I have always aimed for the Republic on my way to Democracy but have lately been considering reseaching Monarchy as a quicker way to get Despotism behind me and thus gain the advantages of irrigation sooner. With the Republic, you gain additional commerce on squares that already have it but you lose more to corruption and waste. Is this a wash? Should I forget about the Republic and get to Monarchy as soon as possible (and also possibly get other techs like Currency earlier as well)? Or (because Monarchy to Democracy is such a long trip) should I go for them both? Is there any accepted wisdom on this issue?
Announcement
Collapse
No announcement yet.
Monarchy vs. Republic
Collapse
X
-
The key to winning in Civ3 is the constant warfare. You need to have GLs, free workers, and resources to build up your civ, and to weeken AI civs at same time. To fight wars, you must be in Monarchy.
Speaking of corruption, the Republic is not any better. So I will ALWAYS use Monarchy as opposed to Republic.
-
There are some differences that matter, given certain circumstances.
Here are the differences tht I can think of:
* Free units:
Monarchy - 2 for towns, 4 for cities, and 8 for metros.
Republic - none.
* Military police:
Monarchy - up to 3.
Republic - none.
* War Weariness:
Monarchy - none.
Republic - some (level 1).
* Corruption:
Monarchy - some (level 2).
Republic - less (level 1).
* Tile bonus (not sure if I know this well):
Monarchy - none.
Republic - yes... I believe it is +1 gold for cities and +2 gold for metros.
So, if you are committed to a large military, Monarchy goes a long way.
If you have a large empire, and a smallish military (what are you thinking?), then Republic can pay off.
___________________________
Re the other original question:
I believe that Currency is probably the most important non-military tech in the game. Prioritize it.The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
Comment
-
Lord Merciless is right. Republic and Monarchy have virtually identical corruption.
The tile bonus a big one though. +1 commerce from any tile that already produces one (for metros, cities, and towns alike). It's like a golden age in commerce, compared to Monarchy!
Of cource, all that extra money gets wasted on unit support and luxuries, unless:
1) You have a small military
2) You have access to at least 2-3 luxuries
These two factors are what determine whether to go to Monarchy or Republuc for me.
Comment
-
Originally posted by Theseus
* Corruption:
Monarchy - some (level 2).
Republic - less (level 1).
* Tile bonus (not sure if I know this well):
Monarchy - none.
Republic - yes... I believe it is +1 gold for cities and +2 gold for metros.
EDIT: Alexman obviously hit the 'submit reply' button faster."As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
Comment
-
Theseus,
As I discovered in my "game of ultimate power" Monarchy corruption is pretty much comparable to Republic corruption - it's just that you have a huge drop-off in total commerce generated. But, like you point out, you don't have to pay for your armed forces. I was supporting huge numbers of units, had well-placed Palace & FP, and most of my "core" cities were on rivers or lakes, meaning they were all size 12 and generating a fair amount of trade.
The only time I really debate between republic and monarchy is if I'm playing a non-religious civ. If I'm religious, I can just switch whenever. If I'm not, this is a big decision. I've gone both ways with it. First, in the aforementioned GoUP, I went with Monarchy and had a lot of success with it. In my most recent Chinese warmongering rampage, I went with republic... and had quite a bit of success with that. WW was hardly a factor, because large numbers of Riders can tear through an AI empire pretty quick.
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
Comment
-
Originally posted by Arrian
I was supporting huge numbers of units"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
Comment
-
lockstep,
Hmm, not sure. The only time I was really in full "builder mode" was between the conquest of France and the invasion of America. That wasn't a very long time.
I was at war for most of the game. Archer attack on England, horse/sword attack on India, then Japan. Riders to finish Japan and start on France. Cavalry to finish France and destroy America and all but 1 city of the Iroquois.
I remember that going into my war with Japan I was actually slightly over the "allowed" number of units, so I had to pay for some of them. After finishing Japan, I don't think I paid for my units ever again.
I have a lot of saved games, so I could check the exact numbers for you.
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
Comment
-
Ok, I checked my old "Ultimate Power" thread, and I had posted two F3 screens in there...
420AD:
87 units/68 allowed (19gpt in support). Looks like 69 were actual military units, and 18 were workers.
1465AD: 191 units/218 allowed. Not sure about workers vs. military units.
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
Comment
-
Originally posted by Arrian
lockstep,
I have a lot of saved games, so I could check the exact numbers for you.
-Arrian"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
Comment
-
Lockstep,
Do you want me to give you the numbers from each save, or would you like me to post the saves themselves?
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
Comment
-
Hmm ... I always wanted to analyze saves from an expert player's game. Yes, I'd like you to post a few examples (builder mode vs. amassed units)."As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
Comment
-
Flattery will get you everywhere
When I get home, I'll dig up some saves and post 'em in the old UP thread. Like I said, though, I don't think I had a true "builder" phase. By the time I turned on the French I was pretty much building and warmongering all at once. I was strong enough to do both.
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
Comment
-
Thanks in advance. And it would be nice if you could provide a link to the saves in this thread."As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
Comment
Comment