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Naval Power...... with picutres!

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  • #16
    Originally posted by alexman
    But could you please edit your first post to include a warning that this thread is a spoiler for AU103? Some people playing don't know what the map looks like...
    COULD YOU, PLEASE?

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    • #17
      didnt change forum topic

      I edited the first post but it didnt change the forum topic. It shouldnt be that big a deal though cause most people who are going to play the map probably already have.

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      • #18
        Thanks!

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        • #19
          Re: Naval Power...... with picutres!(AU 103 Spoiler included)

          Originally posted by Objectivist
          This picture proves the value of naval forces, once you eliminate the opposing civs navy (which most comp civs and players keep rather small) your free to destroy many centures worth of worker and city improvements. (The Babylonian continent I surrounded was covered in railroads, irrigation, and mines)
          The destruction is significant and clearly evident; and I don't dispute that naval forces can be a powerful component of a war machine.

          However, two points: (1) a player who understands how to counter such naval power would never let it get to this point -- bombers / fighters would be bombarding your battleships and stacks of artillery (immune to naval bombardment) would also be reducing your battleships to one HP pretty quickly; only then would enemy naval forces sneak out of port to sink a ship or two before retreating to the safety of the harbor. And (2) I count 29 battleships in the screen shot - at 200 shields a piece, that's almost 6,000 shields worth of military firepower. Give me 6,000 shields of production and I could do just as much damage with just about any military unit in the game (imagine 500+ warriors landing and starting the pillage runs). The screenshot says as much about production power (and choices on what to use it for - i.e., military units) as it does about naval power.

          Catt

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          • #20
            Production Power

            Your point is well made, however since this was the AU 103 MOD I didnt have to actually build all of those battleships, I upgraded them from Ironclads. This might sound like an imbalance but keep in mind that to upgrade 1 iron clad it costs 240 gold. I upgraded 40 Iron clads so that comes out to 9600 gold. This might not sound like alot but keep in mind the limited amount of land you begin the senario. Though your right about the combined arms being able to own a fleet like that, the question is would you be able to concentrate your forces like that if you were at war with another land power? More importantly I doubt anyone would actually build that many BBs in a multiplayer game, i just thought it would be fun to see what they could do.

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            • #21
              Re: Production Power

              Originally posted by Objectivist
              . . . i just thought it would be fun to see what they could do.
              I agree! Looks like it was fun!

              Catt

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              • #22
                'Give me 6,000 shields of production and I could do just as much damage with just about any military unit in the game (imagine 500+ warriors landing and starting the pillage runs). '

                I see what you mean here Catt, but for an Island invasion if pilliging is your aim you're going to need 2 sets of folks here, 1- The Transports, 2- The People who do the damage.

                How many transports would 500 warriors need??


                Personally, I would opt for niether approaches, I would use a outdated unit like Cavalry, which I'd probably have loads lying around after medieval times, and when i'm done dismantling the AI's terrain the Cavalry are not completely useless, as they still have decent values.
                Up The Millers

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                • #23
                  Originally posted by Rothy
                  I see what you mean here Catt, but for an Island invasion if pilliging is your aim you're going to need 2 sets of folks here, 1- The Transports, 2- The People who do the damage.

                  How many transports would 500 warriors need??
                  You're quite right of course; I was merely providing a somewhat facetious example to illustrate my main point that the screenshot conveyed more of a sense of total power rather than naval power. I would guess that 40 or so mechanized infantry (and the transports and escorts to get them there ) could probably do the job just as well and just as quicky (or faster).

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