Theseus,
Building the FP near the capitol is pretty easy, since a city which produces 8 shields/turn will do it in 25 turns. How far out you build it depends on a number of factors. Once completed, it will give you a boost in productivity. Obviously not as much as you would get from an optimal one, but a boost nonetheless. Furthermore, it allows you to fully develop a large core area (hereinafter referred to as a "core and a half"). Early in the game, you're a despot. Corruption is bad. The "ring" of corruption fighting power that emanates from your palace and FP is rather small. Plus, you have only 1 anti-corruption building, the courthouse. Later in the game, you will be using a better form of government, you will have access to police stations, and hopefully can manage your cities into WLTKD. You "core" areas are probably almost double the size they were in the ancient era. Thus, the FP that is built in the ancient era near the edge of what was your core back then, now covers your original palace location, keeping it as "core" or close to it.
Using a leader to move one's palace is obviously a luxury. I'm not gonna give up the Sistine for it, if that's what you think. Building the FP early on to have a sort of "core and a half" gives you enough of a boost (at least on monarch) to help with the wonder races.
I think the Roman game I'm going to post will help explain it. It was practically a no-brainer. Rome was just in a terrible spot corruption-wise (the land itself was lovely... it was the ocean to the east and se coupled with the desert to the north that was the problem).
-Arrian
Building the FP near the capitol is pretty easy, since a city which produces 8 shields/turn will do it in 25 turns. How far out you build it depends on a number of factors. Once completed, it will give you a boost in productivity. Obviously not as much as you would get from an optimal one, but a boost nonetheless. Furthermore, it allows you to fully develop a large core area (hereinafter referred to as a "core and a half"). Early in the game, you're a despot. Corruption is bad. The "ring" of corruption fighting power that emanates from your palace and FP is rather small. Plus, you have only 1 anti-corruption building, the courthouse. Later in the game, you will be using a better form of government, you will have access to police stations, and hopefully can manage your cities into WLTKD. You "core" areas are probably almost double the size they were in the ancient era. Thus, the FP that is built in the ancient era near the edge of what was your core back then, now covers your original palace location, keeping it as "core" or close to it.
Using a leader to move one's palace is obviously a luxury. I'm not gonna give up the Sistine for it, if that's what you think. Building the FP early on to have a sort of "core and a half" gives you enough of a boost (at least on monarch) to help with the wonder races.
I think the Roman game I'm going to post will help explain it. It was practically a no-brainer. Rome was just in a terrible spot corruption-wise (the land itself was lovely... it was the ocean to the east and se coupled with the desert to the north that was the problem).
-Arrian
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