Very rare that you will have your first city slap bang in the middle of a circular continent, right? So your empire will always but always have a long axis. That's going to be a line on the map. Look at the relation of your capital to this axis. Imagine a second axis combining the geographical axis and the corruption gradient. It should become immediately obvious where to place your FP to attain an ellipse of very low corruption cities. Later on in the game it's your choice whether to use a GL to shift your palace to a different continent.
I've played games where I've shifted my capital four or five times in order to boost production in newly captured lands but what tends to happen is you end up paying a lot of upkeep for improvements that are suboptimal to say the least. Now I just go for an elliptical highly productive core and invest heavily in means of transport to shift those lovely units about as quick as possible. PS if it takes more than twenty turns for a 8-12 pop city to build your FP you're going to get a dead zone of corruption between the palace and the FP.
I've played games where I've shifted my capital four or five times in order to boost production in newly captured lands but what tends to happen is you end up paying a lot of upkeep for improvements that are suboptimal to say the least. Now I just go for an elliptical highly productive core and invest heavily in means of transport to shift those lovely units about as quick as possible. PS if it takes more than twenty turns for a 8-12 pop city to build your FP you're going to get a dead zone of corruption between the palace and the FP.
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