of a single army significantly.
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